Frostmarrow
First Post
Something like this.
Cleric:
Knowledge Religion for being a cleric as a bonus. Pick a [Theme]:
[Urban] Priest
Appraise
Bluff
Disguise
Gather information
Knowledge (Architecture; History)
Sense Motive
Sleight of Hand
[Wilderness] Druid
Climb
Handle Animal
Hide
Knowledge (Nature)
Listen
Move Silently
Spot
Survival
[Dungeon] Chaplain
Balance
Disable Device
Escape Artist
Knowledge (Dungeoneering)
Listen
Open Lock
Search
Use Rope
[Organized] Inquisitor
Diplomacy
Disguise
Forgery
Intimidate
Knowledge (Nobility)
Perform
Ride
Sense Motive
Pick five skills to be an apprentice in. 60% chance of success. Roll 1d6+Ability modifier progress points with each success towards a skill challenge.
Cleric:
Knowledge Religion for being a cleric as a bonus. Pick a [Theme]:
[Urban] Priest
Appraise
Bluff
Disguise
Gather information
Knowledge (Architecture; History)
Sense Motive
Sleight of Hand
[Wilderness] Druid
Climb
Handle Animal
Hide
Knowledge (Nature)
Listen
Move Silently
Spot
Survival
[Dungeon] Chaplain
Balance
Disable Device
Escape Artist
Knowledge (Dungeoneering)
Listen
Open Lock
Search
Use Rope
[Organized] Inquisitor
Diplomacy
Disguise
Forgery
Intimidate
Knowledge (Nobility)
Perform
Ride
Sense Motive
Pick five skills to be an apprentice in. 60% chance of success. Roll 1d6+Ability modifier progress points with each success towards a skill challenge.