Nifft
Penguin Herder
Sorry, but if that's your argument, you're in the wrong here.Hypersmurf said:You can only trigger a ready action off something you can perceive.
I can't tell someone "Think of a number" and ready an action to attack them if the number they think of is 7.
So while you can trigger a ready action off "He casts Fireball" - which you can determine with a spellcraft check before the action is complete - you can't trigger a ready action off a specific point of origin, because by the time the point of origin is determined, the spell has already come into effect. It's too late.
Perception is clearly handled in the case of attacks -- which is why I keep coming back to them, they're well specified in the rules. Perception is handled by regular AC vs. flat-footed AC.
If I'm not flat-footed, I perceive and react to the attack in a way that makes me harder to hit (assuming positive Dex modifier and/or Dodge bonuses). I don't need to make any Spellcraft checks to dodge a scorching ray.
I'm aware of the attack, and I've got a readied action to move behind cover if attacked. The Wizard declares an attack (with one ray of a scorching ray spell). Does the attack happen?
Cheers, -- N
PS: If it's not clear, I say the attack does happen. Here's the order of events in my interpretation:
1/ PC readies action; declares triggering event and his readied action.
2/ Wizard declares attack.
3/ PC's readied action is triggered; he ducks behind cover.
4/ This passage of the SRD comes into play:
I read this to mean that the Wizard continues the same action that he had declared, then may do whatever he wishes with the rest of his actions (as usual).SRD said:The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action.
5/ In this case, the Wizard was casting a spell, so he still does so. The ray targeting the PC hits cover.
6/ For the rest of combat, the PC's initiative is immediately before the Wizard.