Scales of War #1 Rescue at Rivenroar IC

Kali

Kali stands back, relaxes, and drops into the aspect of the hawk. He closes his eyes and concentrates purely on the sounds around him...his companions breathes, some steady, some less so, still recovering. Deadeye's shuffling feet as keeps the rats away, and even the patter of the rodents' claws on the flagstones. The ragged breath of the scared woman, and Derek, and......

OOC: Try to perceive how many others there may be, and what sort of distance/position they are from Deadeye.
 

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Kali stands back, relaxes, and drops into the aspect of the hawk. He closes his eyes and concentrates purely on the sounds around him...his companions breathes, some steady, some less so, still recovering. Deadeye's shuffling feet as keeps the rats away, and even the patter of the rodents' claws on the flagstones. The ragged breath of the scared woman, and Derek, and......

OOC: Try to perceive how many others there may be, and what sort of distance/position they are from Deadeye.

GM: I'll get on board with the supernatural (animalistic) nature of your being, however for a more thorough investigation a little stealth may be necessary to afford a better vantage point.


Kali concentrates his mind, listening for every solitary sound...

Sniffles- the woman prisoner, the sound of her breathing- ragged, short breaths- she is unwell, perhaps even dying... Her sounds are the most distinct- although not the loudest, she is in an open area- but perhaps the furthest away.

Deadeye- ragged gasps of the Hobgoblin, frightened, scratch that terrified- aware that he stands close to his enemy (you guys), and yet his equally unsure of his allies- the Hobgoblin stinks of fear. His gasps are the loudest.

Squeaking and scurrying- rats too numerous to account for, they are on the move- investigating, prying. In the open and in the shadows- rats, lots of rats. They are the nearest to the entrance to the chamber, they are close to the Hobgoblin, a swarm of rats- at least one.

Derek- and one, or maybe two others- they are quiet, experts at being silent and still- even now one of them is moving, through the shadows- from the entrance to the rear of the chamber. They do this naturally- like you do (it is a gift of their birth), they come and go unseen for a living.

Kali opens his eyes...

GM: Any more suggestions/questions?
 

Velani (finished editing)

"Derek, Derek..." Velani says. "I know that name.... yes, you were involved in that attempted theft from Magistrate Bronard last year, right? Yep, we nabbed both your buddies, but never managed to track you down. I must commend you on a job well done." (Combination attempt at history and diplomacy checks to know enough to talk about something only we would know and get them to lower their guard a smidge...)

Slowly, while talking now, Velani begins to walk forward (ending her movement in D2) "Derek, know this. I am Velani Sulianna, Fallcrest Sergeant-At-Arms Retired. We are the specialists sent to recover Fallcrest's stolen people and war trophies. Everything between the front door and this room has fallen to our blades, and I wouldn't mind at all picking up the bounty still on your head. I swear to you - you WILL NOT leave these catacombs alive if you so much as cause that woman one more iota of harm. But you CAN if you turn her over now. This chap here has seen the light ('Haven't you, Mr. Hobgoblin?'). You have 10 seconds to decide." (and finally an Intimidate check - BLAST, and it seemed to be going so well.......)

Deadeye is now in Velani's aura, and she will use it or take an OA if he tries to run for it.
 
Last edited:

Velani (finished editing)

"Derek, Derek..." Velani says. "I know that name.... yes, you were involved in that attempted theft from Magistrate Bronard last year, right? Yep, we nabbed both your buddies, but never managed to track you down. I must commend you on a job well done." (Combination attempt at history and diplomacy checks to know enough to talk about something only we would know and get them to lower their guard a smidge...)

Slowly, while talking now, Velani begins to walk forward (ending her movement in D2) "Derek, know this. I am Velani Sulianna, Fallcrest Sergeant-At-Arms Retired. We are the specialists sent to recover Fallcrest's stolen people and war trophies. Everything between the front door and this room has fallen to our blades, and I wouldn't mind at all picking up the bounty still on your head. I swear to you - you WILL NOT leave these catacombs alive if you so much as cause that woman one more iota of harm. But you CAN if you turn her over now. This chap here has seen the light ('Haven't you, Mr. Hobgoblin?'). You have 10 seconds to decide." (and finally an Intimidate check - BLAST, and it seemed to be going so well.......)

