Scales of War #1 Rescue at Rivenroar IC

Ah-shahran gets busy

Gorm pants happily at Freggo, then snaps at some key joins in the webs binding Freggo's feet before fading away, energizing Freggo to swing at the nearby spider. Meanwhile, Ah-shahran looks at the ceiling and mutters, How many spider-oids are infesting this place, anyway?! Raising his hands, he calls forth a swirling mass of spirits that burst outward, damaging the spiders and invigorating the party. As Gorm reappears next to Velani, a spark of energy flies from Ah-shahran's hand and envelops Kyalia's bow in a soft nimbus.

[sblock=Mechanics]Standard: Spirit Infusion on Freggo, with a Nature stunt to try to grant him a saving throw.
Action Point: Spirit of the Healing Flood, attacking all enemies in a burst 5 from Ah-shahran. That covers the entire chamber, so if anything is still hidden, please roll attacks for me--and note half damage on a miss.
Minor: Call Spirit Companion at F9, temp HP to Velani
Move-->Minor: Adaptive Stratagem on Kyalia, she gets a +4 power bonus to damage rolls until the end of my next turn.[/sblock]

[sblock=All Party Members]Until the end of the encounter, you have Regenerate 2 while bloodied. As a minor action, you can end the regeneration to regain 10 HP.[/sblock]

[sblock=Kyalia]You have a +4 power bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock]

[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [x][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Regenerate 2 while bloodied/end for 10 HP

Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]
 
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Gorm pants happily at Freggo, then snaps at some key joins in the webs binding Freggo's feet before fading away, energizing Freggo to swing at the nearby spider. Meanwhile, Ah-shahran looks at the ceiling and mutters, How many spider-oids are infesting this place, anyway?! Raising his hands, he calls forth a swirling mass of spirits that burst outward, damaging the spiders and invigorating the party. As Gorm reappears next to Velani, a spark of energy flies from Ah-shahran's hand and envelops Kyalia's bow in a soft nimbus.

[sblock=Mechanics]Standard: Spirit Infusion on Freggo, with a Nature stunt to try to grant him a saving throw.
Action Point: Spirit of the Healing Flood, attacking all enemies in a burst 5 from Ah-shahran. That covers the entire chamber, so if anything is still hidden, please roll attacks for me--and note half damage on a miss.
Minor: Call Spirit Companion at F9, temp HP to Velani
Move-->Minor: Adaptive Stratagem on Kyalia, she gets a +4 power bonus to damage rolls until the end of my next turn.[/sblock]

[sblock=All Party Members]Until the end of the encounter, you have Regenerate 2 while bloodied. As a minor action, you can end the regeneration to regain 10 HP.[/sblock]

[sblock=Kyalia]You have a +4 power bonus to damage rolls until the end of Ah-shahran's next turn.[/sblock]

[sblock=Combat Status]HP: 33/35 Surges: 6/8 Surge Value: 8
AC: 17 Fortitude: 12 Reflex: 15 Will: 17
Resist: 6 necrotic, 6 radiant Saving Throw mods: none
Speed: 6 Initiative: (+3) 20
Passive Insight: 20 Passive Perception: 20
Action Points: 2 [x][] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Regenerate 2 while bloodied/end for 10 HP

Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Spirit Infusion, Direct the Strike, Call Spirit Companion Twin Panthers, Hand of Radiance, Adaptive Stratagem, Memory of a Thousand Lifetimes, Healing Spirit, Inspiring Word, Speak with Spirits, Spirit of the Healing Flood, Potion of Healing

[/sblock]

Gorm infusues Freggo who swings hard around the corner at the spider there- alas to no effect, furthermore the spirit hound and Ah-shahran attempt to allow Freggo the opportunity to escape his bounds, calling on the nature spirits- alas, again, it is all for nought.

Ah-shahran thinks quickly- suddenly a burst of rainbow energies burst from the Deva doing harm to his enemies and rapidly improving the healing potential of his comrades. And yet again his concentration is askew, only one of the spiders suffers the full impact of his powers.

