John Morrow
First Post
The level of detail that we go into is rarely all that graphic but there are sometimes fairly suggestive details if they serve a role-playing purpose beyond titillation. To put this about as suggestively as we'll often deal with it, how enthusiastic, athletic, agressive, uninhibited, passive, reluctant, reserved, shy, pleasant, annoying, selfish, nervous, experienced, inexperienced, etc. a partner is and how well or how badly an encounter goes can have role-playing implications beyond that encounter, expecially if the encounter is romantic or with a recurring NPC rather than simply a random encounter with a faceless NPC to pass the time. We'll often cover things in enough vague detail so that the player can give their character some sense of how they felt about the experience and about the impressions they got from the other character(s) that were involved.