Deadeye is now in Velani's aura, and she will use it or take an OA if he tries to run for it.

The Sewer Rats were a pain in the backside even when you were still in service, you can confirm that they are supposed to be run by a figure known as the Lady of Shadows- furthermore it is said that the lady is so called because she has spent the whole of her life in the sewers beneath Fallcrest, she has never seen the sun- reason unknown.

The guild members themselves have changed over the years, shaped themselves as and when changes occur in Fallcrest society as a whole. One thing stands out- Sewer Rat's members are quite often little people- adept at getting in to places that normal-sized people would be hard-pressed to enter. In your time there numbers included all manner of humanoids ,but a vast majority were Halflings, Gnomes, a few Dwarves perhaps, and the odd member of some other monstrous humanoid race, for example Goblins and Kobolds.

The Sewer Rats also seem to have an affinity for rats, vermin of all kinds really- no special powers as such, perhaps if you live in the sewers then you get to know your neighbours.

The Sewer Rats were always a mercenary organisation- a ragtag bunch directed as needed by the Lady of Shadows, or else left to their own devices. You have no difficulty believing they somehow have done a deal with someone here at Rivenroar- in fact, that may explain how a group of Goblins got in to the middle of the city to rob the Hall of Great Valour- via the sewers, the rest was distraction.

And at the end of your little speech, Derek is quick to respond.

"Velani, hang on..."

Much in the way of whispered conversation.

"It's alright- we'll do you a deal."

Much more whispered conversation.

"You remember Big Tony?"

Velani flicks back through the various cons she has known and nabbed, Big Tony... ah yes, Big Tony- a second-story guy, actually not so much a guy as a Gnome, a very small Gnome at that- other Gnomes used to laugh at him... Hence Big Tony, funny sense of humour Gnomes.

"Yeah." Velani shouts back.

"He's gone missing, back near the entrance- you find him, fetch him here, fetch me Big Tony and you can have your woman, and more besides- we've got a story to tell, only then we walk... and not in the same direction as you. That's the deal Velani, now I'm going to count to 10, and when I get to 1... she gets it."

A cry from the woman, followed by jagged sobs.

"Ten... Nine..."

"Do we have a deal Velani?"

"Eight...

New Map-

085 Castle Rivenroar- Derek & friends

The chamber beyond Deadeye is indeed a crypt, a swarm of rats scurries at the foot of a statue, another, much larger Dire Rat sits in the middle of the chamber and contemplates life- there are sounds of other rats doing ratty things elsewhere.

The walls have nooks and niches, there are more statues- of female Halflings of all things, lots of places to hide- at the far end of the chamber is an altar, candles lit atop it, tied up and beaten up, before the altar a middle aged woman, you recognise Mirtala the Cook from Eoffram Troyas description- the rats have been at her, she looks... almost lost.

There are lots of places to hide- far too many...

You have eight seconds.
 

Velani

"Big Tony and your lives, for the cook and a story. Sounds like a fair deal, Derek."

OOC: Can someone better trained at perceiving falsehoods make an Insight check on what they're hearing? :)


"She sounds hurt, Derek...badly. Will you allow us to try and mend her wounds first? I'd hate for you to lose your Danth Card while we're gone."

And softly, to the party, "And what do we do with him?" pointing to Deadeye. "We've already got our fill of goblins," she adds while eyeing Spizz.
 


Velani

"Big Tony and your lives, for the cook and a story. Sounds like a fair deal, Derek."

OOC: Can someone better trained at perceiving falsehoods make an Insight check on what they're hearing? :)


"She sounds hurt, Derek...badly. Will you allow us to try and mend her wounds first? I'd hate for you to lose your Danth Card while we're gone."

