ukgpublishing
First Post
Professional or Amateur??
I shall start by introducing myself, my name is Kevin Scott and I have been making my money from the gaming market for the last 12 years as an independant game store and producer. I have kept largely quiet and have low profile in the industry but most of the Europen people will know me by sight or name, mostly through my work as a card game tournament organiser. I wouldn't normally even bother to reply to an internet posting that doesn't affect me personally, but I think there are a few issues here that need some clarification
Why? I have been buying products for many years and even the best of the current games market had to start somewhere, I could have supported the importation of the first and second production run of magic into the UK, I didn't. My goof? perhaps but at the time I was shifting an awful lot of Games Workshop product and didn't think that a card game was self sustaining, and would probably have a limited run. Don't forget there was nothing before it to compare sales with. However I did buy some for myself to play with, with my friends. I'm still playing and judging, and it is now about 20% of my instore sales So back to the question define professional? As it is even most dictionaries cannot any on a standard meaning for the term as it is a word which has many connotations and is very contextual depending on the situation.
Now this phrase is one of the biggest loads of rubbish I have come across in a long time, they use the word professional, because they want to. I as senior partner in UKG Publishing make many descisions in the course of a working day and one conscious decision I made was that we as a company would not use digital rights management, as in my opinion the best way to counter piracy was to make a product at a price where piracy was worthless. I say this as I've been around since before computers and copy issues became a problem, and watched the mess commodore and IBM made of it as everyone tried to protect their "rights"
Some valid points here, but at the end of the day most of a distributors work and even that of people in this industry is done on knowing people, who they are and what they do. If you want to produce something have a go you will soon find out if the expense was worth it
Kevin Scott
UKG Publishing
I shall start by introducing myself, my name is Kevin Scott and I have been making my money from the gaming market for the last 12 years as an independant game store and producer. I have kept largely quiet and have low profile in the industry but most of the Europen people will know me by sight or name, mostly through my work as a card game tournament organiser. I wouldn't normally even bother to reply to an internet posting that doesn't affect me personally, but I think there are a few issues here that need some clarification
eyebeams said:There's another issue at work here: Namely, that RPGs need better-defined semipro and amatuer markets.
Why? I have been buying products for many years and even the best of the current games market had to start somewhere, I could have supported the importation of the first and second production run of magic into the UK, I didn't. My goof? perhaps but at the time I was shifting an awful lot of Games Workshop product and didn't think that a card game was self sustaining, and would probably have a limited run. Don't forget there was nothing before it to compare sales with. However I did buy some for myself to play with, with my friends. I'm still playing and judging, and it is now about 20% of my instore sales So back to the question define professional? As it is even most dictionaries cannot any on a standard meaning for the term as it is a word which has many connotations and is very contextual depending on the situation.
eyebeams said:DTRPG is there to get at a specific segment. The reason they use the annoying "professional" moniker is because they want some kind of indicator that their focus is on high quality professional offerings. The reason they have DRM (which I'm not too fond of) is probably to attract clients who would normally never sell their material in electronic form.
Now this phrase is one of the biggest loads of rubbish I have come across in a long time, they use the word professional, because they want to. I as senior partner in UKG Publishing make many descisions in the course of a working day and one conscious decision I made was that we as a company would not use digital rights management, as in my opinion the best way to counter piracy was to make a product at a price where piracy was worthless. I say this as I've been around since before computers and copy issues became a problem, and watched the mess commodore and IBM made of it as everyone tried to protect their "rights"
eyebeams said:some trimming here
1) You should know the difference between pro and nonpro work so that you can make a choice knowing the production values have a chance of beeing significantly different for nonpro work.
2) You should be able to distinguish nonpro work for innovation and ideas that don't necessarily fly past the vetting process elsewhere.
3) Distributors should be able to tell them apart so that they can assess whether or not to invest in professional-quality .pdf producers without getting stung. I can only imagine the hideous amount of work involved sifting through stuff to find what's worth supporting
4) Writers should have a better idea of who's going to pay them and pay them well. I can attest to this personally, since I've been stung once by a company who ended up being far less professional than they purported to be.
5) It would discourage products that neither make money nor offer anything distinct to the hobby.
It seems like the percentage increase isn't a very good idea, though (shouldn't quality be its own draw, here?), and I would prefer it if DRM was not a mandatory part of doing business with DTRPG.
Some valid points here, but at the end of the day most of a distributors work and even that of people in this industry is done on knowing people, who they are and what they do. If you want to produce something have a go you will soon find out if the expense was worth it
Kevin Scott
UKG Publishing