Deset Gled said:
The reason that I do not agree that the second quote is a definition is because of the clause "When in doubt" and because it directly follows the sentence I claim is the definition.
Actually, it's in the next paragraph. To my mind, that's enough separation to make it a distinct thought.
However, I understand where you're coming from.
In my definitive sentence, the only room for doubt is in what constitutes being "on the opponent’s opposite border or opposite corner," which is exactly what the "when in doubt" sentence clarifies
My reading, however, is that in the base scenario (one 5'x5' creature in melee with a 5'x5' creature with a 5'x5' ally directly opposite, also in melee) is so obviously a flanking situation that the imaginary line test would not need to be invoked.
Therefore, the imaginary line test is meant to apply to situations where that is not the case - either the opponent or the attackers are not 5'x5', the orientation is slightly off, or the distance is greater than base-touching. This distance can be caused by anything that increases the distance between two characters: natural reach, weapon reach, or ranged weapons, for example.
(I suppose there's also a question as to what constitutes "friendly",
Heh, heh, heh. Amen to that!
I believe this to be problematic, because it means that the clause "when in doubt" is effectively meaningless.
Or, as above, the base case is obvious and doesn't need to be tested. Anything else *might* need to be tested.
On a slightly different (but related) topic, isn't it about time in this thread to bring up the question of balance? I believe that allowing characters to flank with ranged weapons is very unbalanced. Allowing a rogue to get a full attack worth of sneak attacks with no cost to themselves seems very unbalanced to me.
That's a good question.
The reasons I don't believe it would be particularly unbalanced are as follows:
1. The "flanking possible squares" are rather limited. You still have to be directly opposite an ally, which basically limits your firing positions to straight lines.
2. Ranged sneak attacks still have a 30' limit to them, which places them well within move-attack and / or charge range of most creatures - and sometimes within a creature's base reach!
So, while it does make certain kinds of sneak attacks easier to pull off, I don't believe it would be overwhelmingly powerful to the extent that it would be game-breaking.
The *real* problem with the flanking rules, though, is the fact that particularly small creatures can't flank anything, at all, ever, whether you allow ranged flanking or not. What kind of sense does that make? Pixies and Petals unite!