And softly, to the party, "And what do we do with him?" pointing to Deadeye. "We've already got our fill of goblins," she adds while eyeing Spizz.

Derek

"Okay. Send your healer in... and no funny business- we all want to get out of this one alive Velani. And I want you to know- for what it's worth, we didn't do this to her- bloody Goblins!" Derek seems more exasperated than ever- a deal gone bad.

"Oh and two more things, one- Deadeye stays here, you can have him to play with when you get back, but for now... he stays with us, and take his weapons before you leave- got that!" The last part of the statement is aimed directly at Deadeye, who nods.

"Two, and this one's for free... Remember Frazzle?"

Velani thinks way back, comes up blank.

"You do, Gnome- used to wear a funny hat, had a wand made out of a bone he'd dug up, arsonist- set the Fallcrest Waifs and Strays on fire, some argument over a pair of shoes said were his..."

A vague recollection of the fire pops in to Velani's head- although she seems to remember that it was put down as accidental, six people died in the blaze.

"Anyway, Frazzle, or Lord Frazzle as he now calls himself, well- he's here, an he din't come with us- there's something odd about this place I tell ya, something beyond all this mess. Anyway, and as I say I'm telling you this cos I like yer, we gets here earlier today and he's waiting for us- Frazzle, grinning like an idiot, well waiting for Sinruth anyway- says he's done it to him, the two were having a good chat so I decided to listen in..."

Derek goes silent for a good while, you have to clear your throat a couple of times before he starts up again.

"Says he's summoned a Demon..."

Derek goes silent for a while longer, long enough for you to think he's finished, he hasn't- he speaks again.

"It's not right Sarge... It's not right."

Derek sounds forlorn, upset even.

"Be careful as you go Miss."

You can send in whoever it is you're sending in- and note the five minutes are up, you've had your short rest, and renewed all encounter powers, I'll post details of your new hit points et al.

One last thing, it's at this point that Viator notices that Spizz is no longer standing at his side- the Goblin has gone.
 

Viator looks from Velani to Deadeye then down to Spizz. Looking him straight in the eyes, he asks

What do we do with goblins that try to run away, Spizz?

Serendipity, Spizz is no longer at your side...

You look behind you, in to the chamber you fought the Hobgoblins in, Spizz is hard at work- several of the tombs are already open, Spizz stops, spots your stare, and grins at you.

His hands are full of coins- mostly gold, he has a flask gripped in his teeth... he drops the lot, and from a newly opened sarcophagi draws a gleaming longsword- he has to kick the remains of the skeletal halfling that clutches the blade even in death off it but... Spizz grins some more...

"Treshure Marthta" Spizz declares.

But let's finish up with Derek first.
 

[sblock=XP and Hit Points et al]

For that short encounter with the Hobgoblins then a further 115 XP each is yours- that's a total of 686 XP each.

HP after Short Rest and Healing.
Ah-shahran 30/30 Surges 8/8
Freggo 27/27 Surges 9/5
Kalimaru 25/24 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 Surges 11/5
Viator 26/26 Surges 8/7

That was... excellent.

More to come.

[/sblock]
 

Late to the RP again....

OOC: As surmised, Ah-shahran would not have bothered attacking Deadeye once it was clear he had surrendered.


As permission is given for a healer to come forward, Ah-shahran straightens from his intent, thinker style listening pose and claps Velani on the shoulder. Back me up, he says, sounding significantly saner than normal as he walks openly over to Mirtala, skirting the rats carefully and keeping an eye out for a surprise attack. When he reaches the woman, he examines her wounds carefully. Bear up, brave lady. We'll have you clear as soon as possible.

[sblock=Mechanics]Insight to evaluate the sincerity of the offer--I assume it's sincere, so moving on:
Perception as he crosses the chamber.
Then Speak with Spirits--Heal to examine Mirtala.
Then Inspiring Word, assuming she is down HP and has a surge to spend.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2)
Passive Insight: 19 Passive Perception: 19
Action Points: 2 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 

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