Scales of War #1 Rescue at Rivenroar IC

Velani

OOC: Under quite the time crunch today...only a few minutes to post. I hate doing things sans narrative, but I'm forced to, my apologies.

Velani's goals -

Diplomacy: our people (which HE helped to kidnap), for his people (which WE are going to go find) - THAT is the deal. No gold. BUT, Velani will ensure the bounty on his head is removed from the official record in Fallcrest. Finally, no promise of any heads on pikes, but we will provide proof of death.

Intimidate: Tony's already put a hole in me, and I'm not in the mood for argument. The final deal is on the table. Take it, or we'll take you in.

Perception: who's he listening to? was he dealing with a voice in his head or actually speaking with someone present?

"You drive a hard bargain Sarge..." Derek is all smiles, "but you've got yourself a deal..."

Big Tony provides a chuck on the arm- and out of the shadows comes a third Gnome, Clive as it happens... that's who he's been talking to.

"Well let's get this show on the road..."

And with a little help from Viator's floating disc Mirtala, and Adronsius- after a heated conversation, are spending some quality time in the Von Jallach Crypt, behind the 'special' door.

With the Gnomes- Derek, Clive and Big Tony.

Derek does however have a last word or two...

"The Goblin boss, he didn't seem happy- not sure why, he had some 'treshures'- stuff we helped him to get from the Hall of Great Valour- I didn't see the stuff, but... I got the feeling it was junk- not what he was expecting at all- and loses were high on the raid. From what you've told me about your business here, well... I wouldn't be surprised if you had killed more than half of the Goblins here already.

Last thing, Sinruth headed below, with a gang of Goblins- but I think a majority of the prisoners are up top, I'd get to work clearing this level of the complex- I think most of your people are up here... somewhere, I'm not sure who's looking after them mind...

Well, good luck."

[sblock= Scales of War To Do List]

IMMEDIATE CONCERN- SEE 6. Where next?

The Big Picture

1. Rescue the Prisoners-

Prisoners Rescued 2 out of 7


Jalissa-

Sertanian- he can identify the treasures (see 2.)

Thurann-

Kartenix-

Mirtala- the cook. Infected with Filth Fever. FOUND- Von Jallach Crypt with Gnomes.

Adronsius- the Dwarven Alchemist, FOUND- Von Jallach Crypt with Gnomes.

Zerriksa-

2. Rescue the Treasures taken from the Hall of Great Valour.

Number and type not known.
Sertanian (see 1.) knows what is missing- find him.
Derek, the Gnome, thinks Sinruth not happy with his 'treshure'.

3. The Red Hand & Sinruth?

What is it all about?
Why are the Goblinoids wearing the insignia?
Who is Sinruth?

At The Moment

4. Tasks for Derek.

Rescue Doofus and Stubby the Gnomes.
Kill Lord Frazzle.

5. Adronsius' story.

They brought us here blindfolded, this I have told- the large beasts that we were shackled too were herded roughly across the entrance chamber and in to a chamber straight ahead.

Understand a blindfold is no hindrance to the Dwarfs, we see and hear in the dark, and are used to making our way thusly in life.

From there we were, that is the prisoners were sent in to the complex, we headed west out of the entrance chamber- Sinruth lead us on I believe, we followed a corridor that turned north, waited there a while.

Sinruth gave orders, I do not understand their bastard tongue, but I believe Goblins were left there as guards.

From there we headed west again in to another corridor, which again turned north- in to a larger chamber which... was strange, I remember a crackling sound and an odd smell- the smell of the river.

From there west again in to another corridor, which again turned north and then double back upon itself east- again more discussions and some part of our group departed. We headed on, east again- although the corridor turned north again- we climbed stairs in to a... a... a chamber with a sticky floor- again more of our number departed, one of whom was Mirtala, the cook- I heard her scream as she was hauled off.

Then, and I sense there were few of us left, maybe no more than a dozen of us, we headed down some great stair- it went deep, in to I would suggest a second lower level of the complex.

In to another larger chamber, there Jelissa departed, I remember her scent- the priestess smelt of the church and innocence, she must be saved.

Then finally in the large chamber still, with only the Goblins with me they beat me, again... and again... and again. Sinruth was there, he took part, he was the worst- he seemed angry, determined to take out his anger on my body.

I lost consciousness... but not for long.

