Geron Raveneye said:Not more or less than a d20 L5R or d20 CoC version, I'd say...we've seen both so far. Not saying they were of equal quality to their originals, mind you (although I like what I've seen of d20 CoC), but it has happened.![]()
Actually, you've just helped me illustrate my point. A rule mechanic should match the genre that the game system is trying to emulate. IMHO, Shadowrun is flawed from the beginning with the mix of magic and technology (cyberpunk settings are about the technology and how man is affected by it, often negatively), having it attached to a d20 game mechanic would most likely weaken it further. If you wanted a cyberpunk setting in a fantasy world, then Dark Sun is a great example of where the genre mix has worked (in that case, the technology was magic). Take a look at d20 Star Wars, the game mechanic does not allow you to match the action seen in the movies - while the WEG d6 Star Wars did. Not everything needs to become d20. Each game should have the best rules mechanic to fit the genre it is emulating. Some work, some don't. Your mileage may vary, YMMV.