I'm kicking around the idea for new core classes that represent not a 20-level progression, but instead a single-level specialty or profession.
They could be an optional starting point for 1st level characters, or available to add flavor to a more experienced character.
Something like the Noble, I think, doesn't really need 20 levels. You don't get better at being a noble, but you could start as one and turn into a Noble/Fighter or a Noble/Rogue or something. Or you could take the Noble level later, to reflect a Paladin's standing in the community, for instance.
Basically, these classes would be front-loaded (duh!), more about flavor than save progressions, and always considered a "favored" class in terms of multiclassing XP penalties.
What do you think? What other roles could be served up as a single-level class?
They could be an optional starting point for 1st level characters, or available to add flavor to a more experienced character.
Something like the Noble, I think, doesn't really need 20 levels. You don't get better at being a noble, but you could start as one and turn into a Noble/Fighter or a Noble/Rogue or something. Or you could take the Noble level later, to reflect a Paladin's standing in the community, for instance.
Basically, these classes would be front-loaded (duh!), more about flavor than save progressions, and always considered a "favored" class in terms of multiclassing XP penalties.
What do you think? What other roles could be served up as a single-level class?
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