Scales of War #1 Rescue at Rivenroar IC

Velani...

...wonders what the religious signifigance could be about the sarcophagi... why not sealed, specific religion, etc.

And is obviously not cut out for remembering or knowing anything right now. :)

More a doer than a thinker, Velani takes some time to bond with Gorm. "That's a good dog! Yes you are! Come on boy, you smell anything strange inside?" she goads him toward a few of the containers to see if Gorm acts funny. Obviously the dog seems to know more than her. "Maybe we should just take a look inside?"
 
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Kali

As the companions stare at the runes on the floor, Kali looks around at their faces. Though he's sure that some of them must be on the verge of the same conclusion as he, or just waiting for the identification of just one more rune to confirm it ..... something with the letters NJ.

Just in case he has somehow actually figured it out, he speaks up "We're in the Von Jallach crypt, so that's VO, NJ, AL, LA, CH. We have found runes for all but NJ - does that help anyone with the remaining ones, or am I making it too simple?"
 

Viator stands by the runes, the opposite side from
Freggo and works in tandem with the swordmage. He feels the runes with his power and tries to figure out their meaning and what links them.

Viator completes another three of the symbols, again casting his mind back to arcane symbols that he has seen in various texts.

As to what links them... then they seem to be all representing certain letters, perhaps it's as simple as that- as to why the tiles should be here, what function they serve. That has yet to be discovered...

New Map-

092e Castle Rivenroar- The Glowing Symbols- Identification Pt 5
 

Velani...

...wonders what the religious signifigance could be about the sarcophagi... why not sealed, specific religion, etc.

And is obviously not cut out for remembering or knowing anything right now. :)

More a doer than a thinker, Velani takes some time to bond with Gorm. "That's a good dog! Yes you are! Come on boy, you smell anything strange inside?" she goads him toward a few of the containers to see if Gorm acts funny. Obviously the dog seems to know more than her. "Maybe we should just take a look inside?"

Velani can find no religious reason for the fact that the coffins are not sealed, he can however think of a practical reason, this is the Von Jallach Family Crypt- the Von Jallach's lost the castle to the Rivenroar Halfling Clan, and did not possess the building for very long seemingly.

The unsealed coffins may be down to the fact that Von Jallach's had the crypt made and then were not around to inhabit it...

They didn't die here- they were, you know from history, evicted from this place.

Velni shepherds Gorm around the sarcophagi, alas Gorm is a Spirit Beast- not a real dog, the creature looks as if it wants to please Velani, but...

Ah-shahran echoes Velani's thoughts- "perhaps you should take a look inside a few of them?"
 

As the companions stare at the runes on the floor, Kali looks around at their faces. Though he's sure that some of them must be on the verge of the same conclusion as he, or just waiting for the identification of just one more rune to confirm it ..... something with the letters NJ.

Just in case he has somehow actually figured it out, he speaks up "We're in the Von Jallach crypt, so that's VO, NJ, AL, LA, CH. We have found runes for all but NJ - does that help anyone with the remaining ones, or am I making it too simple?"

Kali reflects that it has taken the combined genius of six people to come up with the names of the various elements represented by the symbols on the floor... perhaps not that simple afterall?

There's only one tile unidentified, and all of you have racked your brains- alas the last one is not forthcoming.

What next?
 

Velani

"Well done! Obviously the brains don't come standard with the brawn in Fallcrest...should we tap dance on the tiles and see if it does anything?"

"And so it looks like the Von Jallicks never got to use these things. What would you do with old boxes left around the house? Me, I'd store things in 'em..."

Unless someone specifically wants to stop her or have her wait until the tiles are dealt with, Velani will start to slide some of the covers and peer inside.
 

Kyalia

Kyalia looks around for any further exits. Maybe there is a secret one.

“Do you think the gnome went here? Doesn't seem very plausible with the drakes having been here. And what do we do with those runes now? We could try Kali's thought and just step on them in order, hoping that the one we do not know is - indeed - the missing one to complete the familiy name. Good observation, by the way. It does seem plausible to me.”
 

Freggo thinks its a red herring

"Ah, let's not forget that we know what happens if you step on these tiles... none of that quite yet I think..." Freggo indicates the smoldering remains of the needlefang drake that is half-on one of the tiles. "If we can't figure out any clues from the runes, there's nothing wrong with trying the doors to see what happens. Our quest is to find a lost gnome, not conquer strange riddles... tempting as it is to do so."

With that Freggo will trace the remaining unknown rune on a bare spot of stone and trickle a small amount of magical flame from his sword, attempting to see what its nature might be.
 

Kyalia looks around for any further exits. Maybe there is a secret one.

“Do you think the gnome went here? Doesn't seem very plausible with the drakes having been here. And what do we do with those runes now? We could try Kali's thought and just step on them in order, hoping that the one we do not know is - indeed - the missing one to complete the familiy name. Good observation, by the way. It does seem plausible to me.”