Still the Deva is not done, Gorm reappears bolstery Sgt. Velani, and Kyalia suddenly feels a strengthening of her arm... all the while Ah-shahran struggles, and fails, to escape the webs.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 2

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Ettercap Fang Guard #2
21 Spider #1
21 Spider #2
20 Ah-shahran
16 Freggo*
6 Viator
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (save ends). Regen 2 HP while Bloodied.
Freggo 33/26 (4 Temp HP) Surges 9/0. Immobilised (save ends). Regen 2 HP while Bloodied.
Kalimaru 30/30 Surges 8/6. Regen 2 HP while Bloodied.
Kyalia 31/31 Surges 8/8. Immobilised (save ends). Regen 2 HP while Bloodied. +4 Damage (Ah-shahran)
Velani 39/39 (4 Temp HP) Surges 10/2. Regen 2 HP while Bloodied.
Viator 30/30 Surges 8/5. Regen 2 HP while Bloodied.

Monsters
Ettercap Fang Guard #1- 63 HP damage taken- DEAD.
Ettercap Fang Guard #2- 24 HP damage taken.
Ettercap #3- 5 HP damage taken.
Spider #1- 5 HP damage taken.
Spider #2- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani- Grit & Spittle- Save vs Immobilised- Fail (with Heroic Effort)- Success. Move F8. Valiant Strike Ettercap #1- Hit 8 damage.

Kyalia- Hunter's Quarry Ettercap #1. Twin Strike Ettercap #1- Miss & Miss. Save vs Immobilised- Fail.

Kali- Battleaxe Ettercap #1- Miss. Assassin's Shroud Ettercap #1. Action Point. Battleaxe Ettercap #1- Crit 23 damage- Dead & Dual Weapon Attack Ettercap #2- Hit 9 damage. Save vs Immobilised- Success.

Ettercap Fang Guard #2- Shift D9.

Spider #1- Charge CA Venomous Bite Gorm- Miss.

Spider #2- Charge CA Venomous Bite Ah-shahran- Miss.

Ah-shahran- Spirit Infusion Freggo Longsword Spider #1- Miss & with Nature check to grant a free saving throw- Fail. Action Point. Spirit of the Healing Flood Ettercap #2- Miss 5 damage & Spider #1- Miss 5 damage & Spider #2- Hit 10 damage & Ettercap #3- Miss 5 damage & all PCs regen 2 while Bloodied. Call Spirit Companion- Velani (4 Temp HP). Adaptive Stratagem Kyalia +4 damage. Save vs Immobilised (with 1,000 Lives)- Fail.

Freggo-

Viator-

Ettercap #3-

[/sblock]

New Map-

164 The Webbed Chamber- Ah-shahran in action

Next up Freggo then Viator.
 

Freggo's magic time

Well magic, I'm stuck in a web and I just want to find my bed. I'm going to try something new here, and I expect you to cooperate. It's that old blocking spell I learned about... now how does it go...

Freggo begins muttering quietly with his eyes closed, but each word is spoken louder, "Shara sineverel morlin sudai..."
His head snaps up and as voice rises to a creshendo and his left hand reaches out and seems to grasp hold of something, "Suni numira eddi SUBAI!"

A blinding flash of blue and Freggo is holding a large translucent blue shield, with a mildly surprised look on his face. Well, that was a bit tiring... I don't think I can do that spell very often...

Freggo quickly turns his attention to the webs in front of him and he waves his sword a few times as green flames begin to lick about it. As he gestures his left hand seems to leave the shield from time to time, but the shield does not seem to be affected.

"Magic... flamey... sword!" Freggo puts all his effort in to channeling his magic into a burning attack against the webs in the area, trying to singe the nearby spider a bit too.

Not daring to look to see if it works, Freggo sets about pulling himself free, but his exhausted body can't quite make it. Screaming in frustration, Freggo, bites down on the webs, finally tearing himself loose and discovering that Ettercap webs do not taste very nice.

[sblock=Mechanics]
Minor: Host of Shields - Stance granting +2 to AC and Reflex
Move: Spend time concentrating on attacking webs instead of things
Standard: Green Flame Blade on G:12 - if the attack seems close, use Brawling Warrior to gain +1 to the attack (making it 15). If it hits, burn webs in H:11, F:11, G:12, F:12, and F:13 and do 3 fire damage to spider in G:13.
End of Turn: Saving throw to escape webs - Heroic Effort to gain +4 and escape
[/sblock]
 
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Viator spots the new enemies and springs to action. In a blur he streaks into the centre of the room. Without a moment's hesitation, he reaches out with both of his hands at the ettercap on it's own in the corner. His blood burns as his power sears through him and the air around the creature thickens, slowing and resisting his movements but not binding him totally.

