[Rogue's Gallery] The First Age of Man


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Shayuri

First Post
Niraya
Female Human Summoner 1
Alignment: Neutral
Languages: Common

[sblock=Appearance]
1zf6he1.jpg
[/sblock]

[sblock=Statistics]
Niraya
Female Human Summoner 2
Alignment: Neutral
Languages: Common

Statistics
Str: 08 (-1)
Dex: 14 (+2) 5
Con: 16 (+3) 5
Int: 10 (+0)
Wis: 12 (+1)
Cha: 16 (+3) 10

Hit Points: 19

[sblock=HP rolls]lvl 2: http://invisiblecastle.com/roller/view/4607624/[/sblock]

Armor Class: 12 (10 + 2 Dex)
Initiative: +2
BAB: +1
CMD: +0
Speed: 30'

Saves
Fort: +3
Reflex: +2
Will: +4

Melee:
Ranged:

Trait:
Frontier-Forged: +1 Perception, +1 Survival checks to find food in wild
Convincing Liar: +1 Bluff, Bluff is class skill

Feats
Class: Light armor, Simple weapons
B Spell Focus: Conjuration
1 Augment Summons

Racial Abilities
+2 Con
Bonus Feat
Extra Skill points
Favored Class: Summoner
- +2 skill point

Class Abilities: Synthesist Summoner
Cantrips
Eidolon
Fused Link (caster can sacrifice HP to prevent damage to it)
Summon Monster 1 (Std action, 3+3/day)

Skills
Bluff +9 (2 rnk + 3 cha + 3 class + 1 trait)
Handle Animal +8 (2 rnk + 3 cha + 3 class)
Perception +4 (2 rnk + 1 wis + 1 trait)
Survival +6 (2 rnk + 1 wis + 3 class) +1 to find food

Languages: Common

Spellcasting (Summoner CL2, DC13)
Spell slots
1 - 3

Known
0 Acid Splash, Detect Magic, Mage Hand, Guidence, Mending
1 Mage Armor, Lesser Rejuvenate Eidolon, Mount

Weapons
Shortspear

Armor
Leather Armor[/sblock]

[sblock=Background]No one's quite sure what went wrong with Niraya; least of all the girl herself. It started with dreams. Vivid and intense...some bad, some good...of strange vistas and stranger creatures. Of rains of fire, and endless storms, and things there were no words for. Most thought her mad, and treated her and her family with pity...for sooner or later they would have to do what was necessary when the girl was eating more than the productive members of the family could make up for. However, the girl proved to have a knack with animals and found ways to pull her weight by convincing them to pull theirs. After a while, people in the tribe got used to their young animal tamer being...eccentric, and life went on.

For awhile.

But the strangeness couldn't be constrained to her dreams for long. Niraya began to realize that sometimes, things would follow her back. There would be little half-glimpsed scurries, or unearthly squalling. They never persisted for long, but she knew what it meant. She was cursed for some reason, and magic was working through her. How long would it be before someone noticed, and she was forced to leave? Or worse?

Niraya got a tent for herself, insisting that she was old enough to live on her own. Though she still tended animals, she avoided people whenever she could; cutting herself off so that they wouldn't know, wouldn't see...couldn't judge. The dreams kept getting stronger. Not bad or good, just intense. Sometimes she felt a name in those dreams, a single word that hung unspoken in the air. Without seeing it, she knew what it would look like written. She fears that name, and most of all fears how much she wants to understand it.

Finally the haunted shepardess decided that the problem wasn't going away. She would one day be exposed. It couldn't be avoided forever. But perhaps it could be prepared for. If she proved herself invaluable to the tribe beforehand. If she made sure everyone loved her and looked up to her...then perhaps they wouldn't be so quick to expel her!

