Thunderfoot said:
OK folks, THIS is what I mean. (Scribble, your quote kind of sums things up nicely, please don't feel as if I'm picking on you directly, unfortunately, you have the unenviable talent of summing up the mish-mash of ideas so far.)
Don't worry, you can quote me all you want... I don't get offended by debate.
But I think this ability you attribute to me is unwarranted, as I think I still haven't clearly articulated what I'm trying to...
A hero is NOT a special person. Most heroes will tell you, they are no one special; just ordinary folks that did extraordinary things when the time warranted.
Sure, that's exactly what makes them special. They did what had to be done, when the time came to do it. The mere fact that they did what others would or could not do makes them a HERO. I'm not saying that in real life there's a "magical force" that is better in them then other people. I'm simply saying in the context of whatever story, the hero is a hero because he or she did something others didn't.
Farmer Joe and Farmer Jack, each of them are normal everyday guys farming along on their little plot of land. Goblins attack and demand tribute again for the Sorcerer Lord of the North. Farmer Jack cowers down, and again pays tribute.
But Farmer Joe... He looks at his kids, and his wife, and his friends... He decides to fight back. He pulls out his trusty scythe he uses for harvest season, and fights the goblins. It's tough, but he does it. Then he heads off down the road to find this Sorcerer Lord...
Farmer Joe is a HERO. Now if a few pages later a random goblin jumps out and kills him thats a pretty lame/short story isn't it???
In the context of the game, if a few rounds into your characters first adventure a random monster kills your character because of an unlucky die roll that's pretty lame isn't it?
In a book the author lets his hero make it through to save the day. It may seem at times as if the end is near, but somehow, our hero makes it through alive.
In the context of the game, they need to give you the tools to "let your hero make it through to save the day."
You don't have to explain them as super powers that only special people get. It's just your character doing what needs to be done to overcome whatever obstacle prevents him from doing what's important.
In the book, Farmer Joe fights the sorcerer Lord who uses his spells to try to Dominate Joe and turn him into an undead minion. Thoughts of his family and the things that will happen should he fail well up inside of him, and he overcomes the spell and thrusts his scythe into the Sorcerer Lord...
In the game, Farmer Joe's player uses a special power that gives him a bonus to his Will Defense. The spell fails and on Joe's initiative he attacks.
It's the same thing.
So in essence, anyone CAN be a hero, but only heroes ARE heroes simply because they did what needs to be done, and the other guy did not. It's not a force that gives them the power, and only certain select few get to be the hero. They made themselves into heroes, and made themselves special.
As an aside, at the end of the game, your character can still decide he's an everyman just like everyone else. But do you really think anyone else would? Even in the stories like LOTR and Shannara... Afterwards the characters were changed. People looked at the things they did and saw a great man. They didn't just come home and have someone say, eh.. whatever dude. People looked at the things they accomplished in wonder and awe.
One of the things I liked about the original game and most of its incarnations was the sense of growth the character experienced over time. Starting with 3.x (thought 2e had its share) its seems that leveling is quicker, abilities are growing out of control and things are heading down the slippery power slope.
But I take this as simply the designers realizing they need to do a little more to allow you character to be the hero in the book instead of a redshirt that bites it on page 2.
But I long for the days when 'ultimate' power wasn't so easily gained and you had to 'work' for the payoff.
I personally want a game where my friends and I can tell good stories and think back on a fun experience. If everyone's guy dies every other fight, thats lame, and in no way simulates the books that I read, where the hero, despite all odds, manages to always have a trick up his or her sleeve.