Scales of War #1 Rescue at Rivenroar IC

Very good Spizz. You've done well. Although you should be careful hen disturbing the dead. You may find a nasty surprise instead of a pleasant one.

Have we missed anything back there, Spizz? Do you have an idea where this Big Tony might be? And do you know who or what lies ahead?


After asking the questions and hearing the answers, Viator closes his eyes and extends his arcane senses, remembering the powerful magics he felt before and trying to get a further idea.

His body feels alive as his power surges inside him.

Viator presses himself against each door in turn- strange behaviour but to be expected from Viator.

The north door bares a faint trace of magic passing, some time ago but certainly since the Goblins returned to Rivenroar.

The west door leaves you with the feeling that there is magic within, a power source.

GM: Note that both of these answers only came about because you rolled a '20', the sources are weak, either far away, or else, as I say- weak.
 

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As others seek information that might yield the missing Gnome's direction, Ah-shahran ponders the family names, seeing if he remembers anything significant about them.

[sblock=Mechanics]History check on the various family names.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2)
Passive Insight: 19 Passive Perception: 19
Action Points: 2 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]

Above the West Doors- the direction you have already been, it reads- "To the Von Urstadt Crypt", to the side- possibly added later is a second plaque, "To the Rivenroar Family Crypt" & finally a third plaque, "To the Von Adrez-Kauthin Crypt."

Above the East Doors- the plaque reads- "To the Von Jallach Crypt."

The families-

Von Urstadt where a human family, they ruled the Vale (see History of Castle Rivenroar previous), or part of it during the Nerath Empire- no names or great deeds spring to mind. Their history ends perhaps three centuries ago... they were perhaps the original builders of these crypts (and Castle), perhaps.

The Rivenroar Family were a Halfling trading clan that supposedly won the Castle in a game of dice, from Von Jallch's. No great heroes or exploits come to mind- the Rivenroars were perhaps the last inhabitants of the Castle, and quickly abandoned the place and went back to river-trading when the Nerath Empire fell.

The Von Adrez-Kauthin were a violent bunch of human's, more akin to Bandit Lords than Ladies and Gentlemen, they ruled over the Nentir Vale, or a portion of it for more than a century. They were also responsible for building the original city walls at Fallcrest- destroyed much later by the Red Hand. No names or deeds spring to mind.

The Von Jallach family were the last family to rule from Rivenroar (the castle has gone under many different names- as per the family names), how they came to power is unknown- how they lost power is still laughed at today- they lost their fortune in a dice game to the Rivenroar clan. Again, a human family, the Von Jallach's however didn't last long- about two decades till all the money was gone.

Certainly the Rivenroar tombs you found contained the remains of Halflings- so that bears out your recollections.
 

Velani

"May I see that sword?"

"Hmm... Well, this is quite a find, and a beautiful specimin, too. That Fallcrest sigil has gone unused for nearly 20 years. And in the hands of a halfling to boot. Maybe the Rivenroars won the sword as well as the castle from the Von Jalliks [local dialect there...]. And while I normally frown on the looting of corpses and their rightful belongings in the afterlife, I believe our cause and mission is dire enough to warrant 'spoils of war.' I hope no one is in disagreement."

"I am greatly dismayed at the numerous desicrations we're finding here. The altar to which the cook is lashed. These altars here to Pelor and Avandra. And the Sewer Rats believe some infernal summons may have been used here. Dol Arrah commands that evil be vanquished where it is found. We must not only save my townsfolk and retrieve the Red Hand war trophies of old, but we, or at least I, must also do my best to cleanse this place of the filth left behind."

Velani makes her way over to the altars, takes a knee, and silently offers a prayer to her sovereign Lady, and ceremoniously pours some water on a corner of the altars and wipes them clean. "I pray this token will allow the light of the rightful gods to shine once more upon the families here."

Her religious needs met, Velani faces her comrades. "So, where to?"
 

I can feel some powers at work here. And I'm curious about the inscription in the tomb. Do you think it is a clue to something? Maybe it's something for us to ponder while we search for the missing town folk?
 