Suddenly, Viator spins on the spot, arms still out, turning towards the spider creature on the other side of the room. The bound ettercap follows his gesture, is lifted and goes flying across the room! It collides heavily with its companion and they both fall sprawled to the ground, infront of Kali and Velani.

Viator breathes hard and lifts a twitching hand to his head before his eyes flick open and his left hand flies out again. A low hum is heard near the newly fallen enemies and a build of static seems to crawl across their bodies, causing their bodies to spasm unpredictably.

[sblock=Actions]Move = Fey Step to E12
Standard = Living Missile: Ettercap #3 - MISS slowed (save ends)
Minor = Living Missile attack: slide Ettercap #3 to E9 - 6 dmg and prone; Ettercap Fang Guard #2 - HIT for 13 dmg and prone
Action Point = Dishearten at D10: Ettercap Fang Guard #2 - HIT 6 dmg and -2 to attack; Ettercap #3 - HIT 6 dmg and -2 to attack[/sblock]

[sblock=Viator Combat Stats]AC: 15 Fort: 13 Ref: 15 Will: 16
Init: +1 PI: 18 PP:18
HP: 30/30
Surges: 5/8
Power Points: 2/3
[sblock=Powers]Dimensional Scramble (+7 vs Fort, 1d6+5 dmg and teleport)
Dishearten (+7 vs Will, 1d6+5 psychic dmg and -2 to attack)
Fey Step
Far Hand
Forceful Push
Transport Self
Adept’s Insight
Living Missile (+7 vs Fort, immobilized/slowed (save ends); +7 vs Ref, 2d6+5 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
Unseen Servant
[/sblock][sblock= Skills]Acrobatics +1
Arcana +14
Athletics +0
Bluff +2
Diplomacy +2
Dungeoneering +3
Endurance +3
Heal +3
History +12
Insight +8
Intimidate +2
Nature +3
Perception +8
Religion +5
Stealth +1
Streetwise +7
Thievery +1
[/sblock]
[sblock=Interactive Char Sheet]Viator at iplay4e[/sblock][/sblock]
 
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Well magic, I'm stuck in a web and I just want to find my bed. I'm going to try something new here, and I expect you to cooperate. It's that old blocking spell I learned about... now how does it go...

Freggo begins muttering quietly with his eyes closed, but each word is spoken louder, "Shara sineverel morlin sudai..."
His head snaps up and as voice rises to a creshendo and his left hand reaches out and seems to grasp hold of something, "Suni numira eddi SUBAI!"

A blinding flash of blue and Freggo is holding a large translucent blue shield, with a mildly surprised look on his face. Well, that was a bit tiring... I don't think I can do that spell very often...

Freggo quickly turns his attention to the webs in front of him and he waves his sword a few times as green flames begin to lick about it. As he gestures his left hand seems to leave the shield from time to time, but the shield does not seem to be affected.

"Magic... flamey... sword!" Freggo puts all his effort in to channeling his magic into a burning attack against the webs in the area, trying to singe the nearby spider a bit too.

Not daring to look to see if it works, Freggo sets about pulling himself free, but his exhausted body can't quite make it. Screaming in frustration, Freggo, bites down on the webs, finally tearing himself loose and discovering that Ettercap webs do not taste very nice.

[sblock=Mechanics]
Minor: Host of Shields - Stance granting +2 to AC and Reflex
Move: Spend time concentrating on attacking webs instead of things
Standard: Green Flame Blade on G:12 - if the attack seems close, use Brawling Warrior to gain +1 to the attack (making it 15). If it hits, burn webs in H:11, F:11, G:12, F:12, and F:13 and do 3 fire damage to spider in G:13.
End of Turn: Saving throw to escape webs - Heroic Effort to gain +4 and escape
[/sblock]

Freggo mutters arcane words, magic infuses the air, shielding the Swordmage. He focuses his power, and then with his eyes shut swirls his greenflame blade around him, the result is small but significant. All around Freggo the webs burn and char, the nearest spider is also a little crisped.

