Scales of War #1 Rescue at Rivenroar IC

Kali raises his axes as he moves toward the gnomes, spinning them in a dramatic display. Keep your hands to yourselves, and I won't hit you with these. But only because Derek asked us to be nice to you. With that, he spins away, catching the insectoid between himself and Velani, and slashing down with his axe. His brutal strike fractures the creatures shell as his other axe comes about in a disembowling sweep. As the insect collapses, he looms over the gnomes, ichor dripping from his axes. You DO want us to take you to Derek, yes?

[sblock=mechanics]Minor: Acrobatics to put on a display of prowess
Move: to N13, NOT provoking from the insect, therefore provoking from both Gnomes, who hopefully have better sense than to try punching (description has their crossbows in hand and picks on their belts)
Free: Assassin's Shroud on FIB2
Standard: MBA on FIB2 with Flank, activating shrouds
No Action: add Power Strike to the hit
Free: Dual Weapon Attack
Free: (only if that onslaught killed the insectoid) Aspect of the Cunning Fox, shift to M14[/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +7 vs. AC; 1d10+7
DWA (handaxe): +7 vs. AC; 1d6+7

Power Strike]/s], Razorclaw Shifting
Assassin's Shroud [x][x]
Action Points [x][][]
[/sblock]


Kali makes a meal of axe play- the Gnomes look suitably impressed, they exchange glances- and simultaneously <GULP>.

Then the big man gets to work- his battleaxe smashes in to the back of the beast- through it's carapace and out the other side- the creature's legs fail and it sinks to the floor. Feebly it tries to search out Kali with its one good claw- the doesn't last long. The Shifter's hand axe connects and smashes through its pincer- leaving a jagged protrusion that spills quickly cooling lava.

With a rattling hiss, during which all of its legs dance for a second, the Fiery Beast expires.

Kali expertly spins around and lurches in to the doorway- so he is facing, nay blocking, both of the Gnomes...

[sblock=Combat]

[sblock=Scales of War 1: Rescue at Rivenroar To Do List]
http://www.enworld.org/forum/blogs/goonalan/6803-scales-war-1-rescue-rivenroar-do-list.html
[/sblock]

Encounter #12 Fiery Fellows

Turn: 2

Initiative (* = Next to play)

27 Velani
21 Gnome #1
21 Gnome #2
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator*

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/1 Surges 9/2- Bloodied. Prone.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 47 HP damage taken- Bloodied. Quarry (Kyalia).
Fiery Insect #2- 72 HP damage taken- DEAD.
Gnome #1 (Doofus)-
Gnome #2 (Stubby)-

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Success, Free Save vs Immobilised = Fail.

Turn #2

Velani- Shift P13. Defender's Aura Fiery Insect #2. Vengeful Strike CA Fiery Insect #2- Hit 12 damage- Bloodied.

Gnome #1- Hand Crossbow CA Velani- Miss.

Gnome #2- Hand Crossbow CA Kali- Miss.

Freggo- Swordbond Arcana check = Hmmm. Luring Strike Fiery Insect #1 (with Heroic Effort)- Hit 5 damage- Bloodied. Leap on to the back of Fiery Insect #1- Athletics Check = Success. OA Fiery Insect #1 Claw (-2 To Hit) Freggo- Crit 16 damage & 6 Fire damage = 22 damage- Dying.

Ah-shahran- Inspiring Word +6 HP Freggo. Spirit Infusion Freggo (-2 Prone) Longsword Fiery Insect #1- Hit 11 damage. Call Spirit Companion M10- 4 Temp HP Freggo. Insight Gnomes #1 Doofus & #2 Stubby. Diplomacy Gnomes = Hmm (with Memory of a Thousand Lives = Good.

Fiery Insect #1- Claw CA Freggo (Prone)- Hit 13 damage +2 Fire damage = 15 damage. Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift O13- Velani Righteous Radiance 6 Radiant damage.

Kyalia- Diplomacy on the Gnomes = Success. Hunter's Quarry Fiery Insect #1. Twin Strike Fiery Insect #1- Miss & Miss & Elven Accuracy – Miss. Action Point. Evasive Strike Fiery Insect #1- Miss.

Kali- Acrobatics spin axes threaten (a little) the Gnomes = Success. Move N13. Assassin's Shroud Fiery Insect #2. Battleaxe CA Fiery Insect #2- Hit 23 damage. Dual Weapon Attack Fiery Insect #2- Hit 10 damage- DEAD & Shift M14.

Viator-

Turn #3

Velani-

Gnome #1-

Gnome #2-

[/sblock]

New Map to follow.

Next up Viator.
 