I came too, still blindfolded retracing my journey back to the entrance chamber, I could smell the breeze, the fresh air, the grass and the forest- I thought, stupidly, they were going to take me outside- to let me go, or else I would be have the opportunity to run, but no...

They dragged me across the entrance chamber, through metal doors and down, in to a chamber that smelt of the storm...

There..."

Adronsius points at the chamber with the once lit mystical symbols in it.

"And then they beat me again, and manacled me here..."

Adronsius breaths hard.

"I hope this will be of help to you- unless they have moved them then I think that four of the prisoners, including myself, are on this level of the complex- one of whom is Mirtala; and two are on the lower level- one of whom is Jelissa, the priestess."

6. Areas yet to investigate.

Derek says most prisoners on this level of the complex & Sinruth and more Goblins below.

Entrance Chamber- North doors, no sign, partially dented and broken.
Doors west from Goblin rest room.
Doors west from corridor to the north of Goblin rest room.
Spiral staircase up from Deadeye's domain.

In The Future

Lord Frazzle

[/sblock]

Task complete you head back to the chamber you just brokered your deal in- Mirtala's ex-prison.

Take a good look through the place, the rats have fled- thank Erathis, the place is a dump- but there's nothing to be found.

Couple of questions-

1) What's to be done with Deadeye, the Hobgoblin?
2) Where do you want to go next?

New Map-

101 Where Next

Just to reiterate, you have a nice place for the guys you are rescuing- you are now free to go looking/exploring elsewhere. Consensus is there are more prisoners to rescue on this level of the complex (from Adronsius and Derek).

Where next?

Oh, I think you should get a little more XP for the prisoner exchange and sorting out a deal, I'll sort it out tomorrow.
 

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Kyalia

“Thank you, Derek, that's good to know.”

Addressing her allies, Kyalia continues.

“We should continue to secure the prisoners then, before heading down and going for Sinruth and the ‘treshures’, what do you think?”

The elf then glances at the hobgoblin, Deadeye.

“Oh, and what about him? Maybe he can tell us where the remaining prisoners are? Or, at least, what's upstairs...”
 

Viator turns to the hobgoblin.

Now as for you Deadeye, if you want to be our "friend" you'll have to earn our trust like Spizz here is doing. A step out of line and we'll cut you down quicker than we did last time. Do you here?

He pushes out with his fingers and slams the brute against the wall. In the blink of an eye and a crack of static, Viator appears by the hobgoblin's ear.

The moment you even look like doing something I don't like, I'll rip your insides out without breaking your skin.

Then louder...

From here on in, Deadeye, you will report to Spizz. Spizz, you continue to take orders, for the both of you now, from us. Am I clear?

[sblock=Actions] Forceful Push to slam Deadeye then Fey Step for effect :) [/sblock]
 


Viator turns to the hobgoblin.

Now as for you Deadeye, if you want to be our "friend" you'll have to earn our trust like Spizz here is doing. A step out of line and we'll cut you down quicker than we did last time. Do you here?

He pushes out with his fingers and slams the brute against the wall. In the blink of an eye and a crack of static, Viator appears by the hobgoblin's ear.

The moment you even look like doing something I don't like, I'll rip your insides out without breaking your skin.

Then louder...

From here on in, Deadeye, you will report to Spizz. Spizz, you continue to take orders, for the both of you now, from us. Am I clear?

[sblock=Actions] Forceful Push to slam Deadeye then Fey Step for effect :) [/sblock]

"Yeah..." Spizz echoes, rolling the idea around in his mind a while, "...now I'm in charge a'you!"

"Look lively sowljer! Stan' tooo!" Spizz hollers at Deadeye, the Hobgoblin growls a little and comes to attention.

Spizz inspects his 'guard', circling Deadeye- he suddenly pulls up.

"Are you eyeballin' me Mister?"

Spizz suddenly loses his train of thought, "is not workin' Master", his words are directed towards Viator, 'am not biggity-tall enuff... I'm gonna need a laddur..."

GM: Any direction in particular you want to go in- are there any decision makers available in-game, or if not a direction- anything you want to do/ask Deadeye? With associated rolls if required- remember I like rolls
.
 

Spizz suddenly loses his train of thought, "is not workin' Master", his words are directed towards Viator, 'am not biggity-tall enuff... I'm gonna need a laddur..."

Size of body is irrelevant, Spizz. Size of mind and of heart are why are important.

