Scales of War #1 Rescue at Rivenroar IC

Freggo prepares for more heroism

Freggo waits on a consensus regarding Deadeye.
OOC: If you guys really want to take the hulking and surly hobgoblin with us that's fine. Freggo doesn't think it's a good idea, but he'll go with the flow in order to keep the peace.

After that's settled:
Freggo will disarm Deadeye and search the rooms that haven't been searched yet, in particular looking for any objects of significance on defeated foes. He'll also look for anything that seems magical, in tombs or otherwise. The rooms yet to be searched include the inner Rivenroar crypt formerly occupied by Derek and the entrance chamber.

"Seems like we aught to try to get past the drakes to rescue the 'mad witch woman', since we know where they are. In fact, we could try to release them just like we did the needlefangs. Might be even easier because we can look down into the chamber from above and even lower things or people down if need be."
 

log in or register to remove this ad

Kali

"I agree with Freggo, we know where another prisoner is located, so lets get her free. The drakes are brighter than there smaller brethren so probably more difficult to tempt outside with a simple lure. We might need something more encouraging, though not quite sure what that is?!?"
 

Kyalia

“I agree, we should make sure, those drakes are no threat to us. If there is another prisoner to be rescued on the way, all the better! I'm not sure we want to face Sinruth with his drakes, and by making sure he has no drakes anymore, we can be sure that this won't happen,” Kyalia says. “Maybe we can do something about them from above already, that would certainly be the easiest way.”
 

Freggo waits on a consensus regarding Deadeye.
OOC: If you guys really want to take the hulking and surly hobgoblin with us that's fine. Freggo doesn't think it's a good idea, but he'll go with the flow in order to keep the peace.

After that's settled:
Freggo will disarm Deadeye and search the rooms that haven't been searched yet, in particular looking for any objects of significance on defeated foes. He'll also look for anything that seems magical, in tombs or otherwise. The rooms yet to be searched include the inner Rivenroar crypt formerly occupied by Derek and the entrance chamber.

"Seems like we aught to try to get past the drakes to rescue the 'mad witch woman', since we know where they are. In fact, we could try to release them just like we did the needlefangs. Might be even easier because we can look down into the chamber from above and even lower things or people down if need be."


GM: Deadeye's weapons were taken some time ago, Kyalia even had a look at his bow to see if she thought it was magical/high quality.

Alas the two areas you have indicated have also already been searched, quote from previous page-

Task complete you head back to the chamber you just brokered your deal in- Mirtala's ex-prison.

Take a good look through the place, the rats have fled- thank Erathis, the place is a dump- but there's nothing to be found.

Sorry if I wasn't clear...

As to the entrance chamber that was searched some time ago- when the names of the various crypts were found, the Goblin bodies were either used as lures for the Needlefang Drakes or else were dragged outside, if they were inside then the Needlefang Drakes would not have left... They'd have stayed inside and ate Goblin, and then got to work on you guys...

If I'm missing something then give me a shout back.
 

"I agree with Freggo, we know where another prisoner is located, so lets get her free. The drakes are brighter than there smaller brethren so probably more difficult to tempt outside with a simple lure. We might need something more encouraging, though not quite sure what that is?!?"

Alas there are over a dozen varieties of Drakes, from the tiny Needlefangs that attack in swarms to much larger variants...

You'd have to get a look at the creature to tell the exact sort, that said Freggo had a good idea with lowering someone down.

That said here's another piece of info you've just thought of- an hour or so ago you shoved three dead Goblinoids down the pit, prior to that another Goblin (you think) fell down the pit. The Drakes below may be well fed already... certainly not so easy to lure out perhaps.
 

“I agree, we should make sure, those drakes are no threat to us. If there is another prisoner to be rescued on the way, all the better! I'm not sure we want to face Sinruth with his drakes, and by making sure he has no drakes anymore, we can be sure that this won't happen,” Kyalia says. “Maybe we can do something about them from above already, that would certainly be the easiest way.”

Kyalia thinks back to the items that were gifted to the PCs by Eoffram- Everburning Torches, and I believe you all have plenty of rope...

