Hjorimir
Adventurer
This is a great thread. Thanks for sharing.
As to tracking conditions, what I did was in addition to each player tracking their own conditions I have each player track those conditions that they have placed on their opponents.
This has done two things:
1) As the DM, I only have to worry about tracking damage (a trivial task) and the NPCs encounter/recharge powers.
2) It really forces the players to focus on what’s going on even when it isn’t their turn (when a monster acts it is their responsibility to remind me of any conditions and if they forget, oh well)
I’ve found this to be a good way of dealing with conditions by splitting the workload amongst the entire group. It keeps things moving along nicely.
Just thought I’d share.
As to tracking conditions, what I did was in addition to each player tracking their own conditions I have each player track those conditions that they have placed on their opponents.
This has done two things:
1) As the DM, I only have to worry about tracking damage (a trivial task) and the NPCs encounter/recharge powers.
2) It really forces the players to focus on what’s going on even when it isn’t their turn (when a monster acts it is their responsibility to remind me of any conditions and if they forget, oh well)
I’ve found this to be a good way of dealing with conditions by splitting the workload amongst the entire group. It keeps things moving along nicely.
Just thought I’d share.