The Crimson Binome
Hero
The problem that I had was that the damage was still on your character sheet. If HP loss = physical injury, then no HP loss = no physical injury, but a dude who was impaled (taken down to 3/50) and then inspired (brought back up to 50/50) would still have a 47-point hole in his chest in spite of being at full HP.I don't understand how inspirational healing or second wind would get in the way of this: second wind equates to using your action to summon up your heroic fortitude, and inspiration equate to someone else bringing out your inner heroism via encouragement, benediction etc.
That's why, if you want a consistent model (which is important to me, but not necessarily a lot of other people), I always thought that a better way of representing heroic inspiration to keep fighting would be with temporary HP. With temporary HP, you could be brought down to 3/50, and then gain 47 tHP to keep you in the fight, but the actual physical wound (and corresponding HP deficit) are still there. And if you lost those tHP, then that doesn't correspond to a physical wound, because it's not real HP loss. (So it prevents the problem where you repeatedly drain someone of meat points and fill them back up with inspiration points, even after the body has taken 9000 HP damage over the course of a week.)