Another day, another slaad.
Violet Slaad
Medium-sized Outsider (Chaos, Extraplanar)
Hit Dice: 18d8+108 (189 hp)
Initiative: +10
Speed: 30ft (6 squares), fly 60ft (good)
Armor Class: 30 (+6 Dex, +7 natural, +7 insight), touch 23, flat-footed 30
Base Attack/Grapple: +18/+22
Attack: Claw +22 melee (4d4+4) or +22 melee touch (spell) or +24 ranged touch (spell)
Full Attack: 2 claws +22 melee (4d4+4) or +22 melee touch (spell) or +24 ranged touch (spell)
Space/Reach: 5ft/5ft
Special Attacks: Creation, decomposition, spell-like abilities, spells, stabilize Limbo, summon slaad
Special Qualities: Darkvision 60ft, DR 15/lawful, fast healing 10, immune to sonic, instinctual defense, resistance to acid 5, cold 5, electricity 5 and fire 5, uncanny dodge
Saves: Fort +17, Ref +17, Will +18
Abilities: Str 19, Dex 22, Con 22, Int 20, Wis 24, Cha 24
Skills: Appraise +26, Bluff +28, Concentration +27 (+31 for casting defensively), Diplomacy +11, Hide +27, Knowledge (arcana, planes) +26, Intimidate +30, Listen +28, Move Silently +27, Search +26, Sense Motive +28, Spellcraft +28, Spot +28, Survival +28 (+30 when tracking, +30 on other planes, +32 when tracking on other planes)
Feats: Augment Summoning, Combat Casting, Dodge, Extend Spell, Improved Initiative, Mobility, Spell Focus (conjuration)
Environment: Ever-Shifting Chaos of Limbo
Organization: Solitary
Challenge Rating: 17
Treasure: Double standard
Alignment: Usually chaotic neutral
Advancement: 19-27 HD (Medium-sized), 28-54 HD (Large)
This creature is a frog-like humanoid, with smooth violet skin and with lean, nearly elven, features. Its fingers are long and thin and tipped with barbed talons. It stands about a head taller than a man. On its back are four wings, each seemingly formed of a thin membrane stretched between two tentacles.
Violet slaadi are the rarest of the slaad races; only 500 of them are known to exist, although there are rumors of more. The reason for this rarity is the deep jealousy felt between the death slaadi and the violet slaadi, for all violet slaadi are anarchs; beings able to permanently create matter out of the fabric of Limbo. As such, the death slaadi have ruthlessly hunted down the violet slaadi, until only a tiny number of them exist. Most of them are understandably reclusive, avoiding contact with other lifeforms and spending their time perfecting their “art” of matter creation.
Violet slaadi speak Slaad, Common, Celestial, Abyssal and Draconic, and use their tongues ability to speak in other languages.
Combat
Violet slaadi avoid combat if possible, but are dangerous if provoked. They attack using their spells if possible, resorting to their natural weaponry only if cornered. They reserve their decomposition ability for the fiercest of opponents.
Creation (Su): Three times per day, a violet slaad can spend one minute concentrating (as if casting a spell with a duration of one minute) and create up to 300 cubic feet of non-living matter. This matter is permanent on Limbo, but vanishes if brought off plane. Alternatively, they can create up to 100 cubic feet of living plant matter, or any creature with a Challenge Rating of 5 or less. Creatures created in this fashion always have the anarchic template (see Manual of the Planes).
Decomposition (Su): Once per day the violet slaad may make a touch attack in order to utterly destroy an opponent. An opponent touched must make a Fortitude save (DC 26) or be killed and reduced to their basic components (a few gases, a pile of dust, and water in most cases). A creature killed in this fashion may not be raised, resurrected or reincarnated; only a wish or miracle spell may bring them back to life, and even such potent magic has a 50% chance of failure.
Instinctual Defense (Ex): A violet slaad gains their Wisdom bonus as an insight bonus to Armor Class.
Spell-like Abilities: At will- chaos hammer(DC 21), detect thoughts (DC 19), dispel law (DC 22), finger of death (DC 24), fireball (DC 20), identify, magic circle against law, passwall, see invisibility, telekinesis (DC 22), tongues 3/day- animate objects, cloak of chaos (DC 25), great shout (DC 25), word of chaos (DC 24) 1/day- power word (blind) Caster level 18th. The save DCs are Charisma based.
Spells: A violet slaad casts spells as a 16th level sorcerer.
Typical Sorcerer Spells Known (9/5/5/4/4/4/3/2/1, save DC 17+ spell level [18+ spell level for conjurations])
0- acid splash, dancing lights, detect magic, ghost sound, mage hand, ray of frost, read magic, resistance, touch of fatigue. 1- grease, mage armor, magic missile, shield, true strike 2- bear’s endurance, fog cloud, Melf’s acid arrow, mirror image, web 3- displacement, haste, ray of exhaustion, suggestion 4- confusion, dimension door, Evard’s black tentacles, phantasmal killer 5- baleful polymorph, cloudkill, major creation, prying eyes 6- acid fog, greater dispel magic, mislead, true seeing 7- greater arcane sight, plane shift 8- maze
Stabilize Limbo (Su): As a free action at will once per round, a violet slaad can control a spherical section of Limbo with a 30ft radius. Usually, this takes the form of a platform of earth with an atmosphere of air, but it can change this to create, for example, a ball of fire with a small pocket of air and earth in the center. See pages 93-94 of The Manual of the Planes for more information on controlled and stabilized Limbo.
Summon Slaad (Sp): Twice per day, a violet slaad can automatically summon 2 gray slaadi, 2-4 coral or green slaadi, or 3-5 red or blue slaadi. This is the equivalent of an 8th level spell.
Uncanny Dodge (Ex): A violet slaadi retains its Dexterity modifier to Armor Class even if it is caught flat-footed or struck by an invisible attacker. Violet slaadi cannot be flanked, and cannot be sneak attacked by a flanking rogue unless that rogue is at least 22nd level.
Feats: The Augment Summoning feat applies to any slaadi the violet slaad summons using its summon slaad ability.
Demiurge out.