Scales of War #1 Rescue at Rivenroar IC

OOC: I think we can assume that Kali will share the plan. So, discussion!


*I'd be happy to marinade some goblin to needlefang swarm tastes, if we decide to try this. But, if there's anything with the--ah--"intelligence" level of a goblin, or more, in there with those things, we'd be putting them on alert. We might even get ourselves ambushed while focusing on that swarm.* Ah-shahran ponders for a moment. *Instead of trying to lure them out, we could use the needlefangs to find out about those runes.* He looks at Viator. *You could get them in there, right?* He thinks for a bit more. *Of course, maybe the runes make these stairs collapse. Or worse....*

I can get to them from here, yes, and would be willing to try on your orders.

Viator nods to Ah-Shahran

If I do Scramble them, we would alert whatever else is down there too. I could try Shoving them from here? Alternatively I could aid Kali's plan...

He nods to Kali.

...by dragging smaller bits of goblin or food with my power.

OOC: The target for Forceful Shove is one creature. I believed that a swarm counted as a creature for the purposes of powers. I could be horribly mistaken, though
 

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OOC: The target for Forceful Shove is one creature. I believed that a swarm counted as a creature for the purposes of powers. I could be horribly mistaken, though
OOC: Swarms are immune to forced movement from melee and ranged powers, and Forceful Shove is ranged. AoE forced teleport will have no problems.

For the sake of completeness: A swarm is composed of multiple creatures but functions as a single creature. A swarm can occupy the same space as another creature, and an enemy can enter a swarm’s space, which is difficult terrain. A swarm cannot be pulled, pushed, or slid by melee or ranged attacks.
A swarm can squeeze through any opening large enough for even one of its constituent creatures. For example, a swarm of bats can squeeze through an opening large enough for one of the bats to squeeze through.
 


And so, after further observing the area for some considerable time you are convinced that Needlefang Drakes lie ahead- no other enemies have popped in to sight, and that's ten minutes spent hunkered down at the top of the stairs watching... Kali is certain that the plan should be at least attempted.

And so, theese are the things I need you to do, and the questions I wish you to answer...

If you wish to attempt Kali's plan (such as it is) then this would be an improvised Skill Challenge in the following parts-

1) Construct the lure- what is the lure, how is put together and someone roll an appropriate Skill check to get us started- others may aid of course as there are no time constraints here.

2) Place the lure- how do you do this- where do you want it to 'land'- someone roll an appropriate skill check and/or aid with Powers- Forceful Push etc.

3) Lure the Drakes- who does this, how do they do this- roll an appropriate skill check, others may aid perhaps.

4) Lure the Drakes up the stairs- similar to 3) above.

5) Lure the Drakes through the entrance chamber- what are you going to do with the other dead bodies in here, where is everyone going to be positioned. Then how do you do this, who does it, and a Skill Check to follow.

6) Lure the Drakes outside (and avoid being in their path)- pretty much as 3) to 5).

You would of course gain the same XP as if you had defeated the Drakes for success.

So to begin with, someone take over and complete Part 1) Marinating your Goblin/s...

I expect over the course of this challenge for all PCs to do something, and to at least roll one Skill Check or use one Power to do or aid.

Part 1) please- someone start us off.
 


Kyalia

Kyalia sneaks back upstairs, whispering to the others as she moves past.

“It's worth a try. We should get one or two of the goblin corpses to use as a lure. Someone coming with me to help?”

Then she continues further upstairs.
 

Given a little time, I could create a force disc to carry the bodies at small distance from me. Do we have the time whilst you prepare the bodies?

OOC: I have Tenser's Floating Disc as a ritual. Any help?
 

Kali

Kali takes a moment to ponder the specifics, and suggests the following to his companions:

"Someone with good rope skills ties at least 2 ropes to each body (in case the drakes eat through one during their feeding frenzy.

The first body is placed a couple of steps down, and then, with pressure on the chest, like someone sitting on it, someone slices the head off, which will either drop down the stairs or be kicked that way. The bodies aren't that long dead, so we should also create a flow of blood for the drakes to follow. At this point we can move back to just around the first corner, and when the drakes head on up the stairs can pull the body.