Ah-shahran and Kyalia should have an easier time escaping their bonds, while the area surrounding Freggo is now clear of webs.

GM: Ah-shahran and Kyalia +2 to Saves vs Immobilised next time & Close Burst 1 around Freggo now free of webs and no longer difficult terrain.


The young hero, with a Heroic Effort, shrugs off the webs that had momentarily held him fast.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 2

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Ettercap Fang Guard #2
21 Spider #1
21 Spider #2
20 Ah-shahran
16 Freggo
6 Viator*
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (+2 save ends). Regen 2 HP while Bloodied.
Freggo 33/26 (4 Temp HP) Surges 9/0. Regen 2 HP while Bloodied. Host of Shields +2 AC & Reflex.
Kalimaru 30/30 Surges 8/6. Regen 2 HP while Bloodied.
Kyalia 31/31 Surges 8/8. Immobilised (+2 save ends). Regen 2 HP while Bloodied. +4 Damage (Ah-shahran)
Velani 39/39 (4 Temp HP) Surges 10/2. Regen 2 HP while Bloodied.
Viator 30/30 Surges 8/5. Regen 2 HP while Bloodied.

Monsters
Ettercap Fang Guard #1- 63 HP damage taken- DEAD.
Ettercap Fang Guard #2- 24 HP damage taken.
Ettercap #3- 5 HP damage taken.
Spider #1- 8 HP damage taken.
Spider #2- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani- Grit & Spittle- Save vs Immobilised- Fail (with Heroic Effort)- Success. Move F8. Valiant Strike Ettercap #1- Hit 8 damage.

Kyalia- Hunter's Quarry Ettercap #1. Twin Strike Ettercap #1- Miss & Miss. Save vs Immobilised- Fail.

Kali- Battleaxe Ettercap #1- Miss. Assassin's Shroud Ettercap #1. Action Point. Battleaxe Ettercap #1- Crit 23 damage- Dead & Dual Weapon Attack Ettercap #2- Hit 9 damage. Save vs Immobilised- Success.

Ettercap Fang Guard #2- Shift D9.

Spider #1- Charge CA Venomous Bite Gorm- Miss.

Spider #2- Charge CA Venomous Bite Ah-shahran- Miss.

Ah-shahran- Spirit Infusion Freggo Longsword Spider #1- Miss & with Nature check to grant a free saving throw- Fail. Action Point. Spirit of the Healing Flood Ettercap #2- Miss 5 damage & Spider #1- Miss 5 damage & Spider #2- Hit 10 damage & Ettercap #3- Miss 5 damage & all PCs regen 2 while Bloodied. Call Spirit Companion- Velani (4 Temp HP). Adaptive Stratagem Kyalia +4 damage. Save vs Immobilised (with 1,000 Lives)- Fail.

Freggo- Host of Shields- +2 AC & Reflex. Arcana Stunt with Greenblade- Success. Greenblade fan of flames, with Brawling Warrior Hit- Spider #1 3 Fire damage- webs burnt away- a little- Ah-shahran and Kyalia +2 Saves vs Immobilised. Save vs Immobilised (with Heroic Effort)- Success.

Viator-

Ettercap #3-

[/sblock]

New Map to follow.

Next up Viator.
 

Viator spots the new enemies and springs to action. In a blur he streaks into the centre of the room. Without a moment's hesitation, he reaches out with both of his hands at the ettercap on it's own in the corner. His blood burns as his power sears through him and the air around the creature thickens, slowing and resisting his movements but not binding him totally.

Suddenly, Viator spins on the spot, arms still out, turning towards the spider creature on the other side of the room. The bound ettercap follows his gesture, is lifted and goes flying across the room! It collides heavily with its companion and they both fall sprawled to the ground, infront of Kali and Velani.

Viator breathes hard and lifts a twitching hand to his head before his eyes flick open and his left hand flies out again. A low hum is heard near the newly fallen enemies and a build of static seems to crawl across their bodies, causing their bodies to spasm unpredictably.

