Gundark
Explorer
i was reading this thread http://www.enworld.org/showthread.php?p=2556048#post2556048
and Dougmander said in the thread "Problem is, to do a strictly historical military game, you have to know history well enough to make it come alive in detail, and you have to be such a skilled storyteller that you don't need to fall back on magic or monsters to create tension."
I might be misquoting here but it got me thinking. I remember playing in a Spycraft game and it burned out as the group got tired of the same opponents time and time again (not a problem of the system but hey). The same DM ran a D&D game which ran a lot longer. But it got me thinking is Sword and Sorcery type games so popular because of the diveristy of the challenges? I'm not saying that modern/historical games can't be good. What do you think?
and Dougmander said in the thread "Problem is, to do a strictly historical military game, you have to know history well enough to make it come alive in detail, and you have to be such a skilled storyteller that you don't need to fall back on magic or monsters to create tension."
I might be misquoting here but it got me thinking. I remember playing in a Spycraft game and it burned out as the group got tired of the same opponents time and time again (not a problem of the system but hey). The same DM ran a D&D game which ran a lot longer. But it got me thinking is Sword and Sorcery type games so popular because of the diveristy of the challenges? I'm not saying that modern/historical games can't be good. What do you think?