Rogues flanking at range?

Patryn of Elvenshae said:
There are two possible reasons for this:

1. Accident - Oops!
2. Deliberate action

You misses one possibility:

3. They didn't think that they had to point out that the benefits of flanking and flanking go hand in hand, and thus when you don't qualify for one, you don't qualify for the other.

Strained and counterintuitive arguments like yours aside, the rules are pretty clear on this point. You have to threaten to gain the benefits of flanking.
 

log in or register to remove this ad

Storm Raven said:
3. They didn't think that they had to point out that the benefits of flanking and flanking go hand in hand, and thus when you don't qualify for one, you don't qualify for the other.

Except, of course, that the benefits of a condition and that condition don't go hand in hand.

Rather, when you have the condition, you get to benefit from the benefits - but not always.

See the invisibility example. If you aren't denied your Dex bonus, I'm still invisible. If I don't get a +2, I'm still flanking.

Strained and counterintuitive arguments like yours aside, the rules are pretty clear on this point. You have to threaten to gain the benefits of flanking.

Incorrect, even with the "melee-only" reading of the rules.

At no point do I need to threaten my opponent in order to benefit from flanking. Rather, my ally does.

In other words, a Rogue can sneak attack in melee with an unarmed strike, even without the IUS feat, and a barbarian can gain a +2 on his to-hit roll when, after his axe is sundered, he attempts to grapple his opponent - so long as the ally opposite is threatening the target.

In neither case do either of these character threaten an opponent. However, they are both flanking.

In other words, you really should have the basics of the rules correct before you call someone else's argument "strained" or "counterintuitive." :p
 

Ya know...a few weeks back, this *exact* same discussion / argument came up, ate more bandwidth than the Victoria's Secret Fashion Show, and had no resolution. Why are we starting it back up?
 

kenobi65 said:
Ya know...a few weeks back, this *exact* same discussion / argument came up, ate more bandwidth than the Victoria's Secret Fashion Show, and had no resolution. Why are we starting it back up?
Because.

Ugh, at least the last one eventually died off...all this gets down to is "From my reading, its this way!" and "No, it says this!" again and again and again.
 

kenobi65 said:
Ya know...a few weeks back, this *exact* same discussion / argument came up, ate more bandwidth than the Victoria's Secret Fashion Show, and had no resolution. Why are we starting it back up?
Nostalgia. Do you have a better thread to start? We'll go there. ;)
 

:)

I love when this argument pops back up.

Personally, we allow ranged flank within 30 feet, unless they have farshot, then we allow ranged flank/sneak attack/point blank at 45 feet.

Works great, no complaints so far - and we've been playing this way since 3.0 I believe. (Yeah I know it was specifically against 3.0 RAW, but that's never stopped us before :p )
 

Deset Gled said:
I disagree with this. My reasoning is quite simple: The test "an imaginary line..." is preceded by "When in doubt about whether two friendly characters flank an opponent".

Right. So, I'm standing here on Bob's left, and you're standing there on Bob's right. Do we flank? Yep.

Back me off about 30'. Do we still flank? You want to say "No," which means there is "doubt about whether two friendly characters flank an opponent." So, we draw an imaginary line. Does it pass through opposite sides of Bob's square? Yes, it does. So, according to the definition of flanking, we're flanking.

Since the flanking section states right before this that flanking applies "when making a melee attack", and in this case (ranged attack) there is no melee attack,

Agreed. Therefore, the rest of that particular rule does not apply. What does that rule say, exactly? That I can get a +2 flanking bonus on any melee attack I make, so long as you are threatening Bob. If I don't make a melee attack, we're still flanking.

there is no doubt that the characters in question are not flanking. Hence the imaginary line test is not valid.

Rather, there is a great deal of doubt as to whether the characters are flanking. So much, in fact, that you are willing to categorically say that they aren't. Therefore, you must perform the line test. The line test, however, says we're flanking.

You are correct in pointing out that fact that the flanking rules are horrible.

And, in their current incarnation, they are horrible in such a way that flanking no longer requires that *I* be making a melee attack. They merely stipulate that, if I'm flanking, and I make a melee attack, I get a bonus so long as you threaten Bob.

The determination of whether or not I'm flanking, however, no longer cares what I'm doing. I'm flanking so long as the line test returns true, unlike in 3.0, where I was only flanking during the instant I made a melee attack.

EDIT:

Everyone's favorite rejoinder is, "You're only flanking when you benefit from the +2! Therefore, you're only flanking when you make a melee attack."

The proble, of course, is that this is not true across the rest of the ruleset, where you can possess a given condition - invisibility, bless, prone, etc. - and not get all the benefits and penalties of that state.

For instance, the Thief-Acrobat from Complete Adventurer gains an ability to ignore the -4 on melee attacks and -4 to AC penalties when prone. Also, he can stand as a free action that does not provoke AoOs.

SRD said:
Prone: The character is on the ground. An attacker who is prone has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A defender who is prone gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.
Standing up is a move-equivalent action that provokes an attack of opportunity.

The argument, then, is as follows:

1. When is someone "Prone"? "The character is on the ground."
2. What are the benefits of being "Prone"? +4 bonus to AC against Ranged attacks
3. What are the penalties of being "Prone"? -4 penalty on melee attacks, can't used most ranged weapons, -4 penalty to AC against melee attacks, standing is a move action that provokes an AoO

Similarly:

1. When is someone "Flanking"? Imaginary line test.
2. What are the benefits of being "Flanking"? +2 on melee attack rolls when opponent is threatened by ally, rogues (etc.) may sneak attack
3. What are the penalties of "Flanking"? None

Now, look at the Thief Acrobat.

He's "on the ground." He gets a +4 bonus to AC against Ranged attacks and still can't use most ranged weapons, but does not suffer the -4 penalty on melee attacks, and standing is a free action that does not provoke an AoO.

Is he still "Prone"?

Of course he is; he's on the ground. However, by the "When you get a +2 bonus!" argument, he's not prone because he doesn't get all the penalties and all the bonuses of the condition.
 
Last edited:

Winterthorn said:
I think it was the sniping part that the player was most interested in. He wanted to be able to get some advantage from a rooftop while his allies were already engaged with the enemy down on the street below... Move on roof, then shoot, then move again then shoot, and so on...
Have the rogue make a Hide check. If he's out of sight while attacking, the target loses its Dex bonus to AC. As long as the rogue is within the 30' limit, he gets his sneak attack dice.

The rogue can then move to another place on the roof and Hide again, to set up for his next round's attack. Or, if he's a badass, he can remain hidden in the same spot by making another Hide check at -20.
 

Patryn of Elvenshae said:
Incorrect, even with the "melee-only" reading of the rules.

At no point do I need to threaten my opponent in order to benefit from flanking. Rather, my ally does.

In other words, a Rogue can sneak attack in melee with an unarmed strike, even without the IUS feat, and a barbarian can gain a +2 on his to-hit roll when, after his axe is sundered, he attempts to grapple his opponent - so long as the ally opposite is threatening the target.

In neither case do either of these character threaten an opponent. However, they are both flanking.

I'd throw the whip example in there as well.

With a whip, you're making a melee attack, but you don't threaten. If your ally threatens, however, you get your flanking bonus.

You can even get your flanking bonus if your partner is using a bow... as long as he's a Peerless Archer with the 'Ranged Threat' class ability that lets him threaten at 10 feet. However, he can't get the bonus - he's not making a melee attack, and you don't threaten...

-Hyp.
 


Remove ads

Top