[sblock=Actions]Move = Fey Step to E12
Standard = Living Missile: Ettercap #3 - MISS slowed (save ends)
Minor = Living Missile attack: slide Ettercap #3 to E9 - 6 dmg and prone; Ettercap Fang Guard #2 - HIT for 13 dmg and prone
Action Point = Dishearten at D10: Ettercap Fang Guard #2 - HIT 6 dmg and -2 to attack; Ettercap #3 - HIT 6 dmg and -2 to attack[/sblock]

[sblock=Viator Combat Stats]AC: 15 Fort: 13 Ref: 15 Will: 16
Init: +1 PI: 18 PP:18
HP: 30/30
Surges: 5/8
Power Points: 2/3
[sblock=Powers]Dimensional Scramble (+7 vs Fort, 1d6+5 dmg and teleport)
Dishearten (+7 vs Will, 1d6+5 psychic dmg and -2 to attack)
Fey Step
Far Hand
Forceful Push
Transport Self
Adept’s Insight
Living Missile (+7 vs Fort, immobilized/slowed (save ends); +7 vs Ref, 2d6+5 dmg and prone - half for primary target and prone)
[/sblock][sblock=Rituals]Sending
Tenser’s Floating Disk
Unseen Servant
[/sblock][sblock= Skills]Acrobatics +1
Arcana +14
Athletics +0
Bluff +2
Diplomacy +2
Dungeoneering +3
Endurance +3
Heal +3
History +12
Insight +8
Intimidate +2
Nature +3
Perception +8
Religion +5
Stealth +1
Streetwise +7
Thievery +1
[/sblock]
[sblock=Interactive Char Sheet]Viator at iplay4e[/sblock][/sblock]

Viator suddenly appears in the centre of the chamber- fastens his gaze on the Ettercap still on the ceiling... a moment later the great bulbous fiend is sent spinning across the chamber and slams in to its compatriot- resulting in the pair left sprawled on the floor.

Not finished Viator conjures a black cloud- of sorts, the Ettercap are left in a blue funk when Viator's magic fades.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 2

Initiative (* = Next to play)

29 Velani
27 Kyalia
22 Kali
22 Ettercap Fang Guard #2
21 Spider #1
21 Spider #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3*

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (+2 save ends). Regen 2 HP while Bloodied.
Freggo 33/26 (4 Temp HP) Surges 9/0. Regen 2 HP while Bloodied. Host of Shields +2 AC & Reflex.
Kalimaru 30/30 Surges 8/6. Regen 2 HP while Bloodied.
Kyalia 31/31 Surges 8/8. Immobilised (+2 save ends). Regen 2 HP while Bloodied. +4 Damage (Ah-shahran)
Velani 39/39 (4 Temp HP) Surges 10/2. Regen 2 HP while Bloodied.
Viator 30/30 Surges 8/5. Regen 2 HP while Bloodied.

Monsters
Ettercap Fang Guard #1- 63 HP damage taken- DEAD.
Ettercap Fang Guard #2- 43 HP damage taken- Bloodied. Prone. -2 To Hit (Viator).
Ettercap #3- 17 HP damage taken. Slowed (save ends). Prone. -2 To Hit (Viator).
Spider #1- 8 HP damage taken.
Spider #2- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani- Grit & Spittle- Save vs Immobilised- Fail (with Heroic Effort)- Success. Move F8. Valiant Strike Ettercap #1- Hit 8 damage.

Kyalia- Hunter's Quarry Ettercap #1. Twin Strike Ettercap #1- Miss & Miss. Save vs Immobilised- Fail.

Kali- Battleaxe Ettercap #1- Miss. Assassin's Shroud Ettercap #1. Action Point. Battleaxe Ettercap #1- Crit 23 damage- Dead & Dual Weapon Attack Ettercap #2- Hit 9 damage. Save vs Immobilised- Success.

Ettercap Fang Guard #2- Shift D9.

Spider #1- Charge CA Venomous Bite Gorm- Miss.

Spider #2- Charge CA Venomous Bite Ah-shahran- Miss.

Ah-shahran- Spirit Infusion Freggo Longsword Spider #1- Miss & with Nature check to grant a free saving throw- Fail. Action Point. Spirit of the Healing Flood Ettercap #2- Miss 5 damage & Spider #1- Miss 5 damage & Spider #2- Hit 10 damage & Ettercap #3- Miss 5 damage & all PCs regen 2 while Bloodied. Call Spirit Companion- Velani (4 Temp HP). Adaptive Stratagem Kyalia +4 damage. Save vs Immobilised (with 1,000 Lives)- Fail.

