Scales of War #1 Rescue at Rivenroar IC

Kyalia silently curses for her clumsiness, when around her things get busy all of a sudden. The elf rushes around the corner to get closer to the second beast, before putting her bow and arrows to good use. A total of four arrows race towards the second beast.


[SBLOCK=OOC]Move: Move to Q12
Minor: Hunter's Quarry on #2
Standard: Twin Strike on #2
ACTION POINT: Twin Strike on #2[/SBLOCK]

Kyalia is in business, the Elf snakes around the corner, staying as far away as she can from Freggo and Gorm's fracas- as close as she can get to the second Fiery Insect.

She aims, and then delivers a salvo- four arrows in quick succession, two of which strike home, the other two kareen off the creature's tough shell... and yet neither beast is as of yet bloodied.

[sblock=Combat]
Encounter #12 Fiery Fellows

Turn: 1

Initiative (* = Next to play)

27 Velani
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali*
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/27 Surges 9/3. Ongoing 5 Fire & Immobilised (save ends both)
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 20 HP damage taken. Aegis of Ensnarement (Freggo).
Fiery Insect #2- 21 HP damage taken. Quarry (Kyalia).

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali-

Viator-

[/sblock]

New Map to follow.

Next up Kali.
 

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Kali rounds the corner, sees arrows flying at one of the beasts, and follows them in, marking the creature for death as he dashes forward. His axe comes around in a mighty sweep as he dances around the insectoid. As his axe glances off the creature's carapace, Kali snarls and loops the axe around for another strike. He shakes his head in frustration as the second attack goes wide.

[sblock=mechanics]Move: to P9
Free: Assassin's Shroud on FIB2
Standard: Charge to P13 on FIB2
Free: Aspect of the Cunning Fox shift to P15
Action Point: MBA

End result: Kali to P15, much sound and fury[/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +7 vs. AC; 1d10+7
DWA (handaxe): +7 vs. AC; 1d6+7

Power Strike, Razorclaw Shifting
Assassin's Shroud [x][]
Action Points [x][][]
[/sblock]

Kali ducks out of the corridor, in to the chamber proper, glares at the second Fiery Insect and mutters dark words- then charges, screaming- at the last moment the beast lurches back and the big man's axe misses by a margin.

The shifter is not done however, Kali dances around the brute and slashes again, this time the blade is deflected at the last moment creatures still good pincer- Kali grunts frustrated.

[sblock=Combat]
Encounter #12 Fiery Fellows

Turn: 1

Initiative (* = Next to play)

27 Velani
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator*

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/27 Surges 9/3. Ongoing 5 Fire & Immobilised (save ends both)
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 20 HP damage taken. Aegis of Ensnarement (Freggo).
Fiery Insect #2- 21 HP damage taken. Quarry (Kyalia). Assassin's Shroud (Kali)

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator-

Turn #2

Velani-

[/sblock]

New Map to follow.

Next up Viator.
 

Viator steps up quickly to the action, the shimmering disc trailing sadly behind him. Seeing the swordmage's plight, he reaches to control his power, attempting to disrupt the fiery creature and free his friend from the hardened lava.

Ignoring the blood trickling past his lips, his fingers twitch, shaping the static as the explosion erupts around Freggo.

[sblock=Actions]Move = Move to P6
Standard = Dimensional Scramble (Aug 1) at O10: Fiery Insect Beast #1 - if HIT, 11 dmg and teleport to M9
Minor = Stunt - Arcana to remove Immobilized from Freggo[/sblock][sblock=Viator Combat Stats]AC: 14 Fort: 12 Ref: 14 Will: 15
Init: 0 PI: 17 PP:17
HP: 26/26
Surges: 5/8
Power Points: 1/2
AP: 1
[sblock=Powers]Dimensional Scramble (+5 vs Fort, 1d6+5 dmg)
Force Punch (+5 vs Fort, 1d8+5 force dmg)
Fey Step
Far Hand
Forceful Push
Living Missile (+5 vs Fort, immobilized/slowed (save ends); +5 vs Ref, 2d6+5 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
[/sblock][sblock= Skills]Acrobatics +0
Arcana +13
Athletics -1
Bluff +1
Diplomacy +1
Dungeoneering +2
Endurance +2
Heal +2
History +11
Insight +7
Intimidate +1
Nature +2
Perception +7
Religion +4
Stealth +0
Streetwise +6
Thievery +0
[/sblock][/sblock]

Viator follows up, sees Freggo struggling and unleashes his power- a controlled pulse that leaves the first of the Fiery Insects with a cracked carapace, and teleported five feet away in to the corner of the chamber.

