tiornys
Explorer
Ah-shahran gets busy
Gorm pants happily at Freggo, then snaps at some key joins in the webs binding Freggo's feet before fading away, energizing Freggo to swing at the nearby spider. Meanwhile, Ah-shahran looks at the ceiling and mutters, How many spider-oids are infesting this place, anyway?! Raising his hands, he calls forth a swirling mass of spirits that burst outward, damaging the spiders and invigorating the party. As Gorm reappears next to Velani, a spark of energy flies from Ah-shahran's hand and envelops Kyalia's bow in a soft nimbus.
[sblock=Mechanics]Standard: Spirit Infusion on Freggo, with a Nature stunt to try to grant him a saving throw.
Action Point: Spirit of the Healing Flood, attacking all enemies in a burst 5 from Ah-shahran. That covers the entire chamber, so if anything is still hidden, please roll attacks for me--and note half damage on a miss.
Minor: Call Spirit Companion at F9, temp HP to Velani
Move-->Minor: Adaptive Stratagem on Kyalia, she gets a +4 power bonus to damage rolls until the end of my next turn.[/sblock]
[sblock=All Party Members]Until the end of the encounter, you have Regenerate 2 while bloodied. As a minor action, you can end the regeneration to regain 10 HP.[/sblock]
[sblock=Kyalia]You have a +4 power bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock]
[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [x][] Usage this encounter
[] Second Wind
[][][] Failed Death Saves
Current Status: Regenerate 2 while bloodied/end for 10 HP
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance,Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing
[/sblock]
Gorm pants happily at Freggo, then snaps at some key joins in the webs binding Freggo's feet before fading away, energizing Freggo to swing at the nearby spider. Meanwhile, Ah-shahran looks at the ceiling and mutters, How many spider-oids are infesting this place, anyway?! Raising his hands, he calls forth a swirling mass of spirits that burst outward, damaging the spiders and invigorating the party. As Gorm reappears next to Velani, a spark of energy flies from Ah-shahran's hand and envelops Kyalia's bow in a soft nimbus.
[sblock=Mechanics]Standard: Spirit Infusion on Freggo, with a Nature stunt to try to grant him a saving throw.
Action Point: Spirit of the Healing Flood, attacking all enemies in a burst 5 from Ah-shahran. That covers the entire chamber, so if anything is still hidden, please roll attacks for me--and note half damage on a miss.
Minor: Call Spirit Companion at F9, temp HP to Velani
Move-->Minor: Adaptive Stratagem on Kyalia, she gets a +4 power bonus to damage rolls until the end of my next turn.[/sblock]
[sblock=All Party Members]Until the end of the encounter, you have Regenerate 2 while bloodied. As a minor action, you can end the regeneration to regain 10 HP.[/sblock]
[sblock=Kyalia]You have a +4 power bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock]
[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [x][] Usage this encounter
[] Second Wind
[][][] Failed Death Saves
Current Status: Regenerate 2 while bloodied/end for 10 HP
Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate
Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance,
[/sblock]
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