[Saga] Star Wars: Rebels with Style OOC

FreeXenon said:
oR can I take Skill Training at 1rst level to get access to a skill that is outside my class (or use my Int bonus or Human bonus), like specifically Soldier getting access to Stealth?

Would prefer to keep as much to the rules by the book as possible, so I'd have to say no to this one.

As to the armour...how about taking the Stormtrooper armour stats, reducing the Ref Def bonus by 1(bringing it to +5) and increasing the cost by 1k(to 9,000cr). Keeping the low-light vision/perception bonus and making the armour a bit more...well, unique.

I am working on a Human Level 4 Soldier/Sniper type. I think I am going to forgo Force Training.

Caught this while I was posting. I think I see where you're going with the Soldier/stealth thing. Methinks, though, that a Scout almost reflects the idea of a Sniper a bit better than just a soldier. Or even a Scout/Soldier of some form.


Aaaand, I just realized I forgot to specific the system in the first post. Eek, better fix that. :p
 

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I'll be posting up a Noble/Soldier face type who used to be a CorSec officer (A rookie) who left when Imperial Intelligence started assigning liasons to control the department and make it focus on the Rebellion.

She'll be skilled in the more social side of things, Persuasion, Gather Info, Deception, and the various knowledge skills that go with being a Police Officer.
 


Garret Kandor (Human Soldier 3/Scout 1 [Scout at CL3] )

This is the basics. Please let me know if they are off.


**************** Abilities ****************
Str 10 Dex 16 Con 14 Int 14 Wis 13 Cha 10
+1 Dex +1Wis

Talents:
[So1] Armored Defense
[So3] Imp Armored Defense
[Sc1] Imp Stealth

Skills: 1/2 CL + Abil + (Trained +5) + (SF +5)
+9 Endurance
+10 Initiative
+9 Knowledge (Tactics)
+9 Mechanics
+8 Perception
*+8 Stealth (-2 ACP)
+8 Treat Injury

Feats: Weapons (Simple, Pistols, Rifles); Armor (Light, Medium)

[H1] Point Blank Shot
[L1] Precise Shot [L3] Skill Training (Stealth)
[So2] WPN Focus (Rifles)
[Sc1] Shake It Off
 

OnlytheStrong said:
Scout seems to be the way I am leaning. I'm thinking of basically a pilot with survival training.......... Seem okay?

Sounds good. And that reminds me of something I need to update the first post with(well, two things...)

One being that Starships of the Galaxy is fair game for material. The other, unrelated but occurred to me at the same time, is that I'd prefer we avoid droid characters. :)

Shalimar said:
I'll be posting up a Noble/Soldier face type who used to be a CorSec officer (A rookie) who left when Imperial Intelligence started assigning liasons to control the department and make it focus on the Rebellion.

She'll be skilled in the more social side of things, Persuasion, Gather Info, Deception, and the various knowledge skills that go with being a Police Officer.

I like it. Besides, what game would be complete without at least one Corellian?

FreeXenon said:
This is the basics. Please let me know if they are off.

Looks good to my eye.

So at this point, character wise...here's what we have developing:

Sniper
Face(of sorts)
Pilot(of a sort)
 


Ankh-Morpork Guard said:
Sniper
Face(of sorts)
Pilot(of a sort)
You can add a demolitions expert to that list ;).

That means I'm very much interested and would like to do a bomb-man. If we're supposed to destroy the archives, nothing's better than a nice big boom!

A Sullustan maybe...
 

Ankh-Morpork Guard said:
The other, unrelated but occurred to me at the same time, is that I'd prefer we avoid droid characters. :)
Ah. Uh. Well. Darn. :(

I was going to propose an LE repair droid techy character, but that's that I guess.
 

I'd like to play some sort of tech soldier commando. However, i was wondering if i could use the Ubese race from saga-edition. A Boushh-like commando-character would be cool... If not i think i'd opt for a wookie commando.
 
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