Scales of War #1 Rescue at Rivenroar IC

[sblock=Velani's plan for her turn] Raven, so you can plan Viator's turn, Velani's going to move to F8 and target the bloody ettercap in E7. [/sblock]

Viator begins to step up to gain better perspective on the suddenly more dangerous situation. However, out of the corner of his eye, he glimpes movement and Ah-shahran barks out an order...


...the flying creatures whirled around him, insubstantial but distracting. Confusion, panic, shot through him, his arms raised to fight them off.

Listen to your orders! Maintain calm and listen to your orders!

He carefully lowered his arms as he breathed calmly.

A flying creature swooped low towards him, talons ready to shred him.

The mind is the sole self.

From the corner of his eye, he glimpsed movement, a something crouching low to the floor.

Now! At your 3 o'clock! Unleash!

Without taking his eyes from the talons he reached out with his right hand, his fingers twitching. The world erupted around the shadowed movement. The flying creature dissipated and all was still.

He was turned away from the broken body before he could get a better look at its tiny, broken frame.

Good, son. Very good...


Without thinking, Viator reaches out with his right hand, his fingers twitching, his power unleashed in an attempt to catch the threat. His memories flooding back to him, his power suddenly surges and flows through him.

[sblock=Actions] Standard Action = DS at E10: Spider Creature #2 - Unsure of hit - if HIT 10 dmg and teleport to D8, if MISS see Free Action
Free Action if needed = Adept's Insight to aid attack (Augmented) - +4 to attack roll[/sblock]

[sblock=Viator Combat Stats]
AC: 15 Fort: 13 Ref: 15 Will: 16
Init: +1 PI: 18 PP:18
HP: 30/30
Surges: 5/8
Power Points: 2/3
[sblock=Powers]
Dimensional Scramble (+7 vs Fort, 1d6+5 dmg and teleport)
Dishearten (+7 vs Will, 1d6+5 psychic dmg and -2 to attack)
Fey Step
Far Hand
Forceful Push
Transport Self
Adept’s Insight
Living Missile (+7 vs Fort, immobilized/slowed (save ends); +7 vs Ref, 2d6+5 dmg and prone - half for primary target and prone)[/sblock]
[sblock=[B]Rituals][/B]
Sending
Tenser’s Floating Disk
Unseen Servant[/sblock]
[sblock=Skills]
Acrobatics +1
Arcana +14
Athletics +0
Bluff +2
Diplomacy +2
Dungeoneering +3
Endurance +3
Heal +3
History +12
Insight +8
Intimidate +2
Nature +3
Perception +8
Religion +5
Stealth +1
Streetwise +7
Thievery +1[/sblock]
[sblock=Interactive Char Sheet]
Viator at iplay4e[/sblock][/sblock]
 
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As his companions charge in, Viator steps up to get a better view of the room. He postions himself behind the slightly unsteady Freggo, a hand gently on his shoulder.

[sblock=Actions]Move = Move to H11[/sblock]

Viator shuffles forward to get closer to the action... Kali is in the thick of it.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Ettercap Fang Guard #1
22 Ettercap Fang Guard #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3*

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6.
Freggo 33/26 (4 Temp HP) Surges 9/0.
Kalimaru 30/30 Surges 8/6
Kyalia 31/31 Surges 8/8
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Ettercap Fang Guard #1- 32 HP damage taken- Bloodied.
Ettercap Fang Guard #2-
Ettercap #3-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Move H11.

Ettercap #3-

Turn #2

Velani-

Kyalia-

[/sblock]

New Map to follow.

Next up, the third Ettercap.
 

Ettercap #3

Suddenly the entire group of adventurers, and much of the chamber, is covered in blankets of thick tangling spiders webs- the source of this horrible cobwebby burst is yet another Ettercap situated on the ceiling in the north-east corner. The third Ettercap is smaller than the other two facing off against Kali.

The webs are... you're trapped!

All of you... Immobilised, unable to move...

In the corner, on the ceiling, the newly revealed Ettercaps clicks furiously- calling the faithful to dine!

