S.M.A.C.K. OOC/Clutter Thread

I think our next opponents AC of 80 or so will be the more problematic part. That and their DR of higher enhancement than we can yet achieve. :) And their attack rolls and grapple checks are nothing to be sneezed at either. And their SR is going to be well beyond anything I can scratch, though a 40th level caster like our red wizard, might have a shot. :)

Grab your big gunz boys, this is an even proposition. :)
 

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Mok-Tar would have shields with an enhancement bonus of +27 currently, up to +47 if I included what you propose.... :D

Don't tell me they have DR of 50/+50?! (I haven't looked at their stats yet - where are they listed?)
 

Nope, no EXP. However, whoever deals out the killing blow (in this case Reaper) recieves 1 point of Life Insurance. When you start facing other munchkins, you'll start dying. Spend a point of LIfe Insurance to not do so.

This solves 2 problems that I've forseen with this game: high rate of PC death, and levelling up at a tremendous rate do to facing massively powerful foes. :)
 

Blast. That policy makes it difficult for people to do things like Janos's character casting Grimwald's Grey Mantle, or my character doing Mass Haste's and Eagle's Splendor's.

If we buff allies or debuff foes, we give a chance to someone else to get the kill. :( I kinda like the difference of our scenario and traditional smackdowns in that this one relies on teamwork, and smackdowns are solo. If you only get life insurance for the kill shot, teamwork could go out the window. :(

But you're the DM..
 

Well without a hefty amount of buffing, I will never hit an AC of 80. Also the DR will leave me rather ineffectual. I suppose I could just hide up near the ceiling or something...

buzzard
 


I never care about experience, or points or anything.

As long as I have 1 life point left, anyone can have any others.

We could make it random, or group vote, or alphabetical.

We could do it like they did in "The Big Hit", where we squabble amongst ourselves or convince each other who should get the point for that 'hit'. :D
 

Okay, that Life Insurance thing doesn't seem to be a good idea. ;)

However, I'd like to use something like it . . . . how 'bout, after each match, each character gains 1000 EXP. If they do something really impressive durring the match, they gain an extra 500 EXP. This EXP can not be used to level up, but can be used to create items, and cast spells. In addition, if a character dies, they may immediately spend 1500 EXP to drop to -9 HP (stabalized) instead of dying. Sound good?
 
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I've got an idea! ;)
Let's use the Fate point system that many people have suggested over the years that gives Fate points that allows you to reroll a die, or auto-save, or stabilize, or stuff like that.

I'll point out now that almost all versions of that I've seen give Fate points based on your CHA mod. ;)
 

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