Scales of War #1 Rescue at Rivenroar IC

Kyalia

“A smart decision,” Kyalia says to the two gnomes, when it is clear, that they will accompany them to Derek. Not that she thinks that Derek is a much better person than that Lord Frazzle, but at least for now, he is not quite their enemy.

“It is no good idea to deal with demons. Eventually Lord Frazzle might just decide that you make a proper gift for one of them. You never know with those types. And we will have to bring him down, anyways, as it seems, and standing in our way isn't much better for anyone's health either.”
 

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Winds suddenly seem to blow and beautiful vistas and forest can be seen shimmering all around as the doors vanish... and then the doors are back and the winds and vistas are gone. "Oh, right, that's... err... well I would have liked that to have been the freedom spell... "

Freggo mumbles to himself some more and tries to remember how the real freedom spell goes.

Viator looks concerned at he swordmage's sudden behaviour. Moving quietly over to him, he awkwardly reaches out and places a hand on his shoulder.

Freggo? I had recently been studying something along those lines. Maybe we should sit down a while and discuss it together? I could really use your input on it.

He looks over Freggo's shoulder at the cell, hoping that one of his other companions is more suited to springing locks. Head tilting to one side, he tries a different approach. He voice drops a little and becomes less clear.

Yo bros. Maybe you could earn some respect so we'll put in a good word with ol' Derek and spring the bloke out of his cell?

Then he turns back to Freggo and leads him away, sitting him down gently.
 

Viator looks concerned at he swordmage's sudden behaviour. Moving quietly over to him, he awkwardly reaches out and places a hand on his shoulder.

Freggo? I had recently been studying something along those lines. Maybe we should sit down a while and discuss it together? I could really use your input on it.

He looks over Freggo's shoulder at the cell, hoping that one of his other companions is more suited to springing locks. Head tilting to one side, he tries a different approach. He voice drops a little and becomes less clear.

Yo bros. Maybe you could earn some respect so we'll put in a good word with ol' Derek and spring the bloke out of his cell?

Then he turns back to Freggo and leads him away, sitting him down gently.

Freggo looks at Viator with wide eyes that slowly tear up. Then he throws himself at his comrade in an enthusiastic hug. He seems to nod off in mid-hug and proceeds to doze as Viator helps him to sit down, mumbling about making sure the maiden doesn't turn him into a frog.

OOC: Don't worry, Freggo's good to go. I'm just enjoying role playing him as completely exhausted and loopy. He can unleash his daily and whatnot but use total defense if he's in any danger.

By the way, shouldn't Freggo have 2 Action Points? He wanted to use one in that last battle, but didn't get around to it cause he got himself killed first.
 

Doofus and Stubby get to work, arguing a little over the lock- in a matter of moments the cell is open however, and Sertanian is free.

The old man shuffles forward, leaning on a staff-

"Well, what now? How many have you rescued so far? I can't be the first... Where are we going next? Kick some of those foul Hobgoblin's backsides- I tell you the only good Goblin is a dead Goblin, mark my words."

Sertanian lowers his voice, expecting answers, and yet continues to mutter to himself, and anyone that will listen- he's not happy.

"You seem sensible", Sertanian latches on to Ah-shahran, "what's the plan young deva? Should I tell you about the treasures- they need to be found, these bastards need to be reminded who's boss of the Vale."

GM: So what's to be done- Sertanian has a story to tell, and info about the lost treasures, do you want to do this now, or do you want to finish off this level of the dungeon.


[sblock=New HP & Surges- Level 2]
PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.
[/sblock]

New Map- the big picture.

155 The Big Picture- Refreshed

Over to you guys- all ready to go... decisions please.
 

Freggo mellows

Freggo starts as the door swings open, realizing that he had nodded off. He shakes his head a bit and gets up from the floor. He looks around, mumbling about how the fair maiden seems to have run off again.

At the old man's questions, the group has a brief discussion on how to proceed. It takes Freggo a moment to figure out that they're mostly concerned about him, and with visible effort he wakes himself up fully.

"No worries friends, I could go all day! Well, provided the day is almost over... he he he. But we certainly can try to secure this top floor before we tuck in, if as this fellow says there is perhaps only one threat left."

He addresses the old man, "Now sir, we'll just take you to sit tight with the other folks we've found safely. As we go, we'll explain what we've done and you can tell us what you know. In particular, what are these special treasures that are so important? Any... swords?"

OOC: I just moved our out-of-character discussion about what to do next into character here, to help move things along. If we need to change the plan, still time for that, but I'm guessing that this'll work.
 

Freggo starts as the door swings open, realizing that he had nodded off. He shakes his head a bit and gets up from the floor. He looks around, mumbling about how the fair maiden seems to have run off again.

At the old man's questions, the group has a brief discussion on how to proceed. It takes Freggo a moment to figure out that they're mostly concerned about him, and with visible effort he wakes himself up fully.

"No worries friends, I could go all day! Well, provided the day is almost over... he he he. But we certainly can try to secure this top floor before we tuck in, if as this fellow says there is perhaps only one threat left."

He addresses the old man, "Now sir, we'll just take you to sit tight with the other folks we've found safely. As we go, we'll explain what we've done and you can tell us what you know. In particular, what are these special treasures that are so important? Any... swords?"

OOC: I just moved our out-of-character discussion about what to do next into character here, to help move things along. If we need to change the plan, still time for that, but I'm guessing that this'll work.