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Viator's body seems to slump slightly to one side: his frail body puffed out at the chest as he walks with a strange rhythmic gate towards the gnomes.

Like, seriously, bros, this Lord Frazzle is a proper waste of your time. Being in his crew is gonna end up with you in serious strife, or worse. We've had words with Derek and he's willing to forgive you, like, but if you push us, we've been given full on orders to wipe you.

Casually he reaches out with his left hand as his left eye twitches.

The air ripples around Freggo and him, the static building, ripping the firey creature from it position in a blur. It reappears between him and Velani, as the static erupts in a torrent up around his body, causing him to levitate slighty off the ground. The arcs lick toward the gnomes, but never reach them.

His hair streaking in the wind...

I'd think about it hard, bros

[sblock=Actions]Move = Bowl to N11
Free = Streetwise to Gnomes
Standard = Dimensional Scramble (Aug1) at N10: Fiery Insect Beast #1 - HIT 7 dmg and teleport to O12
Minor = Arcana for flourish[/sblock]

Viator attempts a little street jive with the Gnomes, they catch his meaning but are less than impressed- they're their own Gnomes, they'll decide...

Then Viator gets in to action- the last Fiery Insect is scrambled, it blinks out of existence momentarily and then blinks back between Viator and Velani- missing a leg or two...

The last beast is still standing, but only just... that said the dramatic effects which linger a little after the magic has run its course leaves the Gnomes wide-eyed.

"Ace..."
"That's Magic!"

Doofus almost applauds.

The pair look less certain of themselves and their glorious master- Lord Frazzle.

[sblock=Combat]

[sblock=Scales of War 1: Rescue at Rivenroar To Do List]
http://www.enworld.org/forum/blogs/goonalan/6803-scales-war-1-rescue-rivenroar-do-list.html
[/sblock]

Encounter #12 Fiery Fellows

Turn: 3

Initiative (* = Next to play)

27 Velani*
21 Gnome #1
21 Gnome #2
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/1 Surges 9/2- Bloodied. Prone.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 54 HP damage taken- Bloodied. Quarry (Kyalia).
Fiery Insect #2- 72 HP damage taken- DEAD.
Gnome #1 (Doofus)-
Gnome #2 (Stubby)-

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Success, Free Save vs Immobilised = Fail.

Turn #2

Velani- Shift P13. Defender's Aura Fiery Insect #2. Vengeful Strike CA Fiery Insect #2- Hit 12 damage- Bloodied.

Gnome #1- Hand Crossbow CA Velani- Miss.

Gnome #2- Hand Crossbow CA Kali- Miss.

Freggo- Swordbond Arcana check = Hmmm. Luring Strike Fiery Insect #1 (with Heroic Effort)- Hit 5 damage- Bloodied. Leap on to the back of Fiery Insect #1- Athletics Check = Success. OA Fiery Insect #1 Claw (-2 To Hit) Freggo- Crit 16 damage & 6 Fire damage = 22 damage- Dying.

Ah-shahran- Inspiring Word +6 HP Freggo. Spirit Infusion Freggo (-2 Prone) Longsword Fiery Insect #1- Hit 11 damage. Call Spirit Companion M10- 4 Temp HP Freggo. Insight Gnomes #1 Doofus & #2 Stubby. Diplomacy Gnomes = Hmm (with Memory of a Thousand Lives = Good.

Fiery Insect #1- Claw CA Freggo (Prone)- Hit 13 damage +2 Fire damage = 15 damage. Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift O13- Velani Righteous Radiance 6 Radiant damage.

Kyalia- Diplomacy on the Gnomes = Success. Hunter's Quarry Fiery Insect #1. Twin Strike Fiery Insect #1- Miss & Miss & Elven Accuracy – Miss. Action Point. Evasive Strike Fiery Insect #1- Miss.

Kali- Acrobatics spin axes threaten (a little) the Gnomes = Success. Move N13. Assassin's Shroud Fiery Insect #2. Battleaxe CA Fiery Insect #2- Hit 23 damage. Dual Weapon Attack Fiery Insect #2- Hit 10 damage- DEAD & Shift M14.

Viator- Move N11. Streetwise check Gnomes- Hmm. Dimensional Scramble (PP:1=0) Fiery Insect #1- Hit 7 damage and Teleport O12. Arcana flourish = Success.

Turn #3

Velani-

Gnome #1-

Gnome #2-

[/sblock]

New Map to follow.

Next up... actually...
 

Freggo, still lying on the ground in blood and cooling lava, turns his head around curiously at the exchange of the gnomes. Freggo's still seeing stars, but he can't help looking back and forth as the two argue.