GM: Note Ettercaps are not affected by the webs, or any webs for that matter.


[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 1

Initiative (* = Next to play)

29 Velani*
27 Kyalia
22 Kali
22 Ettercap Fang Guard #1
22 Ettercap Fang Guard #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (save ends).
Freggo 33/26 (4 Temp HP) Surges 9/0. Immobilised (save ends).
Kalimaru 30/30 Surges 8/6. Immobilised (save ends).
Kyalia 31/31 Surges 8/8. Immobilised (save ends).
Velani 39/39 Surges 10/3. Immobilised (save ends).
Viator 30/30 Surges 8/5. Immobilised (save ends).

Monsters
Ettercap Fang Guard #1- 32 HP damage taken- Bloodied.
Ettercap Fang Guard #2-
Ettercap #3-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Move H11.

Ettercap #3- Webbed Terrain CA vs All PCs- Hit all- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani-

Kyalia-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...r-+Immobilised_.jpg.html?g2_imageViewsIndex=1

Next up Velani then Kyalia, then Kali.
 
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Viator begins to step up to gain better perspective on the suddenly more dangerous situation. However, out of the corner of his eye, he glimpes movement and Ah-shahran barks out an order...


...the flying creatures whirled around him, insubstantial but distracting. Confusion, panic, shot through him, his arms raised to fight them off.

Listen to your orders! Maintain calm and listen to your orders!

He carefully lowered his arms as he breathed calmly.

A flying creature swooped low towards him, talons ready to shred him.

The mind is the sole self.

From the corner of his eye, he glimpsed movement, a something crouching low to the floor.

Now! At your 3 o'clock! Unleash!

Without taking his eyes from the talons he reached out with his right hand, his fingers twitching. The world erupted around the shadowed movement. The flying creature dissipated and all was still.

He was turned away from the broken body before he could get a better look at its tiny, broken frame.

Good, son. Very good...


Without thinking, Viator reaches out with his right hand, his fingers twitching, his power unleashed in an attempt to catch the threat. His memories flooding back to him, his power suddenly surges and flows through him.

[sblock=Actions] Standard Action = DS at E10: Spider Creature #2 - Unsure of hit - if HIT 10 dmg and teleport to D8, if MISS see Free Action
Free Action if needed = Adept's Insight to aid attack (Augmented) - +4 to attack roll[/sblock]

[sblock=Viator Combat Stats]
AC: 15 Fort: 13 Ref: 15 Will: 16
Init: +1 PI: 18 PP:18
HP: 30/30
Surges: 5/8
Power Points: 2/3
[sblock=Powers]
Dimensional Scramble (+7 vs Fort, 1d6+5 dmg and teleport)
Dishearten (+7 vs Will, 1d6+5 psychic dmg and -2 to attack)
Fey Step
Far Hand
Forceful Push
Transport Self
Adept’s Insight
Living Missile (+7 vs Fort, immobilized/slowed (save ends); +7 vs Ref, 2d6+5 dmg and prone - half for primary target and prone)[/sblock]
[sblock=[B]Rituals][/B]
Sending
Tenser’s Floating Disk
Unseen Servant[/sblock]
[sblock=Skills]
Acrobatics +1
Arcana +14
Athletics +0
Bluff +2
Diplomacy +2
Dungeoneering +3
Endurance +3
Heal +3
History +12
Insight +8
Intimidate +2
Nature +3
Perception +8
Religion +5
Stealth +1
Streetwise +7
Thievery +1[/sblock]
[sblock=Interactive Char Sheet]
Viator at iplay4e[/sblock][/sblock]

GM: You're not Immobilised- you are now not in the attack area.


Viator spies, just, one of the Ettercaps in the chamber ahead- he concentrates, and then unleashes his Dimensional Scramble- with an extra effort the spell shapes and takes effect. The Ettercap is bruised and suddenly blinks out- only to appear in a less advantageous position.

Viator grins.