Velani

"May I see that sword?"

"Hmm... Well, this is quite a find, and a beautiful specimin, too. That Fallcrest sigil has gone unused for nearly 20 years. And in the hands of a halfling to boot. Maybe the Rivenroars won the sword as well as the castle from the Von Jalliks [local dialect there...]. And while I normally frown on the looting of corpses and their rightful belongings in the afterlife, I believe our cause and mission is dire enough to warrant 'spoils of war.' I hope no one is in disagreement."

"I am greatly dismayed at the numerous desicrations we're finding here. The altar to which the cook is lashed. These altars here to Pelor and Avandra. And the Sewer Rats believe some infernal summons may have been used here. Dol Arrah commands that evil be vanquished where it is found. We must not only save my townsfolk and retrieve the Red Hand war trophies of old, but we, or at least I, must also do my best to cleanse this place of the filth left behind."

Velani makes her way over to the altars, takes a knee, and silently offers a prayer to her sovereign Lady, and ceremoniously pours some water on a corner of the altars and wipes them clean. "I pray this token will allow the light of the rightful gods to shine once more upon the families here."

Her religious needs met, Velani faces her comrades. "So, where to?"

2. There are two altars over in the South East corner, both have been rededicated, actually both have been badly tarnished, smeared with blood and generally deconsecrated. You believe the altars were originally in worship of Avandra and Pelor, religion checks are needed to tell what deitys they now serve.

Alas Velani's religious is not enough to furnish the details, she is certain that they have been rededicated to darker gods however...
 

I can feel some powers at work here. And I'm curious about the inscription in the tomb. Do you think it is a clue to something? Maybe it's something for us to ponder while we search for the missing town folk?

Call for the decision maker, one of you can move us on- by chosing between-

North doors, no sign- battered by a large creature, signs of large creatures going inside (herded)- smell of animals, rot, dung and something else and faint trace of magic having passed this way.

or,

East doors, Von Jallach Crypt sign, doors recently used multiple times, although no tracks (odd?). Faint aura of magic within.

I think the clues are all there... you could always try opening the doors and having a peek inside?
 
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Kali

"Time to take a peek, me thinks." suggests Kali as he heads to the East door. However, with the lack of tracks Kali is suspiscious and will take a final look at the doorway before opening - 'Is it just stealthy individuals that have passed by, or a trap of some sort?' he ponders.

OOC: If he finds nothing:


Kali carefully and quietly opens the east door just a touch, peeking through the gap and if all is clear quietly steps through for a look.

OOC: If he does find a trap:


Kali turns to his companions to check if anyone is skilled in disarming such fieldish devices.
 

"Time to take a peek, me thinks." suggests Kali as he heads to the East door. However, with the lack of tracks Kali is suspiscious and will take a final look at the doorway before opening - 'Is it just stealthy individuals that have passed by, or a trap of some sort?' he ponders.

OOC: If he finds nothing:


Kali carefully and quietly opens the east door just a touch, peeking through the gap and if all is clear quietly steps through for a look.

OOC: If he does find a trap:


Kali turns to his companions to check if anyone is skilled in disarming such fieldish devices.

GM: I've replied to this twice already, first time last night- but had my replies swallowed twice by ENWorld which seems to be on an Ennies related go-slow, perhaps.


The door opens easy, no traps, nothing untoward- ahead a short corridor, as seen previously, the heads East for no more than ten feet before turning North.

Kali moves in stealthy like- heads to the corner and peers round, the corridor runs north for a while more and then stairs descend, the chamber at the bottom of the stairs is clearly a crypt- Kali can see sarcophagi.

How he can see the sarcophagi is more remarkable, there seems to be a series of symbols or pictograms on the floor- they glow, a dull yellow- there's also a slight thrum of power.

Alas you cannot make out details, you'd have to be up close.

There's another sound every now and then, a scratching sound- sometimes multiple, like skittering...

New Map-

088 Castle Rivenroar- What Kali sees

GM: Don't hesitate in future to make multiple checks, you used Perception on the door, then Stealth to go in, I've used the first perception again for what you can see ahead...
 

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