Kyalia looks around for any further exits. Maybe there is a secret one.
“Do you think the gnome went here? Doesn't seem very plausible with the drakes having been here. And what do we do with those runes now? We could try Kali's thought and just step on them in order, hoping that the one we do not know is - indeed - the missing one to complete the familiy name. Good observation, by the way. It does seem plausible to me.”
"Ah, let's not forget that we know what happens if you step on these tiles... none of that quite yet I think..." Freggo indicates the smoldering remains of the needlefang drake that is half-on one of the tiles. "If we can't figure out any clues from the runes, there's nothing wrong with trying the doors to see what happens. Our quest is to find a lost gnome, not conquer strange riddles... tempting as it is to do so."
With that Freggo will trace the remaining unknown rune on a bare spot of stone and trickle a small amount of magical flame from his sword, attempting to see what its nature might be.
GM: | Changed the order of things, you'll see why. | |
Kyalia
Kyalia takes a thorough look around the area, alas there are no secret doors or hidden chambers to be found, the crypt is exactly as it seems- however, something is amiss.
The doors exiting the crypt on the east side are sealed- what's more there doesn't seem to be a lock, and as Kali found earlier, they too seem to hum and pulse in time with the glowing symbols.
Kyalia says it aloud- "the doors are connected to the symbols on the floor, I suggest we need to tap out the pattern to open them..."
GM: | Just to say Freggo you looked at the doors earlier, but rolled low on your Arcana check, that's why you didn't spot this previously, however Kali spotted this also in his search of the chamber. I guess you either missed it or didn't figure it. | |
Freggo
Freggo taps his foot, adopts his thinkers pose and... nothing.
There's only one tile unidentified, and all of you have racked your brains- alas the last one is not forthcoming.
And that's my final offering on the tiles... have the courage of your convictions, or Kali's convictions.
[sblock= Scales of War To Do List]
IMMEDIATE CONCERN- SEE 4. & 5.
The Big Picture
1. Rescue the Prisoners-
Jalissa-
Sertanian- he can identify the treasures (see 2.)
Thurann-
Kartenix-
Mirtala- in Sewer Rats chamber/crypt, infected with Filth Fever, need to find Big Tony for prisoner exchange (see 4.).
Adronsius-
Zerriksa-
2. Rescue the Treasures taken from the Hall of Great Valour.
Number and type not known.
Sertanian (see 1.) knows what is missing- find him.
3. The Red Hand & Sinruth?
What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?
At The Moment
4. Rescue Mirtala by finding Big Tony, the Gnome.
Big Tony is somewhere either North or East of the Entrance Chamber- find him and return to the Sewer Rats for Prisoner exchange.
5. Areas yet to investigate.
Chamber with strange symbols now the Drakes are cleared out- what lies down there?
Arcane/Alchemical symbols- identify them? What use are they? They connect to the door- it is assumed that they open the door, which seems to be sealed and without a lock.
Sarcophagi? Being checked by Velani.
Doors east- not tarnished- sealed, as previous, possibly linked to the tiles.
Small dagger found in the south-east corner of the chamber.
6. Areas yet to investigate.
Chamber with strange symbols beyond the Drakes.
Chamber with the Sewer Rats in.
Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.
In The Future
More info from Derek & the Sewer Rats
Lord Frazzle
[/sblock]
In the background Velani begins to flip the lids off sarcophagi...