Mistwell
Crusty Old Meatwad
In a different thread some folks were asking to see the "Scorching Ray Build".
The other thread concerned wraithstrike. The thread was closed, and for a good reason. Let's not revive that topic here. This thread is just for discussion of a Scorching Ray build, and is not intended for comparison to a wraithstrike build. I really hope folks will respect that request.
Thanks to MyLuckyDice over at the WOTC boards for writing this up.
It was restricted to level 12 at my request, as that was the level mentioned at the time I asked about it. If anyone has an improvement, criticism, continuation to level 20, comparison to similar ray-type spell builds, etc., I'd like to hear about them.
Evoker 5 Incantatrix 7
Variant: Focused Specialist (PHB2)
1 Evoker 1 Precise Shot, Point Blank Shot
2 Evoker 2
3 Evoker 3 Iron Will
4 Evoker 4
5 Evoker 5 Searing Spell (Sandstorm)
6 Incantatrix 1 Arcane Thesis Schorching Ray, Burning Spell (Sandstorm)
7 Incantatrix 2
8 Incantatrix 3
9 Incantatrix 4 Empower Spell, Extend Spell
10 Incantatrix 5 Twin Spell
11 Incantatrix 6
12 Incantatrix 7 Quicken Spell, Persistent Spell
Prohibited: Necromancy, Enchantment, Conjuration, Illusion*
*Gained with Incantatrix.
Spells per Day (Including Bonus spells, specialization, and focused specialist, 26 INT)
0 1 2 3 4 5 6
7 9 9 9 8 7 6
@ Three Fights Per Day
Round 1
6th Twinned Empowered Searing Burning Scorching Ray = (12d6)*1.5+12+12d6 = 117 average damage.
6th Quickened Empowered Searing Burning Scorching Ray = 12d6*1.5+12 = 75
Round 2:
5th Twinned Searing Burning Scorching Ray = 12d6+12+12d6 = 96 average damage.
5th Quickened Searing Burning Scorching Ray = 12d6*1.5+12 = 75
Round 3:
4th Twinned Searing Burning Scorching Ray: 12d6+12d6 = 84
4th Quickened Searing Burning Scorching Ray: 12d6+12 = 54
Round 4:
3rd Empowered Searing Burning Scorching Ray = 12d6*1.5+12 = 75
In the final fight of the day he'd be using more of the same stuff as above in round 4, or simply searing burning scorching rays. He's still got some slots left over to buff with of course, but for the most part he's all damage. Thanks to burning spell he can ignore fire resistance and even does half damage to fire immune creatures (or was it searing spell? One gives 1 fire damage per damage die)
Thinking about it, He'd be about the same as above as a sorcerer with the PHB2 reduced casting times for your quickened spells. More versatility as well, since you wouldn't have to sack so many schools just to get your spells per day up.
[Note: I think he left out the point blank shot damage, which is fine since that is variable depending on range anyway]
The other thread concerned wraithstrike. The thread was closed, and for a good reason. Let's not revive that topic here. This thread is just for discussion of a Scorching Ray build, and is not intended for comparison to a wraithstrike build. I really hope folks will respect that request.
Thanks to MyLuckyDice over at the WOTC boards for writing this up.
It was restricted to level 12 at my request, as that was the level mentioned at the time I asked about it. If anyone has an improvement, criticism, continuation to level 20, comparison to similar ray-type spell builds, etc., I'd like to hear about them.
Evoker 5 Incantatrix 7
Variant: Focused Specialist (PHB2)
1 Evoker 1 Precise Shot, Point Blank Shot
2 Evoker 2
3 Evoker 3 Iron Will
4 Evoker 4
5 Evoker 5 Searing Spell (Sandstorm)
6 Incantatrix 1 Arcane Thesis Schorching Ray, Burning Spell (Sandstorm)
7 Incantatrix 2
8 Incantatrix 3
9 Incantatrix 4 Empower Spell, Extend Spell
10 Incantatrix 5 Twin Spell
11 Incantatrix 6
12 Incantatrix 7 Quicken Spell, Persistent Spell
Prohibited: Necromancy, Enchantment, Conjuration, Illusion*
*Gained with Incantatrix.
Spells per Day (Including Bonus spells, specialization, and focused specialist, 26 INT)
0 1 2 3 4 5 6
7 9 9 9 8 7 6
@ Three Fights Per Day
Round 1
6th Twinned Empowered Searing Burning Scorching Ray = (12d6)*1.5+12+12d6 = 117 average damage.
6th Quickened Empowered Searing Burning Scorching Ray = 12d6*1.5+12 = 75
Round 2:
5th Twinned Searing Burning Scorching Ray = 12d6+12+12d6 = 96 average damage.
5th Quickened Searing Burning Scorching Ray = 12d6*1.5+12 = 75
Round 3:
4th Twinned Searing Burning Scorching Ray: 12d6+12d6 = 84
4th Quickened Searing Burning Scorching Ray: 12d6+12 = 54
Round 4:
3rd Empowered Searing Burning Scorching Ray = 12d6*1.5+12 = 75
In the final fight of the day he'd be using more of the same stuff as above in round 4, or simply searing burning scorching rays. He's still got some slots left over to buff with of course, but for the most part he's all damage. Thanks to burning spell he can ignore fire resistance and even does half damage to fire immune creatures (or was it searing spell? One gives 1 fire damage per damage die)
Thinking about it, He'd be about the same as above as a sorcerer with the PHB2 reduced casting times for your quickened spells. More versatility as well, since you wouldn't have to sack so many schools just to get your spells per day up.
[Note: I think he left out the point blank shot damage, which is fine since that is variable depending on range anyway]
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