There had to be a way. But how?.[/sblock]

[sblock=Eidolon Form]
Medium Bipedal Outsider
Temp HP: 17
AC 17
Fort +4 Ref +2 Will +4
Move 30
Init +1
Str 19, Dex 13, Con 13
Special Qualities
- Darkvision 60'
- Share Spells
- Evasion

Attacks
- Claws, +6/+6, 1d6+4/1d6+4

Evolutions (4ep)
Limbs
- Arms (free)
- Legs (free)
Claws (free)
Ability Increase (Str), 2
Improved Natural Armor, 1
Improved Damage (Claws), 1
[/sblock]
 
Last edited:

Voda Vosa

First Post
Sheng Shemin

Quotes:
"Gods? Gods?! There's no god, none that cares for us anyway."
"See for yourself the reality, grasp it and take it. And quit complaining."
"So you want to test your mettle against me? A poor choice."


Story:

Sheng was a strange kid. Some say it was because his parents died in an orc raid. He was capable of doing anything, and questioning everything, even the most mainstream things about his tribe. He was schooled more than once for defying the All-Father, but to no avail. The kid was a skeptic and a cynic. Sheng made friends with most of the tribesmen, learning what he could. He learnt to fight from the guards, to survive from the hunters, even he mastered a cantrip in secret thanks to the tribe's alchemist.
He enjoyed a good fight when a young men, and few could outmatch him. It was not his strength, of which he didn't lack, but its combination with his wits, his nimble moves and stamina. He trained in the use of many weapons, mastering anything that fell in his hands. He was a promising young man, the only thing troublesome was his defiance to authority. To authority and to the gods, which Fafnar, the Gothi just couldn't warp his head around. Unable to convince the other tribesmen to convince Sheng, nor undermine his name in front of the council of elders, the priest decided to plant false evidence in his adobe house. Evidence that would incriminate him of dealing with the orcs: A rusted metal scimitar. A couple of tribesman had recently disappeared on a fishing expedition; the blade was planted with the implications that Sheng had sold them to the Orcs for a weapon to destroy the tribe, Fafnar used Sheng's past heresies against him, claiming him would be their undoing.
The tribe was outraged, feeling betrayed. His friends turned into foes, and accused him. He pledged innocence but the evidence planted was so terrible, not even his reputation could stand it. He was forced to leave, and never come back.
As Sheng looked back, he could see the mischievous grin in Fafnar's face. He swore to himself that one day he would kill that bastard.
Months passed in the wilderness, and Sheng had to steel himself, be ruthless. There was no place for compassion in the wild, he had to learn to kill or die.

View attachment 60690

Code:
 [B]Name[/B]: Sheng Shemin
[B]Class[/B]: Fighter 1
[B]Race[/B]: Human
[B]Size[/B]: Medium
[B]Gender[/B]: Male


Str: 14/16 +3		Level: 2        XP: 1000
Dex: 14 +2		BAB: +2		HP: 13+10:23
Con: 14 +2		CM bonus: +5	CM defense: 17
Int: 14 +2		Speed: 30'	
Wis: 12 +1		Init: +2	
Cha: 08 -1		ACP: -2		

               Base  Armor Shld   Dex  Size   Nat  Misc  

Total
Armor:          10    +4    +3    +2    +0    +0    +1    

20
Touch: 13              Flatfooted: 17

                           Base   Mod  Misc    Total
Fort:                      3      +2           +5
Ref:                       0      +2           +2
Will:                      0      +1           +1

[b]Weapon		Attack		Damage	Critical

[/b]
Scimitar		+5		1d6+3	18-20x2
Kukri			+5		1d4+3	18-20x2
Guisarme		+5		2d4+4	x3
Javaline		+4		1d6	x2

Languages: Common, 2 languages left

Abilities: 
Human: +2 Str, bonus feat, bonus skill.