Freggo- Host of Shields- +2 AC & Reflex. Arcana Stunt with Greenblade- Success. Greenblade fan of flames, with Brawling Warrior Hit- Spider #1 3 Fire damage- webs burnt away- a little- Ah-shahran and Kyalia +2 Saves vs Immobilised. Save vs Immobilised (with Heroic Effort)- Success.

Viator- Fey Step E12. Living Missile Ettercap #3- Miss & Slowed. Living Missile Attack (with Ettercap #3) Ettercap #2- Hit 13 damage & Bloodied & Prone also Ettercap #3 6 damage & Prone. Action Point. Dishearten Ettercap #3- 6 damage & Ettercap #2- 6 damage and both -2 To Hit.

Ettercap #3-

[/sblock]

New Map to follow.

Next up Ettercap #3.
 

Ettercap #3

GM: I moved Ettercap #3 in to the wrong square originally- alas it should be in E9, my bad- read below as a Longspear attack on Velani, but still the deep hatred for Viator. E#3 is of course in Velani's Defender's Aura. map is being re-done, should be in soon.


The creature clicks furiously as it clambers to its feet... behind the Ettercap Fang Guard, clearly being admonsihed, struggles and fails to find its feet.

At a loss what to do, and unable to maneuver, the Ettercap fetches out its longspear, secured by sticky strands to its back and then stabs at Viator... again with no luck and even less skill.

A crescendo of clicks and whirrs follows on- even the spiders listen- they skitter round to face their new enemy, the enemy that has brough shame and harm to their mistress- Viator.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 3

Initiative (* = Next to play)

29 Velani*
27 Kyalia
22 Kali
22 Ettercap Fang Guard #2
21 Spider #1
21 Spider #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (+2 save ends). Regen 2 HP while Bloodied.
Freggo 33/26 (4 Temp HP) Surges 9/0. Regen 2 HP while Bloodied. Host of Shields +2 AC & Reflex.
Kalimaru 30/30 Surges 8/6. Regen 2 HP while Bloodied.
Kyalia 31/31 Surges 8/8. Immobilised (+2 save ends). Regen 2 HP while Bloodied. +4 Damage (Ah-shahran)
Velani 39/39 (4 Temp HP) Surges 10/2. Regen 2 HP while Bloodied.
Viator 30/30 Surges 8/5. Regen 2 HP while Bloodied.

Monsters
Ettercap Fang Guard #1- 63 HP damage taken- DEAD.
Ettercap Fang Guard #2- 43 HP damage taken- Bloodied. Prone. -2 To Hit (Viator).
Ettercap #3- 17 HP damage taken. Slowed (save ends). Prone. -2 To Hit (Viator).
Spider #1- 8 HP damage taken.
Spider #2- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani- Grit & Spittle- Save vs Immobilised- Fail (with Heroic Effort)- Success. Move F8. Valiant Strike Ettercap #1- Hit 8 damage.

Kyalia- Hunter's Quarry Ettercap #1. Twin Strike Ettercap #1- Miss & Miss. Save vs Immobilised- Fail.

Kali- Battleaxe Ettercap #1- Miss. Assassin's Shroud Ettercap #1. Action Point. Battleaxe Ettercap #1- Crit 23 damage- Dead & Dual Weapon Attack Ettercap #2- Hit 9 damage. Save vs Immobilised- Success.

Ettercap Fang Guard #2- Shift D9.

Spider #1- Charge CA Venomous Bite Gorm- Miss.

Spider #2- Charge CA Venomous Bite Ah-shahran- Miss.

Ah-shahran- Spirit Infusion Freggo Longsword Spider #1- Miss & with Nature check to grant a free saving throw- Fail. Action Point. Spirit of the Healing Flood Ettercap #2- Miss 5 damage & Spider #1- Miss 5 damage & Spider #2- Hit 10 damage & Ettercap #3- Miss 5 damage & all PCs regen 2 while Bloodied. Call Spirit Companion- Velani (4 Temp HP). Adaptive Stratagem Kyalia +4 damage. Save vs Immobilised (with 1,000 Lives)- Fail.