Forgetting himself, and feeling more than a little drunk from loss of blood, Freggo nods sagely. "True, that's definitely meh. What about, 'speak quickly or we shall bring death as Lord Frazzle commands'? Bit more professional sounding, eh?"

The Gnomes consider Freggo's variant- both nod, "that'd do it." Doofus adds.
"Only..."
"What?" Stubby asks.
"Only... Frazzle- he's a bit... y'know."
"No I don't know."
"He's a bit... y'know. Y'know."
"Oh you mean..."
"Yeah."
"Meh!" The two say in unison, and then wonder what they're going to do next- they look at the hand crossbows they clutch in their hands- then at Kali- he's big. Then around Kali at the one remaining Fiery-wotsit and the rest of you guys still standing and about to finish off the last enemy...

[sblock=Combat]

[sblock=Scales of War 1: Rescue at Rivenroar To Do List]
http://www.enworld.org/forum/blogs/goonalan/6803-scales-war-1-rescue-rivenroar-do-list.html
[/sblock]

Encounter #12 Fiery Fellows

Turn: 3

Initiative (* = Next to play)

27 Velani*
21 Gnome #1
21 Gnome #2
14 Freggo
Ah-shahran
12 Fiery Insect #1
12 Fiery Insect #2
11 Kyalia
8 Kali
5 Viator

HP & Conditions

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/1 Surges 9/2- Bloodied. Prone.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

Monsters
Fiery Creature- 27 HP damage taken- DEAD.
Fiery Insect #1- 54 HP damage taken- Bloodied. Quarry (Kyalia).
Fiery Insect #2- 72 HP damage taken- DEAD.
Gnome #1 (Doofus)-
Gnome #2 (Stubby)-

Actions To Date

Turn #1

Velani- Move P7. Defender's Aura. Charge Fiery Creature- Hit 16 damage- Bloodied. Action Point. Valiant Strike Fiery Creature- Hit 6 damage + Holy Smite 5 Radiant damage = 11 damage- DEAD.

Freggo- Move N9. Aegis of Ensnarement Fiery Insect #1. Luring Strike Shift M10 CA Fiery Insect #1- Hit 5 damage & Shift N10 & Pull Fiery Insect #1 M10.

Ah-shahran- Move P7 & Gorm O9. Spirit Infusion Freggo Longsword Fiery Insect #1- Crit 15 damage. Call Spirit Comapanion N11 & 4 Temp HP Freggo.

Fiery Insect #1- Spew Lava Freggo- Hit 4 damage & Ongoing 5 Fire & Immobilised (save ends both). Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift P14 Righteous Radiance- 6 Radiant damage.

Kyalia- Move Q12. Hunter's Quarry Fiery Insect #2. Twin Strike Fiery Insect #2- Hit & Miss 7 damage. Action Point. Twin Strike Fiery Insect #2- Miss & Hit 8 damage.

Kali- Aspect of the Cunning Fox. Move P9. Assassin's Shroud Fiery Insect #2. Charge Fiery Insect #2- Miss & Shift P15. Action Point. Battleaxe Fiery Insect #2- Miss.

Viator- Move P6. Dimensional Scramble (PP1) Fiery Insect #1- Hit 11 damage & Teleported to M9. Arcana Stunt- remove Immobilised Freggo- Success, Free Save vs Immobilised = Fail.

Turn #2

Velani- Shift P13. Defender's Aura Fiery Insect #2. Vengeful Strike CA Fiery Insect #2- Hit 12 damage- Bloodied.

Gnome #1- Hand Crossbow CA Velani- Miss.

Gnome #2- Hand Crossbow CA Kali- Miss.

Freggo- Swordbond Arcana check = Hmmm. Luring Strike Fiery Insect #1 (with Heroic Effort)- Hit 5 damage- Bloodied. Leap on to the back of Fiery Insect #1- Athletics Check = Success. OA Fiery Insect #1 Claw (-2 To Hit) Freggo- Crit 16 damage & 6 Fire damage = 22 damage- Dying.

Ah-shahran- Inspiring Word +6 HP Freggo. Spirit Infusion Freggo (-2 Prone) Longsword Fiery Insect #1- Hit 11 damage. Call Spirit Companion M10- 4 Temp HP Freggo. Insight Gnomes #1 Doofus & #2 Stubby. Diplomacy Gnomes = Hmm (with Memory of a Thousand Lives = Good.

Fiery Insect #1- Claw CA Freggo (Prone)- Hit 13 damage +2 Fire damage = 15 damage. Shift N9.

Fiery Insect #2- Claw Velani- Miss. Shift O13- Velani Righteous Radiance 6 Radiant damage.

