Scales of War #1 Rescue at Rivenroar IC

Viator pushes through the forest with the others, trying to pull his weight with his more experienced companions. He reaches out with his power, trying to slide the odd obstacle out of their path, leaning branches out of the way, parting deeper puddles of water and gently nudging them, and himself, as they traverse over difficult terrain.

He pushes himself too hard with his power, however, and his head spins with a blinding headache. Growling to himself he tries to keep going.
 
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Kali - is that a smile?

Kali relaxes somewhat as he surrounds himself with the natural world - his home. More than that, The Hunt is on. And 'The Hunt' it is, not hunt, as he sniffs the breeze. His racial heritage is more pronounced here, his movements more bestial. If any of his companions looked closely, they might even catch him smiling.

Not that Kali stays too close to his new friends, 'Is that the right word?' he wonders. But instead he dashes one way then the other, as he senses the beasts of the wild around them, assuming that they are no friends to the goblins, and letting them know 'The Hunt is on'.

OOC: Using Beast Empathy to communicate basic concept to any creatures nearby, with the idea that they can either clear the area where there may be trouble, or come and watch (or maybe feast on the remains), whichever they prefer.
 

[sblock=Apologies- Read this...]
Sorry if I didn't make it clear that this is a new day, you have all taken an extended rest... I'm still getting used to the PBP format, it's difficult at times to understand how explicit I have to be. Again, apologies- I'll get better at it.
[/sblock]
 

Ah-shahran mostly helps Kyalia with tracking, with an eye on the map to note any deviation. At times he summons Gorm to "help" with the tracking. He also rambles about the wildlife, plant life, and terrain. Occasionally, he'll mix in an encouraging word to the various members of the party--of note, he addresses Velani as "Honorary Sergeant".

As the going gets tougher, he calls on his past soldiering experience to help him push through.
 
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Freggo wants to find the castle!

Freggo greets this new military-type-ally as they begin their journey. "Valeni is it? Well, we can use all the help we can get, lives are counting on us!"

Despite his serious words, Freggo hops eagerly ahead as the party travels, acting as though they are on a picnic in the country. He occasionally will take his sword out and gesture grandly in the direction he assumes the group will be going next... which is often wrong. Nonetheless, he eagerly throws himself at every obstacle, moving logs and branches out of the way for his fellows, and trying out various routes up hillsides to find the easiest one.

He suggests that Ah-Shahran take the Healing Potion. "You seem to have quite a knack for keeping everyone up and fighting! Seems to me like you're the last one we want to get injured! And if some unfortunate accident should happen, one of us can take the potion from your pouch and give it to you."

Freggo will volunteer to take one of the ever-burning torches, as he generally fights with only one hand.
 
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Velani

"No, no, my ever-living friend, simply 'Velani' will do. I retired from Fallcrest's service last year, well, least I thought I had. Nevertheless, I was the Sergeant-At-Arms of the Guard. Most everyone still calls me Sergeant, 'cept for my husband, praise Dol Arrah."

"It has been some time since I set out this far from Fallcrest. Never had much of a need to leave town. My friends and family are there...." There's a subtle downturn to her usually positive demeanor. "I'm sure Pashon will get along fine without me for a spell."

"Do you know the legend of these woods? Let me tell you...." and Velani begins to spin a lovely yarn, some fiction mixed in with fact, enough to hopefully help the party avoid some rather unpleasant areas of the trail.
 
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A funny old day...

Or at least nothing seems to go exactly right, supper time sees the group doing their best to hide their various bruises, cuts and scratches from each other.

There's nothing that can disguise how pale Viator looks however, the poor lad has been suffering from a migraine for the majority of the day, perhaps he over-stretched himself- trying to be helpful, moving things to make the passage easier. Maybe he's not used to the country life- the life of the mind is Viator's, either way when supper comes Viator rubs his temples vigorously and tries to ease his buzzing brain.

Kyalia suffers a fall earlier on in the journey- again nothing much, a minor thing, Kali had lifted a log in place to aid the crossing of a shallow but fast flowing stream, and at just the wrong moment the log slipped. Again, nothing much, a turned ankle that's all, and for Kali a little shame for not doing his job as well as he could.

Freggo is at times a myriad of mishap- letting go of branches which swing back to lash a friend- 'sorry', wandering once in to stinging nettles, and twice or more getting caught on briars... None of these things account for much, they just chip away at the spirit of the venture, it's as if the group are struggling a little to find their stride, they're good but not great.

At the end of the day Velani is suffering also, she secretly removes a boot to discover the biggest blister, there's no denying things a year out of the guard has left her a little out of shape, and later on in the trek, out of breath- she'll sleep well tonight.

[sblock=Read This]
Each PC loses a Healing Surge, although this matters little- as above nothing terrible happens, just silly mishaps here and there, minor niggles, and a hard(-ish) days travel for some. Don't worry you will wake tomorrow fully refreshed- Healing Surges back to full.
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Around the fire, after supper, you trace your progress on the map- you thought that you could manage the journey in two days, your less certain now however. At your present rate you should arrive at the ruins on the third day of travel, but perhaps later on- certainly in the afternoon.

You post watches, hidden as you are in a dense copse of tress- away from prying eyes, and rest for the evening- nothing disturbs your slumber (or watch).

[sblock=Read This]
First up, do you have any questions about your first days travel- were you trying to find anything out with your skill checks about the Goblins? Or any other questions.

If not then feel free to add a little more RP, roll an endurance check and one other skill please- the second day of your journey is underway.
[/sblock]
 
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Freggo tries harder

Somewhat chastened by the previous day's bumbling performance, Freggo is determined to make better ground the next day and not to be such a fool. No more does he waste time gesturing, posing, and dreaming of castles in the sky. He marches in line with the group stoically.

He aids the group by occasionally scurrying up a tree or hill to scout out the area. He is increasingly aware the the closer they get to the lair of the enemy, the more likely they are to encounter armed resistance. Freggo is sure to look for goblins and shortcuts both, when perched atop a tree.

[sblock=OOC Magic Item Allocation]
Not everyone stated a preference, so I've allocated the leftovers below. Just let everyone know if something else would be better, I just wanted to help get things settled. :)

Potion of Healing - Ah-shahran (as suggested by Freggo)
Holy Water- Level 1 - Kali
Holy Water- Level 1 - Viator
Holy Water- Level 1 - Velani (leftovers)
Everburning Torch - Freggo
Everburning Torch - Kyalia (leftovers)
[/sblock]
 
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The second day, so far...

Is much harder going, you're in the wilds now- farmers fields and verdant growth has given way to twisted briars and scrub, the wooded areas are much more dense, at times the sun disappears, such is the canopy covering.

Worse the rain, which has continued steadily to hamper your progress has turned dirt to mud, runnels and ravines, many hidden from sight, dot the land. Those hidden by the trees are still dry, and require you to scramble down short, but dangerous, scree slopes, and then to tiredly plod back up the other side. Those that have been exposed to the rain have become mud pits- the Goblins progress is easy enough to track, the creatures have cut down saplings to span some of the more expansive gaps.

And still the rain comes down, soaking everything- it's not heavy, not a downpour, just a fine drizzle that is ceaseless, and gradually over the hours makes everyone in it quiet, sullen and sulky.

[sblock=Read This...]
Need more skill checks and RP as previous, remember Endurance and one other...
[/sblock]
 

Kali

The first day had been tough, too tough, something didn't feel right. Kali had walked the wilderness for years, but yesterday's little trips, falls, scratches, and general annoyances seemed somewhat out of the norm.

Kali searched for the other beasts around him, did they feel it too, was there something unnatural about it.
 

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