GM: Viator- In future I'd prefer if you could see the target square you are teleporting a creature into- unless you know something about your teleport power I don't- get back to me if that's the case, I'm often wrong.


Not content with that Viator concentrates his powers, attempts to free Freggo from the hardening lava in which his feet are set... Freggo suddenly realises what's happening, attempts to break free. Alas the stuff is just too sticky, he gets one foot free but when he puts it down to free the other- it sticks, the lava is all over his boots- which are being eaten away.

GM: Nice stunt- I love that kind of thing, remember you can try anything with a Minor (or other Action) and an extra Skill Check- providing it makes sense. In this case Freggo gets a free saving throw to throw off the Immobilised state.


[sblock=Combat]
Encounter #12 Fiery Fellows

Turn: 2

Initiative (* = Next to play)

27 Velani*
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/27 Surges 9/3. Ongoing 5 Fire & Immobilised (save ends both)
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 31 HP damage taken. Aegis of Ensnarement (Freggo).
Fiery Insect #2- 21 HP damage taken. Quarry (Kyalia). Assassin's Shroud (Kali)

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Succes, Free Save vs Immobilised = Fail.

Turn #2

Velani-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...er+Crypt-+Fighting+the+Fiery+Insects.jpg.html

Next up Velani, and neither of the beasts are bloodied still.
 
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Velani

"Kali, stay where you are, friend...help me pin this thing down."

OOC: Shift to P13
Vengful Strike

Velani is back in the mix, she has the second Fiery Insect caught between her and Kali- her longsword cuts deep, breaking through the carapace of the creature, a spout of molten lava errupts for the wound. The creature hisses and arches it's back- trying to skitter between facing Velani and Kali... it's bloodied at last.

At that moment the metal doors to the north of the pair are kicked open...

Trouble!

[sblock=Combat]
Encounter #12 Fiery Fellows

Turn: 2

Initiative (* = Next to play)

27 Velani
21 Gnome #1*
21 Gnome #2
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/27 Surges 9/3. Ongoing 5 Fire & Immobilised (save ends both)
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 31 HP damage taken. Aegis of Ensnarement (Freggo).
Fiery Insect #2- 33 HP damage taken- Bloodied. Quarry (Kyalia). Assassin's Shroud (Kali). Defender's Aura (Velani).

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Success, Free Save vs Immobilised = Fail.

Turn #2

Velani- Shift P13. Defender's Aura Fiery Insect #2. Vengeful Strike CA Fiery Insect #2- Hit 12 damage- Bloodied.

Gnome #1-

Gnome #2-

Freggo-

Ah-shahran-

[/sblock]

New Map- to follow.

Next up...
 

Gnome #1 & #2

Velani and Kali are taken by surprise, the metal door thuds open and crossbow bolts fire out...

The first is aimed at Velani, the second at Kali...

Both bolts whizz wide and <Thunk> in to the stonework beyond the pair...

The Gnomes look at Velani and Kali- then at their crossbows, then at each other- that wasn't how it was supposed to go... the pair grapple with their weapons making sure they're okay, ready to fire again.

"For Lord Frazzle..." The first one yells and readies to fire again.
"Yeah... What he said!" The second Gnome seems less sure.

The Gnomes are dressed in suits of leather armour, their faces are smeared with... soot perhaps- like camouflage, both wear bobble hats (to keep their heads warm). As well as their hand crossbows they each have a war pick attached to their belt.

[sblock=Combat]
Encounter #12 Fiery Fellows

Turn: 2

Initiative (* = Next to play)

27 Velani
21 Gnome #1
21 Gnome #2
14 Freggo*
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/22 Surges 9/3. Ongoing 5 Fire & Immobilised (save ends both)
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 31 HP damage taken. Aegis of Ensnarement (Freggo).
Fiery Insect #2- 33 HP damage taken- Bloodied. Quarry (Kyalia). Assassin's Shroud (Kali). Defender's Aura (Velani).