Feats and traits: 
Fighter feats ( Profs + (F))
Quick draw (F)
Shield focus
Dodge 
Killer (T)
Magical talent (Create water)
Bravery
Combat Expertise (BF)

Skills               Ranks	Mod	Misc	Total
Climb			2	+3	-2      +6
Handle Animal		2	-1              +4
Ride			2	+2	-2	+5
Survival		2	+1		+6
Swim			2	+3	-2	+6



Equipment:            

Hide armor				(30lb)
Scimitar				(8lb)
Guisarme					(12lb)
Kukri						(5lb)
Javaline						(2lb)
Flint and steel					(--lb,1gp)
Belt					(-lb)
Backpack					(2lb)
Waterskin					(4lb)
Herbal mix
3 days worth of food
 
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KirayaTiDrekan

Adventurer
[sblock=Seerah]

Race: Human
Class: Witch
Alignment: N
Level: 1

Str: 10 +0
Dex: 14 +2
Con: 12 +1
Int: 16 +3
Wis: 14 +2
Cha: 13 +1

BAB: +0
CMB: +0

AC: 12
CMD: 12

Fort: +1
Ref: +2
Will: +4

Hit Points: 10

Racial Traits

+2 Intelligence
Size: Medium
Speed: 30
Bonus Feat:
+1 Skill Point per Level
Languages: Common, +3
Favored Class: Witch (+1 skill point per level)

Class Features

Proficiences: All simple weapons
Patron: Endurance
Hexes: Healing (as Cure Light Wounds, once per creature per 24 hours)

Familiar

Asra, Lynx (stats as standard cat)

HP: 5
AC: 15
Natural Armor: +1
Int: 6

+3 Stealth
Alertness
Share Spells
Empathic Link

1st Level Spells Known: Cure Light Wounds, Sleep, Chill Touch, Charm Person, Mage Armor, Ray of Enfeeblement

Spells

Spell Save DC: 13 + spell level

Spells per Day: 3 Cantrips, 1 first (+1 from Intelligence)

Cantrips Typically Prepared: Touch of Fatigue, Detect Poison, Spark
Level 1: Chill Touch, Sleep

Skills

6 skill Points per Level. * = Class Skill

*Craft (Herbalism): +7 (+3 Int, +3 class skill bonus, +1 skill point)
*Heal: +6 (+2 Wis, +3 class skill bonus, +1 skill point)
*Knowledge (Arcana): +7 (+3 Int, +3 class skill bonus, +1 skill point)
*Knowledge (Nature): +7 (+3 Int, +3 class skill bonus, +1 skill point)
*Spellcraft: +7 (+3 Int, +3 class skill bonus), +1 skill point)
Stealth: +6 (+2 Dex, +3 familiar, +1 skill point)
*Survival: +6 (+2 Wis, +3 class skill bonus (house rule) +1 skill point)

Feats

Endurance
Toughness

Traits

Sacred Touch (stabilize as a standard action by touch)
Magic is Life (+2 saves vs death effects, auto stabilize while under the effects of a spell)

Equipment

Spear
A permanently frozen ice shard, stolen from her former mentor
A hand-crafted necklace, containing a lock of Rofna's hair
Traveling clothes
0 days of food
Vial of herbal medicine
7 bronze pieces
Waterskin
Belt
Backpack

Background

Seerah was traded to the tribe from another tribe in exchange for a wife for Seerah's tribe's chieftain. Seerah's old tribe's chieftain had lost his wife when he was forced to exile her for practicing forbidden magics. She became the Ice Queen, but the chieftain kept that secret. Seerah has also kept the secret for she learned much of what she knows about magic from she who became the Ice Queen.

Seerah's value was seen in her healing magic and herbal knowledge. She thus spends much of her time with Rofna and Lif. She has been with the tribe for 5 winters now but is still considered a stranger by many due to her reclusive nature.