I suggest we abandon the first body at the corner, as trying to get it around will just be too likely to go wrong, with those pullers gradually moving back as the body moves along and scampering through the doors opposite just as the drakes reach the corner.

We will prepare a second body in the entrance room, along with a trail of blood and limbs from the corner. This can be pulled by a second team up the stairs to the exit. This second team needs to be able to disppear into the undergrowth, wait until the drakes leave, and then come back in."

He looks around to see what everyone thinks.

"Or....." he continues, "we could just kill them!"

OOC: My rope skills - Thievery +4, anyone better?
I've also got a good stealth so would suggest that I'm in the second team.
 

Kali takes a moment to ponder the specifics, and suggests the following to his companions:

"Someone with good rope skills ties at least 2 ropes to each body (in case the drakes eat through one during their feeding frenzy.

The first body is placed a couple of steps down, and then, with pressure on the chest, like someone sitting on it, someone slices the head off, which will either drop down the stairs or be kicked that way. The bodies aren't that long dead, so we should also create a flow of blood for the drakes to follow. At this point we can move back to just around the first corner, and when the drakes head on up the stairs can pull the body.

I suggest we abandon the first body at the corner, as trying to get it around will just be too likely to go wrong, with those pullers gradually moving back as the body moves along and scampering through the doors opposite just as the drakes reach the corner.

We will prepare a second body in the entrance room, along with a trail of blood and limbs from the corner. This can be pulled by a second team up the stairs to the exit. This second team needs to be able to disppear into the undergrowth, wait until the drakes leave, and then come back in."

He looks around to see what everyone thinks.

"Or....." he continues, "we could just kill them!"

OOC: My rope skills - Thievery +4, anyone better?
I've also got a good stealth so would suggest that I'm in the second team.

That seems a reasonable plan- certainly it will work, if it works (Skill Checks), if you see what I mean.

And so...

And so, theese are the things I need you to do, and the questions I wish you to answer...

If you wish to attempt Kali's plan (such as it is) then this would be an improvised Skill Challenge in the following parts-

1) Construct the lure- what is the lure, how is put together and someone roll an appropriate Skill check to get us started- others may aid of course as there are no time constraints here.

2) Place the lure- how do you do this- where do you want it to 'land'- someone roll an appropriate skill check and/or aid with Powers- Forceful Push etc.

3) Lure the Drakes- who does this, how do they do this- roll an appropriate skill check, others may aid perhaps.

4) Lure the Drakes up the stairs- similar to 3) above.

5) Lure the Drakes through the entrance chamber- what are you going to do with the other dead bodies in here, where is everyone going to be positioned. Then how do you do this, who does it, and a Skill Check to follow.

6) Lure the Drakes outside (and avoid being in their path)- pretty much as 3) to 5).

You would of course gain the same XP as if you had defeated the Drakes for success.

So to begin with, someone take over and complete Part 1) Marinating your Goblin/s...

I expect over the course of this challenge for all PCs to do something, and to at least roll one Skill Check or use one Power to do or aid.

Part 1) please- someone start us off.

Most of the above questions have been answered, and I'm saving Kyalia's Stealth check for later- the point that you are at on the stairs is safe- as it were.

So, someone start me off, I repeat the plan is in place- see Hairychin's entry, feel free to add lib your part. All we need now is a check to go with preparing the Goblin's ropes et al- and remember you have lots of time to get this right so you can aid each other.

I take it you are shifting the other dead bodies.

Seriously though...

GO...
 

Ah-shahran makes a few precise cuts on the goblin bodies, exposing organs that the Drakes will consider particularly choice. He then steps back to supervise the tying of the ropes.

[sblock=Mechanics]Nature to prep the bodies, then Perception to Aid Another whoever is tying the ropes.[/sblock]

[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 11
Passive Insight: 19 Passive Perception: 19
Action Points: 2 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:


Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood

[/sblock]
 
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