Sertanian has more information- he's seen Mirtala, he was held with her for a while... you interrupt the curator's speech, Mirtala has already been rescued you assure him, the old man is glad.
Sertanian has further information- he is worried, Kartenix- the Guard Captain, he spoke to him briefly yesterday after the arduous journey from Fallcrest. The Guard Captain was going to try and escape, Sertanian tried to persuade him to wait a while... but Kartenix was terrified for the safety of his son Thurann. Sertanian fears he may have done something rash...
With that the group lead the Gnomes and Sertanian back to the Von Jallach Crypt, and then return to the chamber in which they fought the fiery creatures, and then on- the eastern passage.
The passage quickly turns north, a set of stairs lead up in to a small chamber- thick with webs... and when I say thick, certainly something has been busy. On the far side of the chamber are another pair of the metallic doors- shut, to the west a passage- stairs down.
Within the thick webs are two large cacooned objects, you fear what may lie within... and a noise, every now and then a feint buzzing sound, alongside which a pin-prick of light glows, the noise and light comes from the north-west, near one of the cocoons.
You look hard before entering the chamber...
Kali, calls a halt, in the north-west corner again is a creature- high on the wall on the angle between the wall and the ceiling, a humanoid sized creature hidden in layers and layers of webs... the creature has a bulky body, with spindly thin limbs- and the face of a monstrosity, a mixture of spider and humanoid. Complete with mandibles, the creature looks to have seen the group... it has a large two-handed weapon in its hands, it looks to be readying an ambush attack, ready to leap down.
Nothing else moves, and note only Kali can see the creature... you would have to move around and swap places for other PCs to spot it.
New Map-
http://gallery.rptools.net/v/contri...ber-+Looking+in.jpg.html?g2_imageViewsIndex=1
Any further movement, by any PC, would require Stealth checks- note the amount of difficult terrain- triangle in the corner of the square, the chamber is thick with webs- as I said... Note this doen't mean that the chamber will catch fire- you certainly can burn your way through webbed squares but that would count as moving through difficult terrain to simulate the act of burning the webs away- however that would leave the squares clear.
Initiative attached- it may be needed- Kali has the feeling that the creature will not wait too long where it is...
[sblock=Combat]
Encounter #13 Webbed Chamber
Turn: 1
Initiative (* = Next to play)
29 Velani
27 Kyalia
22 Kali
20 Ah-shahran
16 Freggo
6 Viator
HP & Conditions
PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.
Monsters
Spider Humanoid #1-
Actions To Date
Turn #1
[/sblock]
Go now and you get the surprise round... move and you need Stealth checks, chat if you like but the creature is going to attack very soon.