Velani
Taking the bull by the horns, so to speak, Velani reaches out to grab hold of the mighty Sinruth.
<in Goblin>
"Listen here, my diminuitive friend: hold still, drop the chain, and we won't hurt you. Make one move otherwise, and I promise you, it's gonna hurt."
OOC:
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Minor: drop Defender Aura
Move --> Minor: sheathe sword
Standard: grab Sinruth (Str vs. Ref) (use Heroic Effort if needed for +4)
Imm Interrupt prep: if Sinruth tries to attack Freggo, pop Guardian's Counter
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Seeing Sinruth for the first time, his expectations wholly changed, Freggo is moved.
He's not unlike me. Trying to rise above his faults, trying to live up to the expectations of others, trying to prove he can be more than what's others think of him.
In his mind, he's a titan. He believes
it at his core, he knows
he's invincible. The others, they follow him because they believe in him as well. I'm...envious. No, not quite. Maybe a little awestruck. Empowered! We're so much alike, he and I. I wonder if now he can learn from me....
"Sinruth, hear me. Call off your attack. You have that power. You have no need to show us by fighting. Given the choice between pie and knees, I choose knees." And Freggo sheathes his blade as well, taking a knee in front of Sinruth so they might see eye-to-eye.
OOC:
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minor: sheathe sword
move(?): take a knee
standard: diplomacy, followed by an insight check to see how he's reacted to both Velani and his actions
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OOC:
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[MENTION=42968]Goken100[/MENTION] - I really hope I'm being true to Freggo's character! I apologize if I'm off the mark.... 
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OOC:
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Didn't pick him up, just grabbed him by the horns of his helmet and held him there. For sure wansn't trying to get on his good side - was trying to let him know that, while being intimidating, Velani is holding true to her word by sheathng her sword. But since an intim of 25 isn't enough to budge the little guy, I think Freggo's turn is all the more poignant as is. His tirade just re-inforces (what I think) Freggo was thinking all along.
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GM: | Your Intimidate worked. as you will come to see- you are a threat. Whether you picked him up, or just held on to his horns- grabbed is grabbed... The King of the Goblins- hence the scene with the Ogre in it- that's how he sees himself, is not happy to be touched, never mind 'grabbed'. Sinruth is scared of no-one... Forgive me but I've got to RP my guy as I imagine him to be- think Joe Pesci in Goodfellas ('Funny How?') that's Sinruth.
Don't stop playing your guy with the RP, but don't think that everything you meet is going to back down, or else see things your way. Monsters got personalities too... | |
Freggo kneels before Sinruth, sword sheathed, and offers honeyed words.
The Goblin, mid-thrash, looks at the young Swordmage and nods once- this is the kind of respect he is used to, the indignity of the hu-woman grabbing his horns, this must be punished.
"You may serve in me young hum-thing, now slay this angelspawn that is even now impeding my path, for I Sinruth declare it... to be, and such forth."
Sinruth indicates the one that should be slain- Velani, of course.
The Goblin King tries to wrestle himself free- but fails.
He turns again to Freggo-
"Arise Sir Freggo, if you should succeed in your task then I may see fit to promote you to general in my great army which will stomp fiercingly with big-bootedness across the Nentir. I will allow you first choice of the fatted-swine, a hundred bushels of peasants and a front row seat at the great feast when we burn Fallcrest and its inhabitants to the ground. What say you? Do we have a deal?"
Sinruth finishes...
Although all the time still fighting to be free of Velani.
[sblock=Combat]
Encounter #15 The Descent
Turn: 3
Initiative (* = Next to play)
25 Kyalia
25 Velani
22 Freggo
20 Drake #1*
17 Viator
16 Kali
14 Sinruth
5 Hobgoblin #4
4 Ah-shahran
HP & Conditions
PCs
Ah-shahran 35/35 Surges 8/8.
Freggo 33/33 (+4 Temp HP) Surges 9/9.
Kalimaru 30/30 Surges 8/8.
Kyalia 31/31 Surges 8/8.
Velani 39/25 (+4 Temp HP) Surges 10/10.
Viator 30/30 Surges 8/8.
Monsters
Hobgoblin #1- 11 HP damage taken- DEAD!
Hobgoblin #2- 2 HP damage taken- DEAD!
Hobgoblin #3- 5 HP damage taken- DEAD!
Hobgoblin #4-
Drake #1- 21 HP damage taken- Bloodied. Hunter's Quarry (Kyalia).
Drake #2- 44 HP damage taken- DEAD.
Sinruth-
Actions To Date
Turn #1 (Surprise)
Kyalia- Twin Strike CA Hobgoblin #1 Crit & Miss- 11 damage- DEAD.
Velani- Move (Run) G14.
Freggo- Move H15.
Viator- Move H16.
Kali- Move H14. Assassin's Shroud Drake.
Ah-shahran- Move G16 and Gorm G17.
Turn #2
Kyalia- Move H13. Twin Strike Hobgoblin #2- Hit 2 damage- DEAD & Hobgoblin #3- Hit 5 damage- DEAD. Hunter's Quarry Drake.
Velani- Move G9. Readied Action Valiant Strike Drake...
Freggo- Move F9. Readied Action Luring Strike Drake...
Drake #1- Caustic Spit Freggo- Miss.
Drake #2- Move L5. Caustic Spit Velani- Hit 14 Acid damage.
Viator- Move K13. Dimensional Scramble Drake #2- Miss.
Kali- Assassin's Shroud Drake #1. Longbow Drake #1- Hit (with 2 Shrouds) 17 damage. Drop Bow. Shift I12. Draw Battleaxe & Hand axe. Action Point. Charge Drake #1- Hit (with Power Strike) 18 damage & Shift L4 & Dual Weapon Attack- Hit 9 damage- Bloodied. Shift N4.
Sinruth- Open doors. Move G8. Chain Whirlwind Velani- Miss & Freggo- Miss.
Hobgoblin #4- Draw Longsword. Charge Kali- Miss.
Ah-shahran- Move G14 & Gorm H14. Spirit Infusion Kyalia Longbow Drake #2- Hit 10 damage. Action Point. Direct the Strike Kyalia Longbow Drake #2- Hit 7 damage- DEAD. Call Spirit Companion G10 +4 Temp HP Velani.
Turn #3
Kyalia- Twin Strike Drake #1- Miss & Hit 4 damage- Bloodied. Move K6.
Velani- Drop Defender Aura. Sheathe Longsword. Grab Sinruth (with Heroic Effort)- Success. Intimidate- Nope. You just made him angry.
Freggo- Sheathe sword. Kneel before Sinruth. Diplomacy check- Success.
Drake #1-
[/sblock]
New Map- not needed, same as before.