Sadras
Legend
(Where this theory starts to fall apart is when people started putting out their own standalone games that didn't require the PHB for use. Or, in the most extreme case, Mongoose's "Pocket Player's Handbook", which was a digest-sized book that effectively just reprinted the PHB rules and thus cut out WotC entirely, at a minimum development cost to them.)
Of course, lots of things have changed in 15 years. That logic may now be altered, or may not hold at all.
That doesn't sound at all lucrative for WoTC, I can't blame them for not having an OGL. Without Royalties for using their materials (which is incredibly difficult to monitor) the benefit to them is pointless.
Perhaps the myriad of posters commenting on the lack of OGL agreement in 4e and 5e should rather concentrate on how an OGL would be beneficial to WoTC.
Adventures are bought predominantly by DMs, DMs predominantly purchase the 3 core rulesbooks (who buy them anyways), so the only one who really benefits from non-WoTC modules is non-WoTC companies/individuals.
Sorry to say but based on the above, a no OGL for 5e makes good commercial sense, not unless there are Royalties involved. Can anyone else a better reward system for WoTC? I'm drawing a blank.
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