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Success, Free Save vs Immobilised = Fail.

Turn #2

Velani- Shift P13. Defender's Aura Fiery Insect #2. Vengeful Strike CA Fiery Insect #2- Hit 12 damage- Bloodied.

Gnome #1- Hand Crossbow CA Velani- Miss.

Gnome #2- Hand Crossbow CA Kali- Miss.

Freggo-

Ah-shahran-

Fiery Insect #1-

Fiery Insect #2-

Kyalia-

Kali-

Viator-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri.../150+Another+Crypt-+Gnome_+not+alone.jpg.html

GM: I left the doors slightly open, so that you could see through them a little on the previous maps- that's what passes for a clue around here...


Next up- Freggo, who is Immobilised and starts his turn by taking 5 points of Fire damage- remember to make your save (one save to end both). After Freggo it's Ah-shahran and then the Fiery Insects- it's getting tougher?
 
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Freggo gets fitted for cement shoes

And now I've encased myself in burning rock. What was I thinking, trying to be a hero... Freggo's despondent thoughts continue, but he looks up as Ah-shahran and Viator lend him their aid. He looks around at his allies as if seeing them for the first time. Could it be that I've had this wrong...

Butting aside his doubts, Freggo assesses the situation with renewed vigor and determination. His eyes widen at the new arrivals, and he calls over his shoulder (unable to face them directly due to his sticky situation). "Brave and fooling gnomes, we are here to rescue you from yourselves... and probably beat you soundly first!"

Turning back to the giant fire bug, a smirk now on his face, Freggo formulates a plan. A very bad plan... his favorite kind. He raises his sword aloft with a shout, its light blazing to catch the creature's eye. Concentrating on maintaining his link with the blade, he sweeps down with it to plant it firmly in his enemy but the bug's pincers are in his path! Not giving up, Freggo grabs a pincer with his bare hand, thrusts the creature's head toward the earth, and plants his sword in the creature's neck! And then he hands on! When the creature rears back, Freggo counts on his Swordbond to hold true and insure his grip does not fail. With a wrench, the creature's own momentum tears Freggo free of the lava, and Freggo finds himself sailing through the air. He twists as he flies, and pulls on the sword to wrench his body down... right on top of the creature. Freggo is riding the fire bug!

OOC: So I know this is totally ridiculous, but I figure it's worth a shot. As if that wasn't enough, what I'd really like to do now is use an Action Point to make a second Luring Strike that doesn't actually cause any damage... but instead waves the lure in front of the creatures face in order to get it to charge it's own ally. Eh EH? (It would of course be entirely reasonable for Freggo to take damage from riding a lava creature, saying nothing about getting it to attack.)


[sblock=Mechanics]
Minor: Arcana to use Swordbond hold tight and stick to the enemy
Standard: Luring Strike, using the distraction to plant his sword firmly and get a good grip, with the later shift to follow the creature as it lurches back from his attack. 12 will clearly miss; will use Heroic Effort to make it 16; if that misses, will add Brawling Warrior to make it 17.
Move: Vault free of the lava and land on top of the creature with Athletics
[/sblock]
 
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And now I've encased myself in burning rock. What was I thinking, trying to be a hero... Freggo's despondent thoughts continue, but he looks up as Ah-shahran and Viator lend him their aid. He looks around at his allies as if seeing them for the first time. Could it be that I've had this wrong...

Butting aside his doubts, Freggo assesses the situation with renewed vigor and determination. His eyes widen at the new arrivals, and he calls over his shoulder (unable to face them directly due to his sticky situation). "Brave and fooling gnomes, we are here to rescue you from yourselves... and probably beat you soundly first!"

Turning back to the giant fire bug, a smirk now on his face, Freggo formulates a plan. A very bad plan... his favorite kind. He raises his sword aloft with a shout, its light blazing to catch the creature's eye. Concentrating on maintaining his link with the blade, he sweeps down with it to plant it firmly in his enemy but the bug's pincers are in his path! Not giving up, Freggo grabs a pincer with his bare hand, thrusts the creature's head toward the earth, and plants his sword in the creature's neck! And then he hands on! When the creature rears back, Freggo counts on his Swordbond to hold true and insure his grip does not fail. With a wrench, the creature's own momentum tears Freggo free of the lava, and Freggo finds himself sailing through the air. He twists as he flies, and pulls on the sword to wrench his body down... right on top of the creature. Freggo is riding the fire bug!

