Templetroll
Explorer
Kanegrundar said:Says you! Watership Down the RPG was a big hit with our group!!!![]()
Sorry...I couldn't resist.
Kane
Bunnies and Burrows was da bomb!
Kanegrundar said:Says you! Watership Down the RPG was a big hit with our group!!!![]()
Sorry...I couldn't resist.
Kane
I don't understand this opinion. I see no evidence that it's true - not even among the hack-and-slash "What's roleplaying?" dice monkeys.Corinth said:Power: The standard RPG player is it in to satisfy his power fantasies, which are of the sort that best suits a rootless, amoral mercenary out for himself. Superheros, spy games, and science fiction have the power but it's often of a nature that can be put down or taken away with reasonable effort- and it's often of a nature that's easy for everyone that matters to acquire.
Corinth said:Sword and Sorcery works for a few fundamental reasons:
- Autonomy: The standard sword and sorcery character is a rootless, amoral mercenary out for himself. He wants lots of gold, personal power, and the priviledges that those two things brings to his life. This is far easier to pull off in D&D and its clones than any other RPG.
- Power: The standard RPG player is it in to satisfy his power fantasies, which are of the sort that best suits a rootless, amoral mercenary out for himself. Superheros, spy games, and science fiction have the power but it's often of a nature that can be put down or taken away with reasonable effort- and it's often of a nature that's easy for everyone that matters to acquire.
- Ease: No requirements to be good, no need to know anything about the real world, no responsibility or accountability to anyone else, and no need for anything more than a dungeon to loot and some things to kill makes sword and sorcery gaming very easy for novices and casual gamers to get their game on.
These three reasons are while Howard, Vance, and Lieber are the root of D&D- and (as much as I would like it to be otherwise) not Tolkien and Lewis.
I understood that orcs have no place in s&s. I just wanted to point out that even "normal fantasy" can encompass different styles of play, from freeform "everything goes" to political campaigns with relatively uniform, well defined opponents.tetsujin28 said:Real sword-and-sorcery is actually a pretty rare beast in rpgs. The aforementioned orc etc. have no place in s&s, where the opponents really are mainly people. Rpgs have really created their own genre of fantasy.
WayneLigon said:Honestly, I think it was because D&D was first and caught on; for many, many people it was the only RPG they even knew about for years. If the First Big Thing had been Traveller, we'd be on these boards talking about the morality of Hiver larva abandonment, Aslan political systems and bitching about how T3.5 screwed up the laser rifle fire rates.
tetsujin28 said:Real sword-and-sorcery is actually a pretty rare beast in rpgs. The aforementioned orc etc. have no place in s&s, where the opponents really are mainly people. Rpgs have really created their own genre of fantasy.
Of course it wasn't!LOTR was not sword and sorcery?