Ancalagon
Dusty Dragon
Hello
Now this is not a universal opinion, but some DMs (and I'm one of them) believe that not all encounters should be balanced. Once in a while your party should encounter bandits and crush them, but also once in a while the party should encounter a monster that is just *too much*. The encounter isn't a "fight the monster!" challenge, it's a "hot damn, *three* fire giants? Let's get the hell outta here!" challenge. If the party manages to hide, move quickly, create a distraction etc etc, they can escape.
BUT... what if they don't?
It's the GM's job to telegraph that the incoming monster is *particularly* dangerous. It's a bit shabby that the goblin dressed in a burlap sack happens to be a devil-conjuring 20th level wizard. It should be really clear that this monster is exceedingly dangerous, and I think most GMs are up to the task. It should also be an "escapable" monster - if the monster has great speed and great perception... not great. But even if these tasks are not bungled, there are still several ways things could go wrong:
1: Metagaming. "there is no way the GM would put a monster too strong for us, that wouldn't be balanced. Let's fight!"
2: Hubris. "We just hit level 7! nothing can stop us. Let's fight!"
3: Spite. "How dare the GM have 3 giants show up? We'll show him!"
4: Cleverness. "I have a cunning plan"
5: Encounter-stopping spell "I'll just cast fear on them!"
6: Incompetence: "let's get out of here! I roll stealth... I have a 3... oh boy... Can you cast fog cloud?" "Nope I'm out of spells"
et cetera
The best time to run away from a fight is before it starts, not when half the PCs are in the negatives. So... what to do if this happens? I think that "oh, look at that, those Fire Giants all had 14 hit points each, lucky you!" isn't a great solution for the GM. Anything else that isn't lame?
Edit: see post 294 to find out what happened
Now this is not a universal opinion, but some DMs (and I'm one of them) believe that not all encounters should be balanced. Once in a while your party should encounter bandits and crush them, but also once in a while the party should encounter a monster that is just *too much*. The encounter isn't a "fight the monster!" challenge, it's a "hot damn, *three* fire giants? Let's get the hell outta here!" challenge. If the party manages to hide, move quickly, create a distraction etc etc, they can escape.
BUT... what if they don't?
It's the GM's job to telegraph that the incoming monster is *particularly* dangerous. It's a bit shabby that the goblin dressed in a burlap sack happens to be a devil-conjuring 20th level wizard. It should be really clear that this monster is exceedingly dangerous, and I think most GMs are up to the task. It should also be an "escapable" monster - if the monster has great speed and great perception... not great. But even if these tasks are not bungled, there are still several ways things could go wrong:
1: Metagaming. "there is no way the GM would put a monster too strong for us, that wouldn't be balanced. Let's fight!"
2: Hubris. "We just hit level 7! nothing can stop us. Let's fight!"
3: Spite. "How dare the GM have 3 giants show up? We'll show him!"
4: Cleverness. "I have a cunning plan"
5: Encounter-stopping spell "I'll just cast fear on them!"
6: Incompetence: "let's get out of here! I roll stealth... I have a 3... oh boy... Can you cast fog cloud?" "Nope I'm out of spells"
et cetera
The best time to run away from a fight is before it starts, not when half the PCs are in the negatives. So... what to do if this happens? I think that "oh, look at that, those Fire Giants all had 14 hit points each, lucky you!" isn't a great solution for the GM. Anything else that isn't lame?
Edit: see post 294 to find out what happened

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