Kyalia- Diplomacy on the Gnomes = Success. Hunter's Quarry Fiery Insect #1. Twin Strike Fiery Insect #1- Miss & Miss & Elven Accuracy – Miss. Action Point. Evasive Strike Fiery Insect #1- Miss.

Kali- Acrobatics spin axes threaten (a little) the Gnomes = Success. Move N13. Assassin's Shroud Fiery Insect #2. Battleaxe CA Fiery Insect #2- Hit 23 damage. Dual Weapon Attack Fiery Insect #2- Hit 10 damage- DEAD & Shift M14.

Viator- Move N11. Streetwise check Gnomes- Hmm. Dimensional Scramble (PP:1=0) Fiery Insect #1- Hit 7 damage and Teleport O12. Arcana flourish = Success.

Freggo- Free Action Diplomacy Gnomes = Success.

Turn #3

Velani-

Gnome #1-

Gnome #2-

[/sblock]

New Map to follow.

Next up Velani.
 

Velani (dealing w/ the Gnomes...not sure where we are just yet with the buggies)

"Let me make it simple for you, boyos. Stand down, or find yourselves lying face down. My hands would get dirty, and Big Tony hates his women dirty. Or, er... wait......."

Velani makes it clear, both Gnomes look sheepish, then guilty- the pair turn to each other- nod once and then turn back.

"Sorry Miss..."
"We didn't mean to..."
"Shoot at you..."
"Only Lord Frazzle said..."

They both shrug in unison, and then "Meh!" in unison for good measure.

"I'm Doofus", states Doofus.
"And I'm Stubby", says the other.

Which just leaves Velani with the last Fiery Insect to slay...

New Map-

153 Another Crypt- Good Gnomes!

Next up Velani... finish it!
 

Velani pt.2

With a practiced swing and a little extra miffed at how Freggo's feeling as a result of these nasties, Velani takes a wide arcing swing at the remaining insect, taking advantage of the position it's in with Kali at the flank.

"Doofus, Stubby, we're your saving grace. Glad you've some sense to lower your weapons. Come with us back to Derek and the rest and tell us what you know of this Frazzle....

OOC: Vengeful Strike, ooo yeah...hope it's enough!
 
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Velani pt.2

With a practiced swing and a little extra miffed at how Freggo's feeling as a result of these nasties, Velani takes a wide arcing swing at the remaining insect, taking advantage of the position it's in with Kali at the flank.

"Doofus, Stubby, we're your saving grace. Glad you've some sense to lower your weapons. Come with us back to Derek and the rest and tell us what you know of this Frazzle....

OOC: Vengeful Strike, ooo yeah...hope it's enough!

With that Velani finishes it- slashes hard with all her might and does not miss- slicing through the front of the Fiery Insect which flails a moment as its life force spills on to the hard cold stone floor.

The chamber goes still for a moment- silence.

Then Doofus speaks-

"Yeah. Take us back to Derek, but there's a feller back there...", Doofus points behind him, "... one of them prisoners- old guy that ran the museum, I reckon we should bust him out- I eman in for a copper, in for a gold- no what I mean?"

Stubby heads towards the nearest sarcophagi-

"And, well... Frazzle said there was money in these, done a deal with the Undeadies down below... So, if you don't mind..." Stubby begins to lever the lid off one of the sarcophagi.

GM: Alas only Goken is hurt, so unless there's another way he's going to have to spend his Surges... and no you can't use your Daily out of Combat Ah-shahran.


But that's not all...

[sblock=HP, XP & AP]

PCs
Ah-shahran 30/28 Surges 8/6.
Freggo 27/20 Surges 9/0.
Kalimaru 25/25 Surges 8/6
Kyalia 26/26 Surges 8/8
Velani 28/28 (4 Temp HP) Surges 11/3.
Viator 26/26 Surges 8/5.

I've left Velani's 4 Temp HP on just in case- can easily shift them around (to Freggo), depending on what you want to do next.

XP- that's your 12th Encounter, actually your 8th today- 116 XP each and that means you are on 1050 XP each- which is 2nd Level.

AP- 8th encounter and another AP each=
1= Freggo, Kyalia & Velani
2= Viator & Ah-shahran
3= Kali
[/sblock]

After Ah-shahran patches up Freggo and the rest of the guys wipe blades et al the Gnomes- Doofus and Stubby are back with their haul, which they offer (the most of) to you... 39 gold coins, 77 silver coins and another Potion of Healing.

GM: Ah-shahran is toting two Potions, Kyalia one- who's having this one, may I suggest Freggo?