Seerah has many secrets, not just her association with the Ice Queen. She lied to Hjalmofir when she told him she was unable to bear children and thus would make a poor wife to any man in the tribe. In truth, she bears a secret love for Rofna, but has vowed to herself to never tell anyone, including Rofna herself. Seerah also admires the matriarchal tribes she has heard of and thinks Dyrfinna would be a far better tribal elder, though she keeps those thoughts to herself. Much of Seerah's magic is secret as well. She uses her healing abilities for the tribe, but does not speak about what she learned from the Ice Queen. Seerah has an intense curiosity about the forest pillar and the tower but, as with most things, she keeps those feelings secret.

Seerah was initially taught in the ways of the Plague but after parting ways with her former mistress, sought out a new patron, one that would be of benefit to herself and her new tribe. Asra came to her a few days after Seerah pledged herself to enduring the harsh environment her new tribe calls home.[/sblock]
 
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Axel

First Post
[sblock= Tekai]
[sblock=Game Info]
Race: Human
Class: Fighter (archer archetype)
Level: 2 (P6 system)
Alignment: Lawful Neutral
Languages: Common (illiterate)
[/sblock]
[sblock=Abilities]
STR: 14 (+2) - 5
DEX: 18 (+4) - 10 + racial
CON: 14 (+2) - 5
INT: 10 (+0)
WIS: 12 (+1)
CHA: 8 (-1)
[/sblock]
[sblock=Combat]
HP: 17/17 = 10 (level 1) +1+ 4 (con) + 2(FC)
AC: 16 = 10 + 2 (armor) + 0 (shield) + 4 (DEX)
AC Touch: 14 = 10 + 4 (DEX)
AC Flatfooted: 12 = 10 + 2 (armor)
CMD: 18 = 10 + 2 (STR) + 4 (DEX) +2 (BAB)

INIT: +4 = +4 (DEX)

BAB: +2 = +2 (Fighter 2)
CMB: +4 = +2 (STR) +2 (BAB)

Fort: +5 = +3 (base) + 2 (CON)
Reflex: +4 = +0 (base) + 4 (DEX)
Will: +1 = +0 (base) + 1 (WIS)

Speed: 30'
Damage Reduction: none
Spell Resistance: none[/sblock]
[sblock=Weapon Stats]
Melee:
Fist (non-lethal): ATK +4 = +2 (BAB) + 2 (STR) | DMG = 1d3+2 (B), CRIT 20x2
Ranged:
Composite longbow: ATK +7 = +2 (BAB) + 4 (DEX) +1 (feat) | DMG = 1d8(P), CRIT 20x3, range 115'
SPECIAL - Fragile.

[/sblock]
[sblock=Racial Traits]
+2 to 1 ability score (Dex), included above
Medium creature
30' movement
Normal vision
Common language
Bonus feat
+1 skill rank/level
[/sblock]
[sblock=Class Features]
Proficient with all simple and martial weapons
Proficial with all armour and shields (incl. tower shields)
Bonus Combat Feat x2
[/sblock]

[sblock=Skills, Feats & Traits]
Feats:
Racial - Point Blank Shot
+1 to attack and damage with ranged weapons against targets within 30'
Fighter 1 - Rapid Shot
Make 1 additional attack with ranged weapon when making a full attack. All attack rolls that round take a -2 penalty.
1st lvl - Weapon Focus (Composite Longbow)
+1 attack bonus when using a composite longbow
Fighter 2 - Deadly Aim
Take -1 on attack rolls to add +2 on damage rolls.
Traits:
1) Poverty Stricken
+1 trait bonus on survival checks, survival is always a class skill.