OOC: So I know this is totally ridiculous, but I figure it's worth a shot. As if that wasn't enough, what I'd really like to do now is use an Action Point to make a second Luring Strike that doesn't actually cause any damage... but instead waves the lure in front of the creatures face in order to get it to charge it's own ally. Eh EH? (It would of course be entirely reasonable for Freggo to take damage from riding a lava creature, saying nothing about getting it to attack.)


[sblock=Mechanics]
Minor: Arcana to use Swordbond hold tight and stick to the enemy
Standard: Luring Strike, using the distraction to plant his sword firmly and get a good grip, with the later shift to follow the creature as it lurches back from his attack. 12 will clearly miss; will use Heroic Effort to make it 16; if that misses, will add Brawling Warrior to make it 17.
Move: Vault free of the lava and land on top of the creature with Athletics
[/sblock]

Freggo is at it again- he first off prepares his swordbond, although that doesn't go that well. Then lashes at the Fiery Insect before him managing to slam the blade of his longsword in to the beast- although it takes a heroic effort to do so. Using his momentum he grips tight to his sword and leaps-

<SCHLEEERP>

He's out of the burning goo- and sailing towards the Fiery Insect, which sees Freggo coming and attempts to Claw the young hero, although caught by surprise it rushes its attack...

Alas, for Freggo, it's aim is true- almost deadly...

GM: Crit for 16 damage + 6 Fire damage = 22 HP = Freggo on 0 HP and Dying.


Freggo is grabbed by the leg and yanked back and slammed in to the floor, the same square as he started his move from- he lies there, unconscious- dying.

The Fiery Insect hisses and drips molten lava, bloodied and battered.

[sblock=The Gnomes- read this all]
Yelling things at the Gnomes is good- particularly if you want them to stop attacking you, you of course need to accompany your yells, talk or whatever with a skill check. Obviously chatter is a free action- use Bluff, Diplomacy or Intimidate. If you want to do something else to make the Gnomes see sense then that would be a Minor Action- depending on what it was, remember you can use any skill... that said if you don't roll a skill check then you're on the list of people they want to shoot at. I expect everyone to try something, pretty please...
[/sblock]

[sblock=Combat]
Encounter #12 Fiery Fellows

Turn: 2

Initiative (* = Next to play)

27 Velani
21 Gnome #1
21 Gnome #2
14 Freggo
Ah-shahran*
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/0 Surges 9/3- Dying.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 36 HP damage taken- Bloodied. Aegis of Ensnarement (Freggo).
Fiery Insect #2- 33 HP damage taken- Bloodied. Quarry (Kyalia). Assassin's Shroud (Kali). Defender's Aura (Velani).

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Success, Free Save vs Immobilised = Fail.

Turn #2

Velani- Shift P13. Defender's Aura Fiery Insect #2. Vengeful Strike CA Fiery Insect #2- Hit 12 damage- Bloodied.

Gnome #1- Hand Crossbow CA Velani- Miss.

Gnome #2- Hand Crossbow CA Kali- Miss.

Freggo- Swordbond Arcana check = Hmmm. Luring Strike Fiery Insect #1 (with Heroic Effort)- Hit 5 damage- Bloodied. Leap on to the back of Fiery Insect #1- Athletics Check = Success. OA Fiery Insect #1 Claw (-2 To Hit) Freggo- Crit 16 damage & 6 Fire damage = 22 damage- Dying.

Ah-shahran-

Fiery Insect #1-

Fiery Insect #2-

Kyalia-

Kali-

Viator-

[/sblock]


New Map-

http://gallery.rptools.net/v/contri...r/151+Another+Crypt-+Freggo+is+dying.jpg.html

Next up Ah-shahran, then the Fiery Insects.
 
