Pathfinder 1E Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]

Leif

Adventurer
The Guardsmen

He points, "Ye canna miss it lad! It smells like a whorehouse at low tide, and it's called 'The Harpy's Clam.' "
 

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Rhun

First Post
Brae smiles and shakes his head. "I can only imagine the sort of place it is, with a name like that. Thank you." Turning to the other constables, Brae waves his hand at the door. "To the Harpy's Clam, then."
 

Helfdan

First Post
Alarion of Tovarre

Alarion nods, and follows Rhun from the garrison barracks. "Let us go then, to another of this fair city's hidden gems."
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
The Urgant Constable heaves a sigh - perhaps in disappointment that his looming went unnoticed by the guard - and follows Alarion and Brae from the room.
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[sblock=Stat Block]
SoulFetter

Senses: DarkVision
Search: +02, Spot: +3
Listen: +02, Sense Motive: +6

Weapon in Hand: GreatAxe

Conditions: Fatigued

Standard Block
Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 64/64
Grapple: +19
Fort: +08 Reflex: +04 Will: +02
Code:
Weapon                         Attack    Damage               Critical
Great Axe +2 (Lg)              +13/+08   3d6+10 (+1d6 Cold)      20/x3
Longbow (Mty (20) Cmpst, Lg)   +08/+03   2d6+05                  20/x3
Throwing Axe (Lg)              +07/+02   1d8+05                  20/x2
Truncheon (Lg)                 +12/+07   1d6+06                  20/x2
Empty Hand                     +11/+06   1d3+05                  20/x2

Rage Block
Initiative: +02
AC: 16 (10 Touch, 14 Flat-Footed)
HP: 76/76
Grapple: +22
Fort: +10 Reflex: +04 Will: +04
Code:
Weapon                         Attack    Damage               Critical
Great Axe +2 (Lg)              +16/+11   3d6+13 (+1d6 Cold)      20/x3
Longbow (Mty (20) Cmpst, Lg)   +08/+03   2d6+05                  20/x3
Throwing Axe (Lg)              +07/+02   1d8+08                  20/x2
Truncheon (Lg)                 +15/+10   1d6+09                  20/x2
Empty Hand                     +14/+09   1d3+08                  20/x2

Fatigue Block
Initiative: +02
AC: 18 (12 Touch, 16 Flat-Footed)
HP: 64/64
Grapple: +18
Fort: +07 Reflex: +04 Will: +02
Code:
Weapon                         Attack    Damage               Critical
Great Axe +2 (Lg)              +12/+07   3d6+09 (+1d6 Cold)      20/x3
Longbow (Mty (20) Cmpst, Lg)   +06/+01   2d6+05                  20/x3
Throwing Axe (Lg)              +06/+01   1d8+04                  20/x2
Truncheon (Lg)                 +11/+06   1d6+05                  20/x2
Empty Hand                     +10/+05   1d3+04                  20/x2
[/sblock]
 

Leif

Adventurer
The Guardsmen

As SoulFetter turns away, he glances back over his shoulder at the guard and sees the man exhale greatly in relief and feel the seat of his britches to see if he 'dropped' anything, as he mouths some words to his companions without voicing them. [sblock=SpotChek19+]The man silently mouths, "Meda's Bloomers! Did you see that BIG bastard?"[/sblock]
 
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KerlanRayne

Explorer
"Yes, it is an odd name. I wonder about it's origins." Tau seems thoughtful, but his thoughts are interrupted by a fellow constable. Listening, he hears the explanation for the euphemism of the name. Tau pales. Next comes a description of how the guard's "colorful" description correlates to this euphemism. Tau grimaces. The fellow constable then walks off with a laugh at a job well done.

OOC: Anyone want to be the unnamed constable?

DM Edit: Doubtful, Kerlan, doubtful.
 
Last edited by a moderator:

Leif

Adventurer
The Harpy's Clam

The Harpy's Clam is by no means a 4-star establishment, nay, nor even a 3-star one. Still, it is impeccably clean, almost medicinally so. The clientele is mostly Dwarvish, oddly enough, and there are several not overly cacophonous drinking songs in progress when the Constables enter. Most Dwarves can't abide an unclean eatery/pub.
 

Helfdan

First Post
Scotley's and Leif's 14th Ward Constables [3.5E D&D] [IC 04]

Alarion looks around the establishment, looking for anyone wearing the livery of the garrison.
 

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