2) Highlander
+1 trait bonus on stealth checks, stealth is always a class skill. Trait bonus increases to +2 in hilly or rocky areas.
Skill List:

Code:
Acrobatics            +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Appraise              +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Bluff                 -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]
Climb                 +2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -0 [ACP]
Craft                 +3 = +1 [ranks] +3 [class skill] +0 [INT] +0 [misc]
Diplomacy             -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]
Disable Device        +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Disguise              -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]
Escape Artist         +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Fly                   +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Handle Animal         -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]
Heal                  +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc]
Intimidate            -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] -0 [ACP]
Knowledge (Arcana)    +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Dngnrng)   +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Engnrng)   +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (History)   +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Local)     +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Nature)    +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Nobility)  +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Planes)    +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Knowledge (Religion)  +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Linguistics           +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Perception            +6 = +1 [ranks] +3 [class skill] +1 [WIS] +1 [Fighter 2]
Perform               -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]
Profession            +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc]
Ride                  +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Sense Motive          +6 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc]
Sleight of Hand       +4 = +0 [ranks] +0 [class skill] +4 [DEX] +0 [misc] -0 [ACP]
Spellcraft            +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]
Stealth               +10 = +2 [ranks] +3 [class skill] +4 [DEX] +1 [trait] -0 [ACP]
Survival              +7 = +2 [ranks] +3 [class skill] +1 [WIS] +1 [trait]
Swim                  +2 = +0 [ranks] +0 [class skill] +2 [STR] +0 [misc] -0 [ACP]
Use Magic Device      -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]
[/sblock]
[sblock=Equipment]
Code:
Equipment           Weight
Leather armour      15 lbs
Composite longbow    2 lbs
- 30 arrows (stone)        4.5 lbs 
Traveller's Outfit   0 while worn
Backpack             2 lbs
- Hemp roap         10 lbs
- 2 days trail rations  3 lbs
Waterskin            4 lbs
 
 
Treasure: 3d4 bronze pieces
Total weight carried: 40.5 lbs (light encumberance.  >58 lbs is medium encumberance)
Maximum weight possible: 175 lbs[/sblock]
 
[sblock=Details]
Size: Medium
Gender: Male
Age: 16
Height: 5'5"
Weight: 130 lbs
Hair Color: Pale brown
Eye Color: Blue
Skin Color: Pale
Appearance:   Tekai is short, stocky and broad of shoulder.  Despite his short years his face is weather beaten, framed by a curly mop of hair (normally seen protruding from the base of a wollen cap) and a short beard.
 
 
Deamenaor: Tekai is always careful to give no cause for complaint, intuitively knowing he line between dutiful and rebellion.  His work is careful but rarely exceeds any standard higher than average unless he is inspired by something, or someone.  [/sblock]
 
[sblock=Background]
The circle of life will always continue.  Or at least that is what we are told.  Our tribes move in homage to the great circles, following Gaea's circles of snow, ice, sun and storm.  It has always been so, and probably always will be so.  Still, as my mother's son, I can't help but doubt in my mind.  There must be a better way!
 
I was born as the first son and third child of Iya.  As the only male, other than father, it was my work to find enough food for mother and my sisters.  Only then could I eat.  Life is hard, but we often eat well.  None of the tribe eat so well as we do.  I think it is my style.  I prefer to hunt alone and with a bow.  The patient man will get his desserts, father said often.  So I hide, and wait.  And things do come to me.  The other men prefer to chase their game shouting and laughing in groups.  They are lucky to catch a squirrel between them. 
 
My bow is my life.  Father taught me the ways of making the double curved bows of his tribe.  And arrows of course.  Of what use is a bow without arrows?  My double bow, Arfan, pulls harder than all other bows I have tried.  It is a fine weapon.  Sadly, father is lost now.  He was taken by Orcs, three winters past.  That winter was hard as my mother Iya's care fell to me.  She is ill.  I think it is a disease of the spirit, as her body is as strong as it will ever be for a woman her age.  Her mind was strong, once.  She taught me to listen, not hear as others do.  And see with all my senses, not just my eyes as others do.  And to think, though I find I am slow to reach a point she could reach quickly.  Perhaps it is my patience again.
 
My sisters have taken husbands now.  Both are good and true men, though poor providers by my standard.  I don't mind - it is a chance to see my nieces and newphew. 
[/sblock] [/sblock]
 
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