So I believe I commented on this in the other thread you posted. While I'm struggling to find the exact handful of threads from a few years back, I did find this thread:
This isn't an argument or anything, I think true strike is broken (in the underpowered way) but I think these combos are decent enough: Level 3 sorcerer, Brass/Gold Draconic, Quickened & Twinned Metamagic. So, first round, cast Quickened Burning Hands and cast twinned True Strike as an action...
www.enworld.org
that sort of hits on the same thing. It's a bit outside of my math skillset to do the calculations myself, but if what that thread and the others I recall from the past concluded they decided that in most cases you are better off having two attacks instead of one with advantage. However, there are a number of factors to be considered such as:
1) Will it be a sneak attack? In this case it is iffy though I personally would much prefer to have two chances for sneak attack damage to land than a single advantage that still might miss. That said, you are more likely to crit with advantage than not.
2) Is the attack using a resource? I.e. if the attack is a spell using a slot that does nothing on a miss (i.e.
guiding bolt), advantage is preferable to keep from wasting spell slots.
3) Does action economy matter in this instance? Like will the villain get away or succeed in their grand plan if not stopped THIS round? Advantage is likely higher priority unless...
4) Is one attack likely to kill them? If so advantage all the way.
5) Speaking of trying to hit: does the enemy have a high AC? You'll probably prefer advantage over two attacks. The exact "sweet spot" depends on build/feats/magic items/etc. but generally speaking AC of around 18+ is where you'll start seeing advantage start to really matter.
The point is context matters.