Viator looks at the goblin.

We can work on that. Now, ask Deadeye to inform us of who and what we can expect around here. And let him know that I'm placing the same mark on him as I did on you.

Viator pointedly does not look at the hobgoblin.

DICE ROLL

[sblock=Actions] Arcana to "place a mark" :) [/sblock]
 

Freggo is good-cop and secretly bad-cop

Freggo ambles over to the captured hobgoblin and sits down and leans against a nearby wall, telling him to do the same. "Heck of a business, this, eh? Well, let's take a minute and chat, Deadeye. Hey, that's an interesting name, how'd that come about anyways?"

If Freggo gets any kind of response, he'll reciprocate with a story about Ten-Toed Pete, the one-legged pirate.

"Heh, yeah, he was a real rotten jerk, but what a name, huh? Hey, tell ya what, you're an alright chap. Tell us where to find our people and we'll put in a good word for you, help you get a fresh start. What do you say?"

Regardless of the success of these endeavors, Freggo will then have a whispered conversation with Viator and the rest. "Listen, there are goblins, there are hobgoblins, and then there are hobgoblin bosses. Spizz is great, but I don't think it's wise to take along one of our nastiest enemies into other battles, where it would be easy for him to turn on us. He might even give Spizz second thoughts if we're not careful. I say we tie him up and leave him behind now that we've gotten all that we can out of him. We can pick him up later and bring him back to stand trial or whatever."
 

Size of body is irrelevant, Spizz. Size of mind and of heart are why are important.

Viator looks at the goblin.

We can work on that. Now, ask Deadeye to inform us of who and what we can expect around here. And let him know that I'm placing the same mark on him as I did on you.

Viator pointedly does not look at the hobgoblin.

DICE ROLL

[sblock=Actions] Arcana to "place a mark" :) [/sblock]

Deadeye, follows Viator's every move with his eyes, somehow...

Spizz mooches over to his much bigger comrade- there follows a heated discussion- Spizz seems to be telling Deadeye that Viator has the power to crush his soul if he disobeys... Deadeye looks suitably amused at the suggestions, and then Viator does his stuff (an Arcana check), which after the previous softening up... is enough.

Deadeye is not so cowed however, afterall he is a mighty Hobgoblin Bowman.

"Deadeye know few places- up roundy stairs (spiral staircase) more tombs; from there creepy place with many spiderlings- there big stairs down to Sinruth or passage to 'nother crypt- Prisoner in crypt, further on room with big pictures on wall- roundyways, make gurggly noise, make Deadeye want pee-pee!"

And that's Deadeye's summation of the chambers that are left to explore on this level- save...

"Oh an' Sinruth Drake room, with mushrooms- 'nother prisoner through there- evil skank witch lady..."

Deadeye salutes no-one in particular, he's delivered his report.
 
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Freggo ambles over to the captured hobgoblin and sits down and leans against a nearby wall, telling him to do the same. "Heck of a business, this, eh? Well, let's take a minute and chat, Deadeye. Hey, that's an interesting name, how'd that come about anyways?"

If Freggo gets any kind of response, he'll reciprocate with a story about Ten-Toed Pete, the one-legged pirate.

"Heh, yeah, he was a real rotten jerk, but what a name, huh? Hey, tell ya what, you're an alright chap. Tell us where to find our people and we'll put in a good word for you, help you get a fresh start. What do you say?"

Regardless of the success of these endeavors, Freggo will then have a whispered conversation with Viator and the rest. "Listen, there are goblins, there are hobgoblins, and then there are hobgoblin bosses. Spizz is great, but I don't think it's wise to take along one of our nastiest enemies into other battles, where it would be easy for him to turn on us. He might even give Spizz second thoughts if we're not careful. I say we tie him up and leave him behind now that we've gotten all that we can out of him. We can pick him up later and bring him back to stand trial or whatever."

GM: Sorry, I was writing my reply to Raven while you were posting...


Deadeye, reiterates- "mad witch woman prisoner in chamber beyond Sinruth's Drakes, centre-ways through entrance chamber, she threaten turn Sinruth in to frog, he not happy."

And, "old man prisoner in crypt- through spider chamber, in cells there..."

Also, "other prisoners down stairs- lower parts, with undeadies somewhere..."

Deadeye warily eyes Freggo, hoping he has said enough...
 


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