Horwath
Legend
you can always pointbuy/array 8 CON for yourself and get the glass part of the glass cannon.Why is it only the rogue that is allowed to play a glass cannon?
you can always pointbuy/array 8 CON for yourself and get the glass part of the glass cannon.Why is it only the rogue that is allowed to play a glass cannon?
No I pointed it out for a reason... The bolded one belowYou focus desperately on a suitably narrow perspective that allows you to not have to discuss the subject in a way where you have to agree with others on the forum.
You keep doing that. Bye. It is not my job to convince you of something that is bleeding obvious when you clearly don't want to.
That makes calling it out noteworthy when I'm 279 you literally quote that bold section while shifting to the fighter and omitting any reason for it going to them instead of the rogue.With a +sneak dice weapon even if the rogue has a +elemental dice weapon they can use all of the reasons in your second paragraph to push for it as a replacement or offhand weapon even if the other PC has only a standard +1 weapon or something
Thank you.There is certainly design space for a subclass or a feat that does extra sneak dice. There are already subclasses and feats that allow it in different circumstances and agonising blast is probably more unbalanced at higher levels than a couple of extra dice on sneak. I'm not sure it needs to be baked into the core class though.
lolyou can always pointbuy/array 8 CON for yourself and get the glass part of the glass cannon.
Sure. It's not me obsessing over the exact forms here.Increasing Rogue damage is not the same as rogue only items.
Why not? It's a game feature ripe for expansion. It's a design dimension nobody argues is already completely maxxed out.Why sneak attack specifically?
Not sure how to respond.Why is it only the rogue that is allowed to play a glass cannon?
Subclass, sure. There are many subclass that boost basic abilities. Combat wildshape for instance.There is certainly design space for a subclass or a feat that does extra sneak dice. There are already subclasses and feats that allow it in different circumstances and agonising blast is probably more unbalanced at higher levels than a couple of extra dice on sneak. I'm not sure it needs to be baked into the core class though.
I'm not sure i agree with that premise, but ok.Here I'm discussing how the 1d6 sneak damage per two levels isn't really good
Subclaas to boost sneak attack dice is easy enough. 3 of the 4 assassin features boost sneak attack damage.Preferably with a subclass AND a feat AND an item,
It's good enough for most rogues, those who think damage isn't everything, those who like the class' versatility and so on.I'm not sure i agree with that premise, but ok.
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- The difference is that action surge is already plenty while sneak attack damage is very far from being overpowered.
- I'm a simple man. I see clearly a lot of design space for a rogue build with more than 10d6 sneak damage at level 20, I ask myself why on earth there are no official ways (subclasses, items, what have you) to create a Rogue that ends up with 12d6 or 15d6 or 20d6 sneak damage at level 20.
- It's inexplicable and incomprehensible. Nobody ever argued that the rogue is such an overpowered damage dealer that sneak attack damage absolutely can never be increased, which is the impression you get when you observe absolutely zero avenues for improvement across dozens and dozens of official supplements.
- Some of you have argued the Rogue is fun enough with plenty of other toys to play with (movement, skills, what have you) and I'm not saying the opposite.
- I am, however, saying that this is not a good reason to deny players the option to exchange those toys (to some degree) for more sneak attack damage. Nowhere have I asked for all the toys and also more sneak damage. (And when the game does give you just moar damage, it never occurs to the game to offer the GM the option to provide an item that increases sneak damage specifically)
- The build choice where you play the Rogue as a glass cannon is a perfectly viable build choice. It will not distrupt gameplay and it will not be overpowered. (It might even be slightly dangerous)
- But the gist of our discussion remains: this is a reasonable build choice the game absolutely refuses to deliver.