[sblock= Scales of War To Do List]

IMMEDIATE CONCERN- SEE 1. (Zerriksa & below) & 6.

The Big Picture

1. Rescue the Prisoners-

Prisoners Rescued 2 out of 7


Jalissa-

Sertanian- he can identify the treasures (see 2.)

Thurann-

Kartenix-

Mirtala- the cook. Infected with Filth Fever. FOUND- Von Jallach Crypt with Gnomes.

Adronsius- the Dwarven Alchemist, FOUND- Von Jallach Crypt with Gnomes.

Zerriksa- mad witch woman, in with Drakes... (Deadeye)

And-

"old man prisoner in crypt- through spider chamber, in cells there..." (Deadeye)

2. Rescue the Treasures taken from the Hall of Great Valour.

Number and type not known.
Sertanian (see 1.) knows what is missing- find him.
Derek, the Gnome, thinks Sinruth not happy with his 'treshure'.

3. The Red Hand & Sinruth?

What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?

At The Moment

4. Tasks for Derek.

Rescue Doofus and Stubby the Gnomes.
Kill Lord Frazzle.

5. Adronsius' story.

They brought us here blindfolded, this I have told- the large beasts that we were shackled too were herded roughly across the entrance chamber and in to a chamber straight ahead.

Understand a blindfold is no hindrance to the Dwarfs, we see and hear in the dark, and are used to making our way thusly in life.

From there we were, that is the prisoners were sent in to the complex, we headed west out of the entrance chamber- Sinruth lead us on I believe, we followed a corridor that turned north, waited there a while.

Sinruth gave orders, I do not understand their bastard tongue, but I believe Goblins were left there as guards.

From there we headed west again in to another corridor, which again turned north- in to a larger chamber which... was strange, I remember a crackling sound and an odd smell- the smell of the river.

From there west again in to another corridor, which again turned north and then double back upon itself east- again more discussions and some part of our group departed. We headed on, east again- although the corridor turned north again- we climbed stairs in to a... a... a chamber with a sticky floor- again more of our number departed, one of whom was Mirtala, the cook- I heard her scream as she was hauled off.

Then, and I sense there were few of us left, maybe no more than a dozen of us, we headed down some great stair- it went deep, in to I would suggest a second lower level of the complex.

In to another larger chamber, there Jelissa departed, I remember her scent- the priestess smelt of the church and innocence, she must be saved.

Then finally in the large chamber still, with only the Goblins with me they beat me, again... and again... and again. Sinruth was there, he took part, he was the worst- he seemed angry, determined to take out his anger on my body.

I lost consciousness... but not for long.

I came too, still blindfolded retracing my journey back to the entrance chamber, I could smell the breeze, the fresh air, the grass and the forest- I thought, stupidly, they were going to take me outside- to let me go, or else I would be have the opportunity to run, but no...

They dragged me across the entrance chamber, through metal doors and down, in to a chamber that smelt of the storm...

There..."

Adronsius points at the chamber with the once lit mystical symbols in it.

"And then they beat me again, and manacled me here..."

Adronsius breaths hard.

"I hope this will be of help to you- unless they have moved them then I think that four of the prisoners, including myself, are on this level of the complex- one of whom is Mirtala; and two are on the lower level- one of whom is Jelissa, the priestess."

6. Deadeye's story.

"Deadeye know few places- up roundy stairs (spiral staircase) more tombs; from there creepy place with many spiderlings- there big stairs down to Sinruth or passage to 'nother crypt- Prisoner in crypt, further on room with big pictures on wall- roundyways, make gurggly noise, make Deadeye want pee-pee!"

And that's Deadeye's summation of the chambers that are left to explore on this level- save...

"Oh an' Sinruth Drake room, with mushrooms- 'nother prisoner through there- evil skank witch lady..."

And...

Deadeye, reiterates- "mad witch woman prisoner in chamber beyond Sinruth's Drakes, centre-ways through entrance chamber, she threaten turn Sinruth in to frog, he not happy."

And, "old man prisoner in crypt- through spider chamber, in cells there..."

Also, "other prisoners down stairs- lower parts, with undeadies somewhere..."

