Patryn of Elvenshae
First Post
atom crash said:Grappling provides no concealment to either grappler.
But if your ally was under the effects of a Blur spell before he started grappling ...

atom crash said:Grappling provides no concealment to either grappler.
Well Grappling & Concealment both provide a % miss chance... or at least a % not to hit the intended target.... YMMVatom crash said:You're absolutely right. I was assuming the grappling characters were of equal size; I should know better than to assume.
Not sure about this. Grappling gives no AC modifier to the defender; the chance of hitting the wrong defender is in effect the only "cover" provided. But cover doesn't deny sneak attack; concealment does. Grappling provides no concealment to either grappler.
Patryn of E said:...The proble, of course, is that this is not true across the rest of the ruleset, where you can possess a given condition - invisibility, bless, prone, etc. - and not get all the benefits and penalties of that state.
mikebr99 said:Well Grappling & Concealment both provide a % miss chance... or at least a % not to hit the intended target.... YMMV
Kaffis said:But see, something like bless, where you get a +2 to your will saves on fear and whatnot -- you have that plus two, whether you are asked to make the roll or not.
nak9788 said:Has anyone considered the prestige class: Order of the Bow Intitiate? She gets a ranged sneak attack ability. But also, she has the ability to shoot her bow at an adjacent target without provoking an AoO.
kenobi65 said:Except that it's not, technically, a Sneak Attack. It stacks with Sneak Attack, but it's a different kind of bonus damage (I don't have my book in front of me, and I can't remember the name off the top of my head).
atom crash said:The two abilities of the Order of the Bow Initiate in question are ranged precision and close combat shot. Ranged precision confers a precision damage bonus on a single ranged attack within 30 feet (as a standard action). You trade off multiple shots for a single shot that does more damage. And it stacks with sneak attack damage. It should also probably stack with skirmish damage.