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Quit horsing around, son! Smack that thing! At Ah-shahran's words, Freggo stirs, then lashes out sideways with his blade almost before he opens his eyes. Gorm takes up a protective stance over the fallen warrior as Ah-shahran turns his attention to the newcomers. Why, if it isn't Stubby! And you must be Doofus. Ah-shahran smiles a grandfatherly smile. Big Derek had good things to say about you two. Help us kill these oversized bugs and we'll take you to him.

[sblock=Mechanics]Minor: Inspiring Word on Freggo
Standard: Spirit Infusion on Freggo
Move-->Minor: Call Spirit Companion at N10, temp HP to Freggo (technically, I'm not sure a Spirit Companion can share a space with even a prone ally, even though one of us could. If you'd rather disallow, Gorm will be in M10.)

Free: Insight on the gnomes to tell which is which and aid diplomacy
Free: Diplomacy to at least get them to stop firing at us[/sblock]

[sblock=Combat Status]HP: 28/30 Surges: 6/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 19 14
Passive Insight: 19 Passive Perception: 19
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Readied action

Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 

Quit horsing around, son! Smack that thing! At Ah-shahran's words, Freggo stirs, then lashes out sideways with his blade almost before he opens his eyes. Gorm takes up a protective stance over the fallen warrior as Ah-shahran turns his attention to the newcomers. Why, if it isn't Stubby! And you must be Doofus. Ah-shahran smiles a grandfatherly smile. Big Derek had good things to say about you two. Help us kill these oversized bugs and we'll take you to him.

[sblock=Mechanics]Minor: Inspiring Word on Freggo
Standard: Spirit Infusion on Freggo
Move-->Minor: Call Spirit Companion at N10, temp HP to Freggo (technically, I'm not sure a Spirit Companion can share a space with even a prone ally, even though one of us could. If you'd rather disallow, Gorm will be in M10.)

Free: Insight on the gnomes to tell which is which and aid diplomacy
Free: Diplomacy to at least get them to stop firing at us[/sblock]

[sblock=Combat Status]HP: 28/30 Surges: 6/8 Surge Value: 7
AC: 16 Fortitude: 11 Reflex: 14 Will: 16
Resist: 5 necrotic, 5 radiant Saving Throw mods: none
Speed: 6 Initiative: (+2) 19 14
Passive Insight: 19 Passive Perception: 19
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Readied action

Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Freggo hears the last few words of Ah-shahran's admonition, he opens his eyes- blinks once or twice and then focuses hard on the Fiery Insect before him. Then his sword arm suddenly feels... well, like it's back in business- he swings hard and chops at the creature's already damaged pincer, the device is ruined, a stump. Freggo grins- the hero again.

A moment later and Gorm reappears, and Freggo- as he does on these occasions, feels great again- like he could take on the world, which is fortunate as that blasted lava monster is closing again...

Ah-shahran somehow spots the tell tale signs- Doofus on the left (#1) and Stubby on the right (#2), not bad considering he's never seen them before and that they are identical twins.

Doofus and Stubby do a double take...

"Do we know you?" They state in unison.

And then double take once more.

Ah-shahran's words seem to have some effect, but not enough to make you guys safe from their hand crossbows yet.

"Who are you?" Doofus asks.

"...And what do you want?" finishes Stubby.

Then, "How do you know Derek?" the pair ask, again, in unison.

"Speak quickly foolish mortals or else Lord Frazzle commands that we end you..."
"What?"
"I said..."
"No, I got that- but 'end you'?"
"What about it?"
"A bit... y'know."
"No, I don't know."
"Y'know."
"NO- I DON'T KNOW- TELL ME!"
"A bit... Meh."

Doofus says nothing- only glares at his brother.

Stubby continues.

"Anyway..."
"Anyway what?"
"Frazzle."
"What about Frazzle?"
"He's a..."
"He's a what?"

Stubby shrugs.

"What does that mean?"

Doofus shrugs back.

"Frazzle's a dick bro..."

Doofus doesn't look happy, still you're part way there...

GM: Everybody should have a try... convince the Gnomes to join with you, or at least stop trying to shoot you. Social skills and a few others are Free Actions, others are Minor- please try, it's not about the dice role as much as what you say and the RP.


New Map to follow.

Next up, the Fiery Insects get to work.
 

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