setting trap EL

punkorange

First Post
I am setting up a trap for a group of 3 lvl 8's and 3 lvl 9's. It is a 5x20 hall with doors on both ends. door x (below) triggers a fireball halfway down the hall. What should the DC's for finding, disabling and rating this trap be?




x====|
 
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Check the DMG pg.72, first column, second from the bottom. There's a fireball trap there (Search and Disable DC 28, CR 5) which should fit your bill.
 


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