Scales of War #1 Rescue at Rivenroar IC

Kali slowly steps forward, axes held low to avoid reflecting the light.

OOC: Attempting to stealth one square forward (nearest position from which Kali can charge). If successful, I'll be launching the surprise round. Kali's the only one who will get to attack, but we can get our non-Freggo melee people nicely positioned. The only other one we could realistically get to an attack position is Kyalia (without Gorm backup), and that would take more coordination and time than Kali thinks is available.

edit: hmmm, 18 is smack in "no idea if that's good enough" range. Since I also can see more of the room at this point, I'll wait for Goonalan to say yes or no to Surprise round. Unless I see an obviously better target, Kali's default plan is to lay a shroud on SH#1, charge it with no extras aside from DWA, and possibly shift after the attack/s depending on room layout.


[sblock=mechanics][/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +9 vs. AC; 1d10+7
DWA (handaxe): +9 vs. AC; 1d6+7

Power Strike, Razorclaw Shifting, Invigorating Stride
Assassin's Shroud [][]
Action Points [][][]
[/sblock]
 
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Kyalia

When Kali moves forward in the cover of the wall, Kyalia sneaks into his vacant position to see what kind of threat lurks ahead.


[SBLOCK=OOC]Sneaking to the spot Kali left.

As for charging... as I understand, the spiderbeast is higher up on the wall or ceiling. Also, there is a lot of difficult terrain in the way. Might be a bit tricky to do.[/SBLOCK]
 

Kali slowly steps forward, axes held low to avoid reflecting the light.

OOC: Attempting to stealth one square forward (nearest position from which Kali can charge). If successful, I'll be launching the surprise round. Kali's the only one who will get to attack, but we can get our non-Freggo melee people nicely positioned. The only other one we could realistically get to an attack position is Kyalia (without Gorm backup), and that would take more coordination and time than Kali thinks is available.

edit: hmmm, 18 is smack in "no idea if that's good enough" range. Since I also can see more of the room at this point, I'll wait for Goonalan to say yes or no to Surprise round. Unless I see an obviously better target, Kali's default plan is to lay a shroud on SH#1, charge it with no extras aside from DWA, and possibly shift after the attack/s depending on room layout.


[sblock=mechanics][/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +9 vs. AC; 1d10+7
DWA (handaxe): +9 vs. AC; 1d6+7

Power Strike, Razorclaw Shifting, Invigorating Stride
Assassin's Shroud [][]
Action Points [][][]
[/sblock]

When Kali moves forward in the cover of the wall, Kyalia sneaks into his vacant position to see what kind of threat lurks ahead.


[SBLOCK=OOC]Sneaking to the spot Kali left.

As for charging... as I understand, the spiderbeast is higher up on the wall or ceiling. Also, there is a lot of difficult terrain in the way. Might be a bit tricky to do.[/SBLOCK]

Kali and then Kyalia creep a little forward- the spider-like creature remains attached to the wall in the thick of the webs, in the north-west corner, Kyalia notes its location.

There's a clicking noise within the chamber... then silence, eerie...

Then a buzzing sound, accompanied again with a dull yellow glow, a creature- perhaps an insect caught in the webs to the north-west also.

There's nothing else to be seen, or heard.

Although every now and then, the scent of rotten flesh...

New Map-

157 The Webbed Chamber- Into position

The encounter has obviously not started yet, so no initiative as of yet- still a a surprise action is available (in Init order- remember one action only). Larry said he would be able to post in the evening- if he's not back by this evening then can someone bot Velani?

GM: The Wiki is moving along, feel free to have a look and C&P details of PCs- no pressure, only if you get a chance. If you have ideas for what you'd like to see there then message me or Raven, who is a genius at these things.
 

Kayalia

When Kali looks back, Kyalia points to his bow, seeing that the chamber might be a bit difficult to traverse with all the webs. Since the spider creature is wielding a melee weapon, they will probably get into close combat soon enough. Right now, arrows were called for.

The elf also signals back to Ah-shahran and Viator, that Viator and Gorm should swap positions before they begin their surprise attack.
 

Velani counts and pounces

In the moments leading up to the attack, Velani prepares her mind to protect her allies. Then she holds up her sword and whispers, "On five we charge. One... two..." And then she charges into the webs toward the known foe.

[sblock=Mechanics]
Prior to surprise round = Defender Aura activated
Standard: Move to G:10 - This assumes the square that Kali is on IS difficult terrain. If it is not, she'll go through that square and make it to F:9.
Contingent Interrupts: Guardian's counter if anyone is hit within 2 squares. THEN Righteous Shield if anyone is hit within 3 squares.
[/sblock]
 
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In the moments leading up to the attack, Velani prepares her mind to protect her allies. Then she holds up her sword and whispers, "On five we charge. One... two..." And then she charges into the webs toward the known foe.

[sblock=Mechanics]
Prior to surprise round = Defender Aura activated
Standard: Move to G:10 - This assumes the square that Kali is on IS difficult terrain. If it is not, she'll go through that square and make it to F:9.
Contingent Interrupts: Guardian's counter if anyone is hit within 2 squares. THEN Righteous Shield if anyone is hit within 3 squares.
[/sblock]

Velani hacks her way in to the chamber... the creature in the corner, she can just see it, doesn't stir- yet...

GM: It's a hard corner, and so G10 is as far as Velani can go regardless- unless she's running.


[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
20 Ah-shahran
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia-

Kali-

[/sblock]

New Map-

158 The Webbed Chamber- Velani moves in

Next up Kyalia and then Kali.
 

Velani hacks her way in to the chamber... the creature in the corner, she can just see it, doesn't stir- yet...

GM: It's a hard corner, and so G10 is as far as Velani can go regardless- unless she's running.

OOC: Unless I'm misreading the map, it's quite possible.
1 step (if not difficult terrain) - I:11-H:12
2 steps - H12-G:11
1 step - G:11-G:10
1 step - G:10-F:9
 



As arrows fly, Kali charges in, swinging his axe in an overhead cut while calling on his darker training to enhance the blow. As the strike connects, his other axe follows the first one in, cutting into the creature's bloated belly.

[sblock=mechanics]Free: lay a shroud on SH#1
Standard: Charge to F8, activating shroud
Free: shift to E8
Free: DWA

End result: Kali to E8, SC#1 takes 29 damage unless its AC is very high.[/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +9 vs. AC; 1d10+7
DWA (handaxe): +9 vs. AC; 1d6+7

Power Strike, Razorclaw Shifting, Invigorating Stride
Assassin's Shroud [x][]
Action Points [][][]
[/sblock]
 
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