noretoc
First Post
I am pretty sure this has been discusses before, but I have no idea where, so I'll ask the question. Does this seem really unbalanced. My party has a rogue and a wizard who work together well. The wizard makes scrolls for the rougue who then uses them and cast improved invis on himself. Then he can kill go to town. I know that when you are attacked by an invisable opponent, you get an idea where he is, and you can attack that square. That dosen't change the fact that you are still denied your dex bonus and the rogue can sneak atack you every round until the spell wears off.
I have been trying to think of way to aviod this. I don't mind the rogue getting his sneak attacks, but I think there should be some defense. One idea my group thought of, is that once the rogue attacks, the victim knows he is there and can defend himself. This only lasts while the rogue is adjacent. If the rogue moves out of the threatened area, then he may move back in in another direction, and make another smeak attack. He must spend at least one round out of the threatened area though, enough for the victim to lose track of where he is.
I know a lot of people probably think this is taking away from the rogue, but in my opinion it just make anyone else without using this tactic obsolete. To be able to deliver 5d6 per attack per round with no chance for the victim to avoid it, (even if he runs, the rogue can follow him) seems a bit unfair to me.
I have been trying to think of way to aviod this. I don't mind the rogue getting his sneak attacks, but I think there should be some defense. One idea my group thought of, is that once the rogue attacks, the victim knows he is there and can defend himself. This only lasts while the rogue is adjacent. If the rogue moves out of the threatened area, then he may move back in in another direction, and make another smeak attack. He must spend at least one round out of the threatened area though, enough for the victim to lose track of where he is.
I know a lot of people probably think this is taking away from the rogue, but in my opinion it just make anyone else without using this tactic obsolete. To be able to deliver 5d6 per attack per round with no chance for the victim to avoid it, (even if he runs, the rogue can follow him) seems a bit unfair to me.