Freggo- Host of Shields- +2 AC & Reflex. Arcana Stunt with Greenblade- Success. Greenblade fan of flames, with Brawling Warrior Hit- Spider #1 3 Fire damage- webs burnt away- a little- Ah-shahran and Kyalia +2 Saves vs Immobilised. Save vs Immobilised (with Heroic Effort)- Success.

Viator- Fey Step E12. Living Missile Ettercap #3- Miss & Slowed. Living Missile Attack (with Ettercap #3) Ettercap #2- Hit 13 damage & Bloodied & Prone also Ettercap #3 6 damage & Prone. Action Point. Dishearten Ettercap #3- 6 damage & Ettercap #2- 6 damage and both -2 To Hit.

Ettercap #3- Stand. Draw Longspear. Longspear Velani- Miss. Save vs Slowed- Fail.

Turn #3-

Velani-

Kyalia-

Kali-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...+Living+Missile.jpg.html?g2_imageViewsIndex=1

Next up- Velani, Kyalia and then Kali- and still I have not rolled a successful attack roll to do damage.
 
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Velani

"Thanks for saving me the trouble of coming over to you, love. Not the smartest thing you've ever done and, unfortunately, it's likely to be one of the last things you'll ever do."

Unfortunately, Velani's all smack and no whack, so she scoots over to get within range of the spider irking Ah-shahran and close enough to more of her comrades to help with her guardian powers.

OOC: Valiant Strike vs. E3 w/ Holy Smite
Move to F10, provoke 2x OAs from E3 and spider (+2 all defenses - Hvy Blade Expertise)
prepared interrupt: Guardian's Counter if any ally w/in 2 squares is hit by an enemy (swap places, Velani takes damage, Velani makes MBA vs. triggering enemy)
prepared interrupt: Righteous Shield, only if not close enough for Guardian's Counter
 
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Velani

"Thanks for saving me the trouble of coming over to you, love. Not the smartest thing you've ever done and, unfortunately, it's likely to be one of the last things you'll ever do."

Unfortunately, Velani's all smack and no whack, so she scoots over to get within range of the spider irking Ah-shahran and close enough to more of her comrades to help with her guardian powers.

OOC: Valiant Strike vs. E3 w/ Holy Smite
Move to F10, provoke 2x OAs from E3 and spider (+2 all defenses - Hvy Blade Expertise)
prepared interrupt: Guardian's Counter if any ally w/in 2 squares is hit by an enemy (swap places, Velani takes damage, Velani makes MBA vs. triggering enemy)
prepared interrupt: Righteous Shield, only if not close enough for Guardian's Counter

Velani stabs hard at the Ettercap- alas misses by a country mile, the Cavalier then scurries off to re-position, help her friends... the Ettercap predicts Velani's passage- stabs out its longspear and scores a hit- a shall wound though. The nearest spider tries to get in on the action, but Velani is too quick.

[sblock=Combat]

Encounter #13 Webbed Chamber

Turn: 3

Initiative (* = Next to play)

29 Velani
27 Kyalia*
22 Kali
22 Ettercap Fang Guard #2
21 Spider #1
21 Spider #2
20 Ah-shahran
16 Freggo
6 Viator
5 Ettercap #3

HP & Conditions

PCs
Ah-shahran 35/33 Surges 8/6. Immobilised (+2 save ends). Regen 2 HP while Bloodied.
Freggo 33/26 (4 Temp HP) Surges 9/0. Regen 2 HP while Bloodied. Host of Shields +2 AC & Reflex.
Kalimaru 30/30 Surges 8/6. Regen 2 HP while Bloodied.
Kyalia 31/31 Surges 8/8. Immobilised (+2 save ends). Regen 2 HP while Bloodied. +4 Damage (Ah-shahran)
Velani 39/35 Surges 10/2. Regen 2 HP while Bloodied.
Viator 30/30 Surges 8/5. Regen 2 HP while Bloodied.

Monsters
Ettercap Fang Guard #1- 63 HP damage taken- DEAD.
Ettercap Fang Guard #2- 43 HP damage taken- Bloodied. Prone. -2 To Hit (Viator).
Ettercap #3- 17 HP damage taken. Slowed (save ends). -2 To Hit (Viator). Defender's Aura (Velani).
Spider #1- 8 HP damage taken.
Spider #2- 10 HP damage taken.

