Mechanically, I agree it is easier to view somone as "Everyman" if they don't have extraordinary stats & abilities, meaning a system like HERO is indeed better suited to designing such a person.
However, IMHO, "Everyman"-ness is a matter of psyche & character, not game mechanics. Someone may be quite extraordinary and still be quite grounded and "real."
Thus, even though Frodo, Sam and other hobbits do perform acts of extreme bravery and cunning, they are still, at their core, very normal...at least, as normal as they can be after such transformative events. They didn't seek adventure, adventure sought them out. They reacted in ways one might see as unusual, but others might see as natural responses to pressures on their moral codes. Raised to be good, solid folk, then faced with earth-shattering evil, they did anything and everything they could to stave it off.
The guys who stopped the gunman who sprayed the White House with automatic gunfire a few years ago were normal Joes. However, they reacted in unusual ways to the stimuli of their environments- instead of fleeing, they tackled the guy while he was trying to reload.
As for D&D Everymen, one of my favorite PCs of all time was a "frontier granny" who was forced into an adventurer's lifestyle after a raiding party wiped out her small settlement. While she personally became more and more powerful, she still had her conservative views of right & wrong, economy and politics.
So, as far as 4Ed goes, I don't think the players who value "roleplay" above "roll-play" will find designing their own personal Everyman.
However, IMHO, "Everyman"-ness is a matter of psyche & character, not game mechanics. Someone may be quite extraordinary and still be quite grounded and "real."
Thus, even though Frodo, Sam and other hobbits do perform acts of extreme bravery and cunning, they are still, at their core, very normal...at least, as normal as they can be after such transformative events. They didn't seek adventure, adventure sought them out. They reacted in ways one might see as unusual, but others might see as natural responses to pressures on their moral codes. Raised to be good, solid folk, then faced with earth-shattering evil, they did anything and everything they could to stave it off.
The guys who stopped the gunman who sprayed the White House with automatic gunfire a few years ago were normal Joes. However, they reacted in unusual ways to the stimuli of their environments- instead of fleeing, they tackled the guy while he was trying to reload.
As for D&D Everymen, one of my favorite PCs of all time was a "frontier granny" who was forced into an adventurer's lifestyle after a raiding party wiped out her small settlement. While she personally became more and more powerful, she still had her conservative views of right & wrong, economy and politics.
So, as far as 4Ed goes, I don't think the players who value "roleplay" above "roll-play" will find designing their own personal Everyman.
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