Remathilis
Legend
And dance bardsI agree that magic unarmed items with be introduced, but I don't think they're going to be intended for Fighters - I think they'll be for Monks, primarily, and after that Punchadins and maybe Tavern Brawler Barbs.
And dance bardsI agree that magic unarmed items with be introduced, but I don't think they're going to be intended for Fighters - I think they'll be for Monks, primarily, and after that Punchadins and maybe Tavern Brawler Barbs.
Right, I keep forgetting about the dance bards.And dance bards
There is no reason to design an item that only a tiny fraction of characters can use.There is no reason to design the item (or spell or feature) in such a way that you need a specific class so a subclass of a non-rogue class that still awards the Sneak Attack class feature can't use the item.
False.There is no reason to design an item that only a tiny fraction of characters can use.
Not only are dex build fighters very much not going to be interested in a dagger or something, they also tend to be a small minority of fighters IME.You appear to think of it as a problem that the rogue player will try extra hard to persuade her group to give her the item if that is a sneak attack related item?
I don't understand.
The only reason to hand out an item that effectively targets a particular class... is for that class to get the item?
What you somehow make out to be a problem is intended to be a solution.
A solution to the problem that otherwise the group's fighter will take it.
It's really really hard to discuss with someone that appears to read the rules entirely backwards.
What benefit do you imagine there is to having the Staff of Woodlands be Druid only?False.
Most class features don't have upgrades.On an unrelated note, there is no reason the very class-defining feature of one of the four iconic classes should not have any upgrades, like at all.
So... a subclass.It is about being able to offer a Rogue build that focuses on sneak attack damage at the expense of various other strengths of the Rogue class. This is certainly not limited to items, though having at least one item in the core rules would send the useful signal that this design dimension isn't actually closed to improvements. But I'm mostly envisioning build choices rather than things mostly out of your control (such as specific items, which you can never assume you will be getting).
You focus desperately on a suitably narrow perspective that allows you to not have to discuss the subject in a way where you have to agree with others on the forum.words intended to avoid having to admit that extra sneak dice is a perfectly reasonable ask
The difference is that action surge is already plenty while sneak attack damage is very far from being overpowered.Most class features don't have upgrades.
There is no extra action surge amulet
Not sure i would call "only a tiny fraction of games can use this item" design space.I'm a simple man. I see clearly a lot of design space for a rogue build with more than 10d6 sneak damage at level 20, I ask myself why on earth there are no official ways (subclasses, items, what have you) to create a Rogue that ends up with 12d6 or 15d6 or 20d6 sneak damage at level 20.
Increasing Rogue damage is not the same as rogue only items.It's inexplicable and incomprehensible. Nobody ever argued that the rogue is such an overpowered damage dealer that sneak attack damage absolutely can never be increased, which is the impression you get when you observe absolutely zero avenues for improvement across dozens and dozens of official supplements.
Why sneak attack specifically?I am, however, saying that this is not a good reason to deny players the option to exchange those toys (to some degree) for more sneak attack damage. Nowhere have I asked for all the toys and also more sneak damage. (And when the game does give you just moar damage, it never occurs to the game to offer the GM the option to provide an item that increases sneak damage specifically)
Why is it only the rogue that is allowed to play a glass cannon?The build choice where you play the Rogue as a glass cannon is a perfectly viable build choice. It will not distrupt gameplay and it will not be overpowered. (It might even be slightly dangerous)