Actions To Date

Turn #1 (Surprise)

Velani- Defender's Aura activated. Move G10.

Kyalia- Twin Strike CA Spider Humanoid #1- Hit & Miss 3 damage.

Kali- Assassin's Shroud Spider Humanoid #1. Charge CA Spider Humanoid #1- Hit 18 damage & Dual Weapon Attack- Hit 11 damage = 29 damage- Bloodied.

Spider Humanoid #1- Greataxe Kali- Miss.

Spider Humanoid #2- Charge (from F14- ceiling) CA Kali- Miss.

Ah-shahran- Move G11 and Gorm G12.

Freggo- Move H12.

Viator- Dimensional Scramble Ettercap #2 (with Adept's Insight)- Hit 10 damage & Teleport D8.

Ettercap #3- Webbed Terrain CA vs All PCs (except Viator)- Hit all (except Viator)- Immobilised (save ends), only Gorm is free to move.

Turn #2

Velani- Grit & Spittle- Save vs Immobilised- Fail (with Heroic Effort)- Success. Move F8. Valiant Strike Ettercap #1- Hit 8 damage.

Kyalia- Hunter's Quarry Ettercap #1. Twin Strike Ettercap #1- Miss & Miss. Save vs Immobilised- Fail.

Kali- Battleaxe Ettercap #1- Miss. Assassin's Shroud Ettercap #1. Action Point. Battleaxe Ettercap #1- Crit 23 damage- Dead & Dual Weapon Attack Ettercap #2- Hit 9 damage. Save vs Immobilised- Success.

Ettercap Fang Guard #2- Shift D9.

Spider #1- Charge CA Venomous Bite Gorm- Miss.

Spider #2- Charge CA Venomous Bite Ah-shahran- Miss.

Ah-shahran- Spirit Infusion Freggo Longsword Spider #1- Miss & with Nature check to grant a free saving throw- Fail. Action Point. Spirit of the Healing Flood Ettercap #2- Miss 5 damage & Spider #1- Miss 5 damage & Spider #2- Hit 10 damage & Ettercap #3- Miss 5 damage & all PCs regen 2 while Bloodied. Call Spirit Companion- Velani (4 Temp HP). Adaptive Stratagem Kyalia +4 damage. Save vs Immobilised (with 1,000 Lives)- Fail.

Freggo- Host of Shields- +2 AC & Reflex. Arcana Stunt with Greenblade- Success. Greenblade fan of flames, with Brawling Warrior Hit- Spider #1 3 Fire damage- webs burnt away- a little- Ah-shahran and Kyalia +2 Saves vs Immobilised. Save vs Immobilised (with Heroic Effort)- Success.

Viator- Fey Step E12. Living Missile Ettercap #3- Miss & Slowed. Living Missile Attack (with Ettercap #3) Ettercap #2- Hit 13 damage & Bloodied & Prone also Ettercap #3 6 damage & Prone. Action Point. Dishearten Ettercap #3- 6 damage & Ettercap #2- 6 damage and both -2 To Hit.

Ettercap #3- Stand. Draw Longspear. Longspear Velani- Miss. Save vs Slowed- Fail.

Turn #3-

Velani- Valiant Strike Ettercap #3- Miss. Move F10.- OA Ettercap #3 Longspear Velani- Hit 8 damage & OA Spider #2 Bite Velani- Miss.

Kyalia-

Kali-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...elani+maneuvers.jpg.html?g2_imageViewsIndex=1

Next up Kyalia and then Kali.
 
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Kyalia

OOC: Looks like all of the spiders have cover from Kyalia. The -2 is not deducted from the attack rolls, yet, because that might change.



Still struggling against the webs, Kyalia is encouraged by her allies and tries to remain calm. She focuses on the spiders, raises her bow, and begins to launch arrow after arrow at them.

Afterwards, she tries to get free of the webs once more.


[SBLOCK=OOC]Target order (aka, let's be a bit optimistic here): Spider #2 (attacks with additional -2 due to cover), then Ettercap #3 (who would not have cover, once Spider #2 is gone)

Minor: Hunter's Quarry on Spider #2
Standard: Twin Strike
ACTION POINT: Twin Strike[/SBLOCK]
 

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