New Stats-

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 2

Initiative (* = Next to play)

29 Velani*
27 Kyalia
22 Kali
22 Ettercap Fang Guard #1
22 Ettercap Fang Guard #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (save ends).
Freggo 33/26 (4 Temp HP) Surges 9/0. Immobilised (save ends).
Kalimaru 30/30 Surges 8/6. Immobilised (save ends).
Kyalia 31/31 Surges 8/8. Immobilised (save ends).
Velani 39/39 Surges 10/3. Immobilised (save ends).
Viator 30/30 Surges 8/5.

Monsters
Ettercap Fang Guard #1- 32 HP damage taken- Bloodied.
Ettercap Fang Guard #2- 10 HP.
Ettercap #3-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani-

Kyalia-

[/sblock]

New New Map-

161 The Webbed Chamber- Immobilised!

Next up Velani, Kyalia and then Kali...
 

Velani

Determined not to leave Kali to the ettercaps' whims, Velani tugs, cuts, pulls, and forces her way free from the webbing. With a battle cry, she throws herself at the bloody one already gnawing on her shifter friend.

OOC: Minor: Grit and Spittle, spend surge, make save vs anything save can end
Free: Heroic Effort, +4 to save
Move: to F8
Standard: Valiant Strike (which I've not been using correctly until now - even the 1st adjacent enemy provides a +1 to hit)


OOC: Prepared Interrupt: If Kali is hit by an attack and Velani is not included, pop Guardian's Counter
Prepared Interrupt: If anyone else is damaged by an attack w/in 3 squares of Velani, pop Righteous Shield
 
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Velani

Determined not to leave Kali to the ettercaps' whims, Velani tugs, cuts, pulls, and forces her way free from the webbing. With a battle cry, she throws herself at the bloody one already gnawing on her shifter friend.

OOC: Minor: Grit and Spittle, spend surge, make save vs anything save can end
Free: Heroic Effort, +4 to save
Move: to F8
Standard: Valiant Strike (which I've not been using correctly until now - even the 1st adjacent enemy provides a +1 to hit)


OOC: Prepared Interrupt: If Kali is hit by an attack and Velani is not included, pop Guardian's Counter
Prepared Interrupt: If anyone else is damaged by an attack w/in 3 squares of Velani, pop Righteous Shield

Velani tears herself free of the webs- eventually and the staggers forward to slice at the nearest Ettercap menacing Kali... her longsword leaves a slick of blood in its wake.


[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 2

Initiative (* = Next to play)

29 Velani
27 Kyalia*
22 Kali
22 Ettercap Fang Guard #1
22 Ettercap Fang Guard #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (save ends).
Freggo 33/26 (4 Temp HP) Surges 9/0. Immobilised (save ends).
Kalimaru 30/30 Surges 8/6. Immobilised (save ends).
Kyalia 31/31 Surges 8/8. Immobilised (save ends).
Velani 39/39 Surges 10/3.
Viator 30/30 Surges 8/5.

Monsters
Ettercap Fang Guard #1- 40 HP damage taken- Bloodied.
Ettercap Fang Guard #2- 10 HP.
Ettercap #3-

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani- Grit & Spittle- Save vs Immobilised- Fail (with Heroic Effort)- Success. Move F8. Valiant Strike Ettercap #1- Hit 8 damage.

Kyalia-

Kali-

Ettercap Fang Guard #1-

Ettercap Fang Guard #2-

[/sblock]

New Map-

162 The Webbed Chamber- Velani tears free

Excellent play.

Next up: Kyalia and then Kali- followed by the Ettercap Fange Guards.
 

OOC: cost Velani a healing surge to use Grit and Spittle...not a huge deal, and I'd sure love to keep the surge.... just trying to keep honest...... :)
 


Kyalia

Stuck in place, thanks to the entangling spiderwebs, Kyalia does her best to fight the beasts. Thankfully, her bow allows her to continue her attacks, even though, she cannot move from her spot. Two more arrows whiz towards the first ettercap.


[SBLOCK=OOC]Minor: Hunter's Quarry on E#1
Standard: Twin Strike on E#1[/SBLOCK]
 

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