Argyle King
Legend
I'd argue that, at this point, Superman has become almost more of a plot device than a character in many circumstances.
In older editions, the high-level wizard being acle to cast spells like "Wish" or "Teleport" was offset by the low amount (d4) of HP's wizard get by level. (As opposed to d10 for Fighters.)
So, any decently equipped fighter should be able to put some serious hurt on a wizard fairly quickly, in a straight-up fight.
Moreover, since they were so squishy, any wizard who survived to become name-level (or heaven-forfend) ARchmage had truly EARNED that qualification.
While, [even with "Save or Die" effects mostly a non-issue], game-balance for 3.5 and Pathfinder (in my experience) has nominally shifted towards wizards/arcane superiority, I'm not sure that DDN will carry on this tradition; it's fat too soon to tell, wihtout even a finalized ruleset available.
The missing X Factor here for 1e to 2e is how a spell target's saving throws kept getting better and better, regardless of what the wizard did. That was shattered in 3e.In older editions, the high-level wizard being acle to cast spells like "Wish" or "Teleport" was offset by the low amount (d4) of HP's wizard get by level. (As opposed to d10 for Fighters.)
So, any decently equipped fighter should be able to put some serious hurt on a wizard fairly quickly, in a straight-up fight.
Moreover, since they were so squishy, any wizard who survived to become name-level (or heaven-forfend) ARchmage had truly EARNED that qualification.
While, [even with "Save or Die" effects mostly a non-issue], game-balance for 3.5 and Pathfinder (in my experience) has nominally shifted towards wizards/arcane superiority, I'm not sure that DDN will carry on this tradition; it's fat too soon to tell, wihtout even a finalized ruleset available.
Isn't it possible to view PC Fighters as more than "Humans in Metal" though? Shouldn't they be Heroes, and just as playable/powerful/capable-of-impacting-the game-world as the other PC classes? It would seem that D&DNext is trying to give them the tools and abilities to finally live up to what they should be.Powerful magic (such as classic D&D) against Humans in Metal should win everytime. . .
Isn't it possible to view PC Fighters as more than "Humans in Metal" though? Shouldn't they be Heroes, and just as playable/powerful/capable-of-impacting-the game-world as the other PC classes? It would seem that D&DNext is trying to give them the tools and abilities to finally live up to what they should be.
The missing X Factor here for 1e to 2e is how a spell target's saving throws kept getting better and better, regardless of what the wizard did. That was shattered in 3e.
Problem is, the world is rarely impacted by the martial power of one person.