"Ah, let's not forget that we know what happens if you step on these tiles... none of that quite yet I think..." Freggo indicates the smoldering remains of the needlefang drake that is half-on one of the tiles. "If we can't figure out any clues from the runes, there's nothing wrong with trying the doors to see what happens. Our quest is to find a lost gnome, not conquer strange riddles... tempting as it is to do so."

With that Freggo will trace the remaining unknown rune on a bare spot of stone and trickle a small amount of magical flame from his sword, attempting to see what its nature might be.

GM: Changed the order of things, you'll see why.


Kyalia

Kyalia takes a thorough look around the area, alas there are no secret doors or hidden chambers to be found, the crypt is exactly as it seems- however, something is amiss.

The doors exiting the crypt on the east side are sealed- what's more there doesn't seem to be a lock, and as Kali found earlier, they too seem to hum and pulse in time with the glowing symbols.

Kyalia says it aloud- "the doors are connected to the symbols on the floor, I suggest we need to tap out the pattern to open them..."

GM: Just to say Freggo you looked at the doors earlier, but rolled low on your Arcana check, that's why you didn't spot this previously, however Kali spotted this also in his search of the chamber. I guess you either missed it or didn't figure it.


Freggo

Freggo taps his foot, adopts his thinkers pose and... nothing.

There's only one tile unidentified, and all of you have racked your brains- alas the last one is not forthcoming.

And that's my final offering on the tiles... have the courage of your convictions, or Kali's convictions.


[sblock= Scales of War To Do List]

IMMEDIATE CONCERN- SEE 4. & 5.

The Big Picture

1. Rescue the Prisoners-

Jalissa-

Sertanian- he can identify the treasures (see 2.)

Thurann-

Kartenix-

Mirtala- in Sewer Rats chamber/crypt, infected with Filth Fever, need to find Big Tony for prisoner exchange (see 4.).

Adronsius-

Zerriksa-

2. Rescue the Treasures taken from the Hall of Great Valour.

Number and type not known.
Sertanian (see 1.) knows what is missing- find him.

3. The Red Hand & Sinruth?

What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?

At The Moment

4. Rescue Mirtala by finding Big Tony, the Gnome.

Big Tony is somewhere either North or East of the Entrance Chamber- find him and return to the Sewer Rats for Prisoner exchange.

5. Areas yet to investigate.

Chamber with strange symbols now the Drakes are cleared out- what lies down there?
Arcane/Alchemical symbols- identify them? What use are they? They connect to the door- it is assumed that they open the door, which seems to be sealed and without a lock.
Sarcophagi? Being checked by Velani.
Doors east- not tarnished- sealed, as previous, possibly linked to the tiles.
Small dagger found in the south-east corner of the chamber.

6. Areas yet to investigate.

Chamber with strange symbols beyond the Drakes.
Chamber with the Sewer Rats in.
Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.

In The Future

More info from Derek & the Sewer Rats
Lord Frazzle

[/sblock]

In the background Velani begins to flip the lids off sarcophagi...
 

Velani

"Well done! Obviously the brains don't come standard with the brawn in Fallcrest...should we tap dance on the tiles and see if it does anything?"

"And so it looks like the Von Jallicks never got to use these things. What would you do with old boxes left around the house? Me, I'd store things in 'em..."

Unless someone specifically wants to stop her or have her wait until the tiles are dealt with, Velani will start to slide some of the covers and peer inside.

Nothing in the first sarcophagi- not even bones, no-one has ever been interred here.

Nothing in the second... Arrrrgggghh!

Lightning fast a tiny creature wearing a dark ninja style suit, with a wizards style pointy-hat, only the hat is knitted and has been pulled down to cover the creature's face- it has eye holes, lunges forward with its short sword.

It stabs its blade clean-through Velani, who sags, almost unconscious already- bllod spews from the wound.

Velani turns back to deliver death and destruction to the tiny foe- only the creature is gone...

[sblock=Combat]
Encounter #9 Little Ninja

Turn: 2

Initiative (* = Next to play)

27 Little Ninja
16 Velani
13 Freggo
12 Kalimaru
8 Kyalia
7 Viator
5 Ah-shahran

HP & Conditions

PCs
Ah-shahran 30/30 Surges 8/8
Freggo 27/27 Surges 9/5
Kalimaru 25/24 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 11/28 Surges 11/5- Bloodied.
Viator 26/26 Surges 8/7

Monsters

Little Ninja- Invisible & Location Unknown.

Actions To Date

Turn #1 (Surprise)

Little Ninja- Short Sword Combat Advantage Velani- Hit 21 damage- Bloodied.

Turn #2

Little Ninja- Invisible & who knows. Stealth 25.

Velani-

Freggo-

Kali-

Kyalia-

Velani-

Viator-


[/sblock]

New Maps-

Little Ninja appears-

http://gallery.rptools.net/v/contri...stle+Rivenroar-+Little+Ninja+appears.jpg.html

Little Ninja disappears-

(I'll save you some time, it's the same map without the Little Ninja on...)

http://gallery.rptools.net/v/contri...e+Rivenroar-+Little+Ninja+disappears.jpg.html

Next up... Velani, then Freggo, then Kali... although there may be other things you are free to try.
 
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