Scales of War #1 Rescue at Rivenroar IC

Ah-shahran steps into the chamber beside Velani, Gorm guarding his flank. As he looks at the creature hanging from the wall, his eyes widen. An ettercap! These are the things that took Kartenix!

[sblock=Mechanics]Move: to G11, Gorm to G12.

I'm using my earlier knowledge roll here, since I'm pretty sure these are the things it applied to.
That said, I'll roll a new knowledge check for other, combat-related info.[/sblock]

[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Readied action

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 
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Freggo follows... still a bit loopy

Freggo is ready for the charge and troops in after his friends. Hearing Ah-shahran's comment about Ettercaps, he glances around, looking to see if there are any captives still alive... particularly if the captives happen to be princesses...

[sblock=Mechanics]
Standard: Move to H:12 if Ah-shahran is in G:11; if not, move to G:11.
Free: Heal check on any captives for signs of life
[/sblock]
 
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As his companions charge in, Viator steps up to get a better view of the room. He postions himself behind the slightly unsteady Freggo, a hand gently on his shoulder.

[sblock=Actions]Move = Move to H11[/sblock]
 

Once they spring the attack, Kyalia lets her arrows fly.


[SBLOCK=OOC]Twin Strike (with CA)[/SBLOCK]

Kyalia unleashes two arrows into the mass of webs high in the corner... alas only one strikes its target, scoring no more than a glancing blow, the bulbous spider-thing stirs- but only for a second, and then resumes its lurking squat.


[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali*
20 Ah-shahran
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1- 3 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali-

[/sblock]

New Map to follow.

Next up Kali.
 

As arrows fly, Kali charges in, swinging his axe in an overhead cut while calling on his darker training to enhance the blow. As the strike connects, his other axe follows the first one in, cutting into the creature's bloated belly.

[sblock=mechanics]Free: lay a shroud on SH#1
Standard: Charge to F8, activating shroud
Free: shift to E8
Free: DWA

End result: Kali to E8, SC#1 takes 29 damage unless its AC is very high.[/sblock]

[sblock=Kali quick reference]For my convenience:
MBA (battleaxe): +9 vs. AC; 1d10+7
DWA (handaxe): +9 vs. AC; 1d6+7

Power Strike, Razorclaw Shifting, Invigorating Stride
Assassin's Shroud [x][]
Action Points [][][]
[/sblock]

GM: I take it the Shift to E8 was using Aspect of the Cunning Fox activated earlier, not a problem- E8 is difficult terrain that's all.


Kali is all action, he squints hard the horrible insect man, marking the creature for death, and then sets off at pace- his battleaxe digs deep, Kali spins and then delivers a hand axe blow to the creatures leg. The creature squeal and chitters furiously... the chittering noise echoes, or else.

Kali can't afford to look round, but he's certain that the creature is not alone- the chittering comes from behind him, there are at least another two of the creatures chittering their replies.

The bulbous beast hisses and bleeds, a slick of black blood which creeps down the wall on which it perches, it unfolds- and swings with the greataxe it holds in its spindly arms. All the time perched, spider-like, standing on the vertical surface of the wall...

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Spider Humanoid #1*
22 Spider Humanoid #2
20 Ah-shahran
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1- 32 HP damage taken- Bloodied.
Spider Humanoid #2-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1-

Spider Humanoid #2-

[/sblock]

New Map to follow.

Next up Spiderman, I mean... men.
 

Spider Humanoid #1

The creature unfurls, grasps its greataxe and swings down hard at Kali, all the time- like a spider, attached to the vertical surface of the wall...

Alas the bloodied beast misses it's target, it chitters and sulks... plots its next attack.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Spider Humanoid #1
22 Spider Humanoid #2*
20 Ah-shahran
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1- 32 HP damage taken- Bloodied.
Spider Humanoid #2-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2-

[/sblock]

New Map to follow.

Next up... #2.
 

Spider Humanoid #2

Kyali screams and points upwards- to the ceiling... scurrying across the entrance way in which the majority of the adventurers stand is a second of the bulbous spidery humanoids- greataxe before it, it charges and swings hard at Kali's back.

At the last moment the Razorclaw Shifter twists his body- the creature's greataxe sails wide...

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Spider Humanoid #1
22 Spider Humanoid #2
20 Ah-shahran*
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1- 32 HP damage taken- Bloodied.
Spider Humanoid #2-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran-

Freggo-

Viator-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...li+gets+flanked.jpg.html?g2_imageViewsIndex=1

Next up- Ah-shahran, Freggo and then Viator; if you want to go with your posted actions then just message me to say so.
 
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Ah-shahran steps into the chamber beside Velani, Gorm guarding his flank. As he looks at the creature hanging from the wall, his eyes widen. An ettercap! These are the things that took Kartenix!

[sblock=Mechanics]Move: to G11, Gorm to G12.

I'm using my earlier knowledge roll here, since I'm pretty sure these are the things it applied to.
That said, I'll roll a new knowledge check for other, combat-related info.[/sblock]

[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Readied action

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Ah-shahran and Gorm hack their way forward through the fibrous webs and in to the chamber proper. There Ah-shahran ponders the creatures the adventurers face...

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Spider Humanoid #1
22 Spider Humanoid #2
20 Ah-shahran*
16 Freggo
6 Viator

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1- 32 HP damage taken- Bloodied.
Spider Humanoid #2-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator-

[/sblock]

[sblock=Ah-shahran's thoughts]
The two creatures are Ettercap Fang Guards- humanoids with a good mix of arachnid traits, the beasts are capable of doing great harm with their greataxes, don't let their spindly arms fool you in to thinking otherwise. The creatures are stealthy and adept at traversing webbed arenas without delay, likewise (and as demonstrated) they are equally at home on any surface.

Their nastiest trick however is their bite, only usable when flanking a target- the bite of the Ettercap Fang Guard can leave a creature Stunned, as well as taking Poison damage. They particularly prey upon creatures that are impeded- that is immobilised, restrained or otherwise prevented from acting.
[/sblock]

New Map to follow.

Next up Freggo.
 

Freggo is ready for the charge and troops in after his friends. Hearing Ah-shahran's comment about Ettercaps, he glances around, looking to see if there are any captives still alive... particularly if the captives happen to be princesses...

[sblock=Mechanics]
Standard: Move to H:12 if Ah-shahran is in G:11; if not, move to G:11.
Free: Heal check on any captives for signs of life
[/sblock]

Alas Freggo finds no captives he can practice his healing arts upon...

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Spider Humanoid #1
22 Spider Humanoid #2
20 Ah-shahran
16 Freggo
6 Viator*

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Spider Humanoid #1- 32 HP damage taken- Bloodied.
Spider Humanoid #2-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator-

Turn #2

Velani-

Kyalia-

[/sblock]

New Map-

160 The Webbed Chamber- PCs move up

Next up Viator- still want to stick with your action? Message me to confirm or deny.
 

[sblock=Velani's plan for her turn] Raven, so you can plan Viator's turn, Velani's going to move to F8 and target the bloody ettercap in E7. [/sblock]
 

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