That done the Gnome twins lead you to the cells... and there he is 'Sertanian', the keeper of the Hall of Great Valour- the guy who knows about the treasures you need to find... locked in a cell.

"Well? What you gawping at you feather-brained fools- get me out of here." The seventy something year old curator, all dressed in ragged stained robes, and with wild hair, rattles the bars of his new home and swears like a docker...

New Map-

154 Another Crypt- Sertanian

What's to be done...

And excellent play once again.
 

Freggo definitely lost too much blood

Freggo smiles blearily at Ah-shahran for his help in patching himself up. "Thanks... good as new... you know I love you right?"

He addresses everyone in the room, "I love ALL you guys! You're the best! Really top notch folks! Saving the lava from the fair maidens and all that, wow that was super!"

He follows the group into the cells, giggling a little to himself and stumbling a bit. He rushes forward to peer at Sertanian skeptically. "So this is her, huh? Well, I guess it's like the rest of this heroing business, it's never quite what you expect. Don't worry fair maiden, your freedom is at hand!"

Freggo pulls out his sword dramatically and levels it at the gate with a suddenly serious and mildly cross-eyed look on his face. He begins arcane words as his sword begins to turn a myriad of confusing glowing colors. He smirks and says quietly, "this is the freedom spell, watch this..." He casts a handful of dust at the lock and his chanting grows to a fevered pitch.

Winds suddenly seem to blow and beautiful vistas and forest can be seen shimmering all around as the doors vanish... and then the doors are back and the winds and vistas are gone. "Oh, right, that's... err... well I would have liked that to have been the freedom spell... "

Freggo mumbles to himself some more and tries to remember how the real freedom spell goes.
 
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Freggo smiles blearily at Ah-shahran for his help in patching himself up. "Thanks... good as new... you know I love you right?"

He addresses everyone in the room, "I love ALL you guys! You're the best! Really top notch folks! Saving the lava from the fair maidens and all that, wow that was super!"

He follows the group into the cells, giggling a little to himself and stumbling a bit. He rushes forward to peer at Sertanian skeptically. "So this is her, huh? Well, I guess it's like the rest of this heroing business, it's never quite what you expect. Don't worry fair maiden, your freedom is at hand!"

Freggo pulls out his sword dramatically and levels it at the gate with a suddenly serious and mildly cross-eyed look on his face. He begins arcane words as his sword begins to turn a myriad of confusing glowing colors. He smirks and says quietly, "this is the freedom spell, watch this..." He casts a handful of dust at the lock and his chanting grows to a fevered pitch.

Winds suddenly seem to blow and beautiful vistas and forest can be seen shimmering all around as the doors vanish... and then the doors are back and the winds and vistas are gone. "Oh, right, that's... err... well I would have liked that to have been the freedom spell... "

Freggo mumbles to himself some more and tries to remember how the real freedom spell goes.

Sertanian mutters gravely to himself, something about '... bedtimes', and then enquires- "is your friend 'on something' this evening?" of Ah-shahran.

"Come on... Quickly I implore you, there are others trapped here- and no doubt you must have been sent to recover the treasures..." Sertanian looks pointedly at Velani, "not so sure I approve of you being out of uniform Sgt. nevertheless- things to do, surely..."
 

Velani

"Master Sertanian, it's an honor, sir. I'm so very happy to see that you survived your ordeal. Hold fast, sir, we'll have you out soonest."

Leaning down and having a look at the lock, Velani recalls her former SERE training (Survival, Evasion, Resistance, Escape). "That's looks like a Declainian lock, complete with a horseshoe tumbler. A #6 stimpchin should help get it open...." Looking to Doofus and Stubby, "You wouldn't happen to have one on you, eh? Either way, can someone please work their magic on this lock...I'm afraid I'm limited to beating it with my sword until something gives...."

[sblock=huh?] This was an assist roll to pick the lock, hopefully providing someone's actual skill check a +2 bump :) . [/sblock]

"And yes, sir, we've come not just for the artifacts, but for you and the others taken from home. We've already recovered 3 others...come, let's get you back to safe haven where you can tell us what you know. Did you witness the thefts? Do you know what's gone missing? And have you seen any others?"

"And friends, I recommend we take time to fortify the position at the crypt and hunker down for a spell...Freggo's still not looking too well, and I'll admit I'm winded. We've been going non-stop for hours. It's time to rest, regroup, and fortify ourselves."
 
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Where there's a lock, there's a key, thinks Ah-shahran, taking a look around the area. Or a lever, perhaps? Bah, likely one of the hobgoblins has it, but you never know...

[sblock=Mechanics]Perception to look for a key, or anything else that might be of use getting the cell open.[/sblock]
 

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