"Swords!" Sertanian snorts, "well... yes, but- let me explain. When the rowdy buggers here wrecked the Hall of Great Valour they made off with five items-

an ornate Dragonhelm said to have been worn by Sir Moses during the battle for Fallcrest itself,

a set of three shields, each marked with the symbol of the red hand- said to have been used by three great Dragonborn Gladiators that fought for the enemy,

a set of iron gauntlets with beautiful filigree, these were worn by Lady Rodan, the Protector of Fallcrest,

a herladic battle standard, showing two bloody hands clasped, this belonged to The Rooters, a ferocious band of Goblins made up of two seperate tribes, and lastly..."

Sertanian snorts a little- stifling laughter...

"A great sword, well actually a Longsword crafted by the Dwarves of Hammerfast for the Elven Prince, Lemonar... actually the Longsword was ceremonial- it's edged in platinum, it weighs a ton and is so blunt you couldn't skewer candy floss... but forgive me. These items are not magical, and yet nor are they mundane- they represent our history sonny, they represent the fact that Fallcrest and the Vale endured... That is the reason why they must be returned safely to Fallcrest."

Sertanian looks resolute, determined...

"Have you found any of these items? What now?" Sertanian enquires.
 

Sensible? Ah-shahran strokes his (non-existent) beard. Perhaps, in one of my lifetimes.... He stares off into space for a moment, then refocuses on Sertanian. I don't recall seeing any of those items, but we will certainly be looking. Come, let us take you to where the others are waiting, where you can wait safely, while hobgoblins we're slaying. With a glance over to Viator, he quietly adds, *And a goblin we're avenging.*
 

Freggo looks at Viator with wide eyes that slowly tear up. Then he throws himself at his comrade in an enthusiastic hug. He seems to nod off in mid-hug and proceeds to doze as Viator helps him to sit down, mumbling about making sure the maiden doesn't turn him into a frog.

Caught unawares, Viator stands awkwardly, his arms pinned to his side. He tries to look supportive. He manages confused. As Freggo sits down he reaches out to pat him belatedly on the shoulder and misses. He looks down.

With a glance over to Viator, he quietly adds, *And a goblin we're avenging.*

His head snaps up and his ice blue eyes lock with Ah-shahran. He nods once.

Yes. Let us scourge the pathetic creatures from this level then refocus to bring down our wrath on those responsible. I, we, will not fail.

The air crackles around him and the distant rumble of thunder is heard...
 
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Sertanian has more information- he's seen Mirtala, he was held with her for a while... you interrupt the curator's speech, Mirtala has already been rescued you assure him, the old man is glad.

Sertanian has further information- he is worried, Kartenix- the Guard Captain, he spoke to him briefly yesterday after the arduous journey from Fallcrest. The Guard Captain was going to try and escape, Sertanian tried to persuade him to wait a while... but Kartenix was terrified for the safety of his son Thurann. Sertanian fears he may have done something rash...

With that the group lead the Gnomes and Sertanian back to the Von Jallach Crypt, and then return to the chamber in which they fought the fiery creatures, and then on- the eastern passage.

The passage quickly turns north, a set of stairs lead up in to a small chamber- thick with webs... and when I say thick, certainly something has been busy. On the far side of the chamber are another pair of the metallic doors- shut, to the west a passage- stairs down.

Within the thick webs are two large cacooned objects, you fear what may lie within... and a noise, every now and then a feint buzzing sound, alongside which a pin-prick of light glows, the noise and light comes from the north-west, near one of the cocoons.

You look hard before entering the chamber...

Kali, calls a halt, in the north-west corner again is a creature- high on the wall on the angle between the wall and the ceiling, a humanoid sized creature hidden in layers and layers of webs... the creature has a bulky body, with spindly thin limbs- and the face of a monstrosity, a mixture of spider and humanoid. Complete with mandibles, the creature looks to have seen the group... it has a large two-handed weapon in its hands, it looks to be readying an ambush attack, ready to leap down.

Nothing else moves, and note only Kali can see the creature... you would have to move around and swap places for other PCs to spot it.

New Map-

http://gallery.rptools.net/v/contri...ber-+Looking+in.jpg.html?g2_imageViewsIndex=1

Any further movement, by any PC, would require Stealth checks- note the amount of difficult terrain- triangle in the corner of the square, the chamber is thick with webs- as I said... Note this doen't mean that the chamber will catch fire- you certainly can burn your way through webbed squares but that would count as moving through difficult terrain to simulate the act of burning the webs away- however that would leave the squares clear.

Initiative attached- it may be needed- Kali has the feeling that the creature will not wait too long where it is...

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
20 Ah-shahran
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1-

Actions To Date

Turn #1

[/sblock]

Go now and you get the surprise round... move and you need Stealth checks, chat if you like but the creature is going to attack very soon.
 
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Freggo bravely stays behind his friends

OOC: So we can have an optional surprise round if we so choose? Seems prudent to just get closer so we can maneuver a bit, movement is going to be killer.


Freggo whispers to his friends, "Right, so... spider monsters... naturally. Be sure to only call them 'attercop' if you want to get them mad. Being on my last legs here, I'll let you fine folks lead the charge and I'll follow you in. I'll use some fire attacks on some webs if I get the chance to clear the air."

[sblock=Surprise Round Mechanics]
Standard: Delay and move forward into the room as soon as someone else does (probably Velani or Kali).
[/sblock]
 

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