Scales of War #1 Rescue at Rivenroar IC


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[sblock=News]
See the OC thread- waiting on replacement for TSS, should be in play in the next 24 hours or so.

Which will also give Hairchin a little time to catch up with events.

If everything goes well you guys will be departing Fallcrest sometime tomorrow (Saturday) evening or Sunday morning- my time.
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Freggo's request

Regarding extra equipment, Freggo will ask for: 1 Climber's Kit, 1 Lantern, and 2 Pints of Oil. Freggo figures these might come in handy in case the group needs to scale any walls or have a light source that can be quickly covered or deployed.
 


Early the next morning...

Although not as early as it should have been- there have been many events, strange- or otherwise, this morning. It's probably best to start at the beginning...

The Inn staff were to wake you first light, and so they did, all save one- Magnus is missing, his room looks like it has seen signs of struggle, although no signs of any other occupant- perhaps he was struggling with his own dreams and thoughts. A search of the building ensues, much to the chagrin of the other inhabitants of the Nentir Inn, most of whom are roused from their beds at 5 AM by your hue and cry, but nothing, well nothing save some angry patrons of the Inn.

Eoffram arrives soon after, keen to get you on your way, by-and-large you ignored him- desperate to find out what has befallen Magnus, the search expands, although still at silly O'clock in the morning. Eoffram eventually sees the shape of things and sends runners to all guard houses and gates for the whereabouts of Magnus, he insists- in the meantime that you eat, and 'make ready'.

And thus it is thirty minutes later you learn that Magnus left two hours before your rise via the Wizard's Gate, he even left a crumpled note for you with the Watch Commander there- Sgt. Murgeddin, a stout dwarf, the note reads- “Sorree”. Murgeddin, briefly questioned Magnus it seems- it being strange for a fellow dwarf to be taking to the roads in the half-dark on his own, Magnus didn't say much of interest, only that he had to go to Hammerfast, and that it was important...

And thus the mystery is solved, or at least partially solved- for now.

And thus we advance an hour, to 6 AM- most people are up and about, you guys are no exception. Eoffram has been as good as his word, or as good as he can be, you each have the equipment you asked for (the items up to 10gp you have already listed) and two weeks trail rations each. Eoffram has also managed to locate the following items-

Potion of Healing (1)
Holy Water- Level 1 (3)
Everburning Torch (2)

He looks pleased with himself... Please distribute these items accordingly, perhaps even one each.

It seems that Eoffram has something, or rather someone else for you-

“This is Sarge... sorry, I mean Velani- I've asked her to come with you. Sarge... sorry- I did it again, Velani is a very resourceful individual, I'm sure she will prove an excellent addition to the group. I wish to assure you- this is not a question of trust, just... well, I would sleep safer knowing that Sarge... sorry again, Velani were there with you...”

Eoffram shrugs but looks unmoveable.

You have a short time to chat- if you wish, after which I will start the journey, intros and questions please.

New Map-

040 The Gate- Leaving Fallcrest
 

Kali

"Welcome to the Hunt Sergeant Velani. Now lets away, there's goblins to kill"

Kali's impatience to be on the road, making up lost ground is evident.

OOC: Would prefer a Holy Water out of the items, if that's ok with all.
 

The hunt begins

Having risen early in the search for Magnus, Viator runs swiftly through his morning meditations. He becomes aware of everything surrounding him: the floor beneath him, the sun gently warming him, the slight breeze caressing his skin. He listens for the birdsong, the rumble of a town coming to life. Drawing the beauty of the world around him into him, he channels it deep into him, feeling the energy suffuse his body. The sheer wonder as his body vibrates with psychic resonance overwhelms him, as it does every time, and he doesn't hold back a smile.

Then his ice blue eyes flick open and he focuses, ready for the day.

Joining the gang, he nods to their new companion:

It will be a pleasure to have you with us, Sergeant Velani. Are we to continue using rank? Would it be ok if I took a vial of the blessed water?

Turning to the others he frowns,

Magnus didn't seem happy during our interrogation last night. He flew off the handle a little. Either those blows to the head rattled him or things must be difficult for him right now. Maybe after this we could go and find out what was troubling him?

For now, we hunt.

[sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 8/8
Power Points: 2/2
[sblock=Powers]Dimensional Scramble (+4 vs Fort, 1d6+4 dmg)
Force Punch (+4 vs Fort, 1d8+4 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+4 vs Fort, immobilized/slowed (save ends); +4 vs Ref, 2d6+4 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
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Velani

"The rank is now more honorary than true, Viator, and I would welcome a break from the city tradition. Velani is fine."

"And may I say to you all what a welcome sight you are indeed. News of your exploits have all the city a-buzz and many this morning will offer prayers of thanks and hope to their god for you. I have served Fallcrest since my earliest years, as runner, squire, footman, guard, and leader. I place my sword once again at Fallcrest's feet and pray you would have me as a humble, faithful servant of the people."

"It has been some time since my blade found purchase upon the enemies of the state. I too am ready for the hunt. I am in your employ and vow to protect you with all my breath...let us go find my people and our trophies of battles past...and show this Sinruth that Fallcrest will bow before no Red Hand or otherwise."
 

On the trail...

It's a beautiful day, a little chilly but... the sun is trying to break through the clouds, the going is slightly soft underfoot but for now there are roads and trails to follow. You pass at first through worked land, crops grow tall and animals graze- all is well with the world.

As you progress however signs of habitation swiftly fade, the land undulates, there always seems another hill that needs to be climbed, copses of trees grow denser in places, and the foliage within- bracken and gorse makes tough going. It doesn't help that shallow streams need to be forded here and there, you feet get wet- your boots and trews become sodden, and by mid-afternoon a fine rain settles in...

You have two days travel (or thereabouts) ahead of you, you need to use your skills to follow the map and the Goblins trail, overcome natural hazards, and otherwise make your way without harm safely to the ruins of Rivenroar Castle.

[sblock=Skill Checks]
Each player must make two Skill Checks, and contribute a little RP, the first Skill Check is an Endurance roll (this is a must). The second is any Skill you wish to employ on your journey- note those using Perception specifically to Track the Goblins receive a +5 to their check, you have a map after all.

In summary- RP & two Skill checks, Endurance and one other.

I will tell you how you got along when all players have completed their checks.
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Kyalia

Kyalia is used to traveling in the wilds, so a little rain does not bother her at all. Unfortunately, the water will make it harder to read the tracks, but since they are pretty easy to follow to begin with, it shouldn't be too bad. At least, unless the weather becomes a lot worse than as it is.

The long walk and the constant strain of having to keep her mind focused do take their toll after a while, however, as the elf slowly grows tired. But for now, they have to press on and cannot afford the luxury of a rest.
 

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