7. Areas yet to investigate.

Derek says most prisoners on this level of the complex & Sinruth and more Goblins below.

Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.

In The Future

Lord Frazzle

[/sblock]
 
Last edited:

Kyalia

“Let's go back to the pit, where the goblin fell down, and see what we can come up with there. The torches, we were given by Eoffram should allow us to see well enough down there. We could drop one into the room below, or bind it to a rope and lower it into it. Maybe we can even put our bows to good use from above?”
 

Just to add

[sblock=XP]
The negotiations with Derek, and the subsequent finding of Big Tony and Prisoner swap for Mirtala- with further negotiations for the looking after of the Prisoners needs rewarding.

Therefore you have gained another 200 XP for excellent play, that's 33 XP each which puts you on 760 XP each.

I think you should try to aim for the 1,000 XP and Level 2 to coincide with your first Extended Rest down here...

Let's see if you can make it.

Just to say you need one more Encounter for yet another Action Point.

Last thing there will be a further reward for the return of the other two missing Gnomes- Doofus and Stubby... alive.

And may I just take a moment to say- excellent work so far, now go and get the Witch people... and how about Freggo's idea, from above...
[/sblock]

GM: Question- you have three Potions of Healing in total, one from Eoffram carried by Ah-shahran; and two found in the Rivenroar Crypts by Spizz- who is carrying these other two please, obviously I need to know just in case...
 
Last edited:

“Let's go back to the pit, where the goblin fell down, and see what we can come up with there. The torches, we were given by Eoffram should allow us to see well enough down there. We could drop one into the room below, or bind it to a rope and lower it into it. Maybe we can even put our bows to good use from above?”

And thus it comes to pass, an Everburning Torch, on a rope is sent down to see what you can see, this down the first pit coming back from the Rivenroar Crypt...

New Map-

101 Down below- Sinruth's Drakes...

Spizz represents the Everburning Torch- you're not really dangling the little guy from a rope.

The chamber below is massive... and muddy, thick clumps of fungi inhabit the four corners- the dampest patches- the mildew and mold has spread up the walls. It's a good way down, certainly in excess of twenty feet... and if the fall doesn't kill you then...

"Rage Drakes- bad." Kali states, and he's not wrong.

A pair of the great beasts, they make fearsome mounts- are said to be able to inflict terrible wounds when charging- they rake with both front paws/claws; and are also equipped with a nasty bite.

Worse still when bloodied they fight even more ferociously... and usually to the death, they enter a bloodlust state.

Also of note are the doors, one pair south- they should match up with the pair from the Entrance Chamber, another set on the eastern wall, to... the witch possibly.

However...

This is your opportunity, the angle is acute but you have Combat Advantage- providing you act now...

FIRE!

Any order you have one round of missile attacks before the creatures find cover that will take them out of sight of your missile attacks... and yes you're all ready to fire whatever weapons you wish to unleash...

Bring it on, any order.
 

Kali

OOC: Was writing this as GM was posting above!!


Kali eyes up Deadeye, not convinced there is enough to hold him to us. He wanders across for a quiet word, in goblin:

"It seems that you are to come with us for a time, and needs must that I give you my trust, and so I will. But know this. I am Kalimaru, last of the Darkfoot. The Greatclaw and the Redtongue both fell to my vengeance. If you cross us I suggest you make sure that I'm dead, for I will follow you to the ends of the world and look upon your face as the last of your lifeblood soaks the earth."

"So tell me, can I trust you?"

OOC: Insight check here.


OOC: If Kali believes he can trust Deadeye


Speaking now to his companions: "We should let Deadeye have his bow, otherwise he's just a dead weight ..... and I trust him."

OOC: If Kali does not trust Deadeye


Speaking now to his companions: "We should find a place to stow Deadeye. Secure but safe, once we have cleared this place we can decide what should be done. If we take him he will just distract us."

OOC: And now a different matter


"As for the Drakes, not that I like the idea of being the worm on the hook, but I'm probably best placed to stay hidden if lowered down, and as long as there's some light down there I'll be able to see without the need for an attention grabbing torch."
 

Pets & Sidekicks

Remove ads

Top