Mistwell said:
Rules Compendium answers some of these questions.
You can ready a standard action, a move action, a swift action, or a free action. To do so, you must specify what you want to do and the conditions under which you will do so. Then, any time before your next turn, you can take the readied action in response to those conditions. The action occurs just before whatever triggered it. If the triggering condition is part of another creature's activities, you interrupt that creature's turn. Assuming the interrupted creature is still capable of doing so, it continues its turn once you complete your readied action...you act immediately before any creature whose activities triggered your readied action...
I don't see how the rewording in Rules Compendium changes things, in regards to RW's specific example.
Readying to move "when the bead appears" is the same as readying to move "after he makes his attack roll, but before he rolls damage/before the blow lands". That particular instant of time simply doesn't exist in the D&D game. In the real world, it'd be like trying to run 30 feet "after a person initiates a blink, but before his eyelids meet". It can't be done.
Sure, you can ready to do something "if he attacks". Just like you can ready "if he casts a spell". But in both cases, you pre-empt the entire action. You can't ready to do something that interrupts an action already in motion.
You could ready to drop to the ground if an archer attacks you, but you can't dodge an arrow already in flight. Once the attack die hits the table, you have to resolve the entire attack.
You could ready to move if a wizard casts a fireball at you, but you can't dodge a spell that's already been cast. Once the spell is cast, you have to resolve the entire spell.
Again, this thread is in the rules forum so this is all from a RAW standpoint. By all means, feel free to houserule for dramatic effect or post this thread in the houserules forum. This particular forum is specifically for rules lawyers.
-z
PS: For fireball, yes the bead streaks from point A to point B. But the duration of the spell is "instantaneous". As far as the game is concerned, it literally takes
zero time for the bead to travel. Put in "real world" terms, the travel time of a fireball bead is faster than the speed of light. So fast, it's impossible to measure. Impossibly fast. Call it what you will. Yes there is motion, but the motion takes no time at all, and cannot be dodged.