Ankh-Morpork Guard
First Post
At the moment Invisible castle is down so none of us are doing our own rolls.
Ah...well then.
On another note, I have mixed feelings on Knights of the Old Republic. Its a bit power creepish, and I really am not a fan of putting stuff in a book that has to wait until another book comes out to fully understand (scum and Villiany), but those references aren't too bad.
I'm mixed on the idea of the whole references to other books thing. There's the obvious annoyance when only one is out, but once that's solved I do like that the books don't exist in a vacuum. Course, it does no good if one doesn't get both books, but I will so that doesn't bother me. A bit selfish, but hey.
As for Power Creep, it fits the era. I'm actually surprised there wasn't MORE. I know drothgery knows my love for the Tales of the Jedi comics, and those things are insane when it comes to Jedi power compared to the more recent games and comics.
If anything, my real complaints stem from that. There was so much focus on the new stuff, that the wonderful pieces from the older comics were just left out. Got a couple nice things from them and some stats, but the Great Sith War, old school pre-KotOR games Sith, and other things like that were mostly ignored. Sadly, that means one of my favourite ship designs was left out(as far as I can tell...), the Delaya-class cruiser. http://starwars.wikia.com/wiki/SunGem
Then other minor little things that have bothered me for a while now. Cathar getting a 'subspecies' based on Juhani in KotOR, who looked nothing at all like the Cathar in any previous work for some odd reason that they never explained and just got lumped into a bad excuse. Arkanian's have the same issue, but its been around for so much longer that I just try not to look too hard at the non-three-clawed variant.
I'm happy that there is finally an ability to create Illusions, but needing to spend a force points to do it is pretty painful, I think that it should have just allowed you to spend your mind trick power on the illusion.
I think it could work with both, actually. Minor illusions using Mind Trick. But when I think of Illusions from this book, I saw some old school Illusions from the Krath that actually killed people. Those kinds of things I'd definitely say need a Force Point for.
Primitive Block is good and bad, good in that it acknowledges that anyone who can use the force can have the same reflexes a jedi has, but horrible in that you have to be at least level 10 to take a talent that has a pre-req that the jedi base-class can take without a pre-req at level 1. Given the fact its a talent with a pre-req and a fairly high level requirement I think it should have folded in the ability to deflect as well.
If I have one major complaint that has still remained since I first picked up the Saga book, its the way non-Jedi Force Users are treated. They just seem to get the bad end of the stick on all ends. Maybe I'm just odd in that I used the old Force Adept class a ton.
I am also really liking the breadth of talents and powers that they added. They will allow a lot of differentiation in force users.
I like that they added a few non-combat feats. I really like that they added a feat to let melee combatants qualify for Elite Trooper without having to buy Point Blank Shot or dip into Scoundral.
For me, as I'm pretty familiar with the lore and such already, these were the gems of the book for me. The talents and feats are pretty much great on all ends.