Ah-shahran makes a few precise cuts on the goblin bodies, exposing organs that the Drakes will consider particularly choice. He then steps back to supervise the tying of the ropes.
[sblock=Mechanics]Nature to prep the bodies, then Perception to Aid Another whoever is tying the ropes.[/sblock]
[sblock=Combat Status]HP: 30/30 Surges: 8/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 11
Passive Insight: 19 Passive Perception: 19
Action Points: 2 [] Usage this encounter
[] Second Wind
[][][] Failed Death Saves
Current Status:
Actions:
[]Standard
[]Move
[]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood
[/sblock]
And two Goblin bodies are preped and ready to go, and in style- they're cordon bleu for Drakes. Likewise the ropes are secured and in place.
Phase two of the operation requires they be positioned, according to the plane one in the Entrance chamber- roped to someone on the outside that's going to pull the body up the stairs and out in to the wilds.
Who is this going to be?
What square is the second Goblin body placed in?
The second body needs to be located/place/positioned somehow down the stairs- thrown or transported somehow.
What square are you aiming to 'land' the body in?
Who's doing this?
How?
And make your rolls... others be ready to leap in to aid another if need be.
It's a good plan, there's no reason for it not to work...
Somebody take over the next section please.
Thank you.
Hopefully the section below will help, if I need to add more detail then please make it clear what you would like to see, including format changes or... whatever.
[sblock= Scales of War To Do List]
IMMEDIATE CONCERN- SEE 5.
The Big Picture
1. Rescue the Prisoners-
Jalissa-
Sertanian- he can identify the treasures (see 2.)
Thurann-
Kartenix-
Mirtala- in Sewer Rats chamber/crypt, infected with Filth Fever, need to find Big Tony for prisoner exchange (see 4.).
Adronsius-
Zerriksa-
2. Rescue the Treasures taken from the Hall of Great Valour.
Number and type not known.
Sertanian (see 1.) knows what is missing- find him.
3. The Red Hand & Sinruth?
What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?
At The Moment
4. Rescue Mirtala by finding Big Tony, the Gnome.
Big Tony is somewhere either North or East of the Entrance Chamber- find him and return to the Sewer Rats for Prisoner exchange.
5. Lure the Drakes out from East chamber with strange symbols, in six parts.
Construct the lure- DONE. NEXT...
Place the lure- how do you do this- where do you want it to 'land'- someone roll an appropriate skill check and/or aid with Powers- Forceful Push etc.
Lure the Drakes- who does this, how do they do this- roll an appropriate skill check, others may aid perhaps.
Lure the Drakes up the stairs- similar to 3) above.
Lure the Drakes through the entrance chamber- what are you going to do with the other dead bodies in here, where is everyone going to be positioned. Then how do you do this, who does it, and a Skill Check to follow.
Lure the Drakes outside (and avoid being in their path)- pretty much as 3) to 5).
6. Areas yet to investigate.
Chamber with strange symbols beyond the Drakes.
Chamber with the Sewer Rats in.
Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.
In The Future
More info from Derek & the Sewer Rats
Lord Frazzle
[/sblock]
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