Rules of the Game: Sneak Attacks part 3

Hypersmurf

Moderatarrrrh...
Up at WotC.

Ah well. I guess it couldn't last.

Conditions for flanking: "To flank an opponent, two allies must be on opposite sides of that opponent, and they both must threaten the opponent."

Not accurate. One must threaten; the other must make a melee attack. You can make a melee attack with a whip or an untrained unarmed strike and still benefit from flanking, even if you don't threaten, as long as your ally threatens.

The visible rule: "You get a flanking bonus from any ally your foe can see (and who is in the correct position to flank). If your foe can't see you, you don't provide a flanking bonus to any ally."

This rule did not exist in the 3E Core Rules. It first appeared in a Sage Advice chat, with slightly different mechanics. Then it showed up in the 3E FAQ, essentially the same as it appears in this article. Then 3.5 was released, and the rules were the same as 3E: You flank when you're making a melee attack, and an ally directly opposite threatens the opponent. No mention of whether the opponent can see your ally.

This rule doesn't exist, and it's being brought up again as if it did... which leads to the Blinking Barbarian situation, where it's actually advantageous for someone with Uncanny Dodge flanked by two high level rogues (or two low-level rogues, if he doesn't have Improved Uncanny Dodge) to close his eyes at the end of his action. It also introduces the situation where someone flanked by a rogue and a non-rogue can deliberately turn his back (per the rules in the Gaze Attack section) on the non-rogue to deny the rogue his flanking advantage and thereby his sneak attacks.

And, of course, one of the most common Uncanny Dodge questions - Does Uncanny Dodge trump Feint? - isn't addressed in the article.

It was going so well :(

-Hyp.
 

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Wizards of the Coast should really try and hire someone with a thorough understanding of the D&D 3.5 rules. Then they should put that person in a position to review and edit the "clarifications" that WotC releases to the public.


I'd thank Hypersmurf for pointing out this problem, but I'm really sick of hearing people thank New Zelanders lately....
 
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As soon as I notice the new article in WotC's pages, I JUST came back to ENWorld to hear Hyp's wail... ;)

I also have a related question to this article... Who "flanks"?????? The one who PROVIDES the flanking bonus or the one who GAINS the flanking bonus? The author seems to imply that it's the second.
 

Li Shenron said:
Who "flanks"?????? The one who PROVIDES the flanking bonus or the one who GAINS the flanking bonus? The author seems to imply that it's the second.

SRD
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner.

The one making the attack is in the "flanking" state. And there is no mention that the one making the attack needs to threaten their intended target.
 

Hypersmurf said:
Up at WotC.

Ah well. I guess it couldn't last.

Conditions for flanking: "To flank an opponent, two allies must be on opposite sides of that opponent, and they both must threaten the opponent."

Not accurate. One must threaten; the other must make a melee attack. You can make a melee attack with a whip or an untrained unarmed strike and still benefit from flanking, even if you don't threaten, as long as your ally threatens.

The visible rule: "You get a flanking bonus from any ally your foe can see (and who is in the correct position to flank). If your foe can't see you, you don't provide a flanking bonus to any ally."

This rule did not exist in the 3E Core Rules. It first appeared in a Sage Advice chat, with slightly different mechanics. Then it showed up in the 3E FAQ, essentially the same as it appears in this article. Then 3.5 was released, and the rules were the same as 3E: You flank when you're making a melee attack, and an ally directly opposite threatens the opponent. No mention of whether the opponent can see your ally.

This rule doesn't exist, and it's being brought up again as if it did... which leads to the Blinking Barbarian situation, where it's actually advantageous for someone with Uncanny Dodge flanked by two high level rogues (or two low-level rogues, if he doesn't have Improved Uncanny Dodge) to close his eyes at the end of his action. It also introduces the situation where someone flanked by a rogue and a non-rogue can deliberately turn his back (per the rules in the Gaze Attack section) on the non-rogue to deny the rogue his flanking advantage and thereby his sneak attacks.

And, of course, one of the most common Uncanny Dodge questions - Does Uncanny Dodge trump Feint? - isn't addressed in the article.

It was going so well :(

-Hyp.

The visible rule sounds just fine to me. It makes no sense if the defender just has an invisible character just standing behind him doing nothing, yet he is somehow distracted by what he doesn't know is there?!

I'd change if from "see" to "aware" though. If you are aware of the flanker, then you are flanked, whether you can fully see them or not.

Oh, and if anyone ever closed their eyes, or turned their back in combat, that would be an automatic loss of Dex to AC I says! :p
 

There is a simple way to settle this - if it is wrong - write WoTC Web page author and inform them of it and, since this is the electronic age, they can quickly fix the error in the article. Has anyone tried doing this?
 

I won't take a position on whether it agrees with the rules as written, but Skip Williams' version of the invisibility thing makes sense to me.

Presumably flanking works because the defender is attempting to defend himself against opponents on opposite sides. That is, he's trying to see and respond to both attackers. If one of them is invisible, he CAN'T see or defend against that attacker anyway. He effectively has his back turned to the invisible attacker all the time. The invisible attacker gets full benefits for being invisible, he shouldn't also get (or give) benefits for being threatening.

As far as a character closing their eyes to avoid sneak attacks in my game:

*smack* No uncanny dodge for you.

In a system as complicated as d20 there will ALWAYS be ways to game the system. That's why we have DMs.
 

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