Well, with my human wizard i was actually always considering multiclassing to a Guild Wizard, and i guess since the region i chose is Waterdeep (where she spent her last 3 years), it could actually be done. thanks

Mage of the Arcane order seems a little too overpowered, and i almost feel as if it were cheating/splat...spellpool III at level 7???
didn't check the pre-reqs so can't say for certain.
Btw, there IS an ECL of +3 for my character (has damage reduction 10/+1), but i must stress again !! WHERE STARTING LEVEL 1, not level 20 !!
we simply write up our ultimate goal we wish to acheive (btw, i took DR so most normal weapons can't kill me with my measly 6 hp. We however use a broken down system, which means when they do reach level 20, i will only be 17, but when they reach level 3, i'll be level 2...level 5/level 3, level 6/level 3, and after that it goes on normally...it's to let the outsider not die 100%, because wish and miracle spells are hard to come by...)
Elder Basilish, great points, however
- Rogue is taken at level one for the INSANE number of skill points (44)
- Arcane trickster is a good class....except for the fact i dislike it so much it's not even worth saying...]
- and i'm almost positive i'm sticking with wizard.
However, it's a very good point about the need for level 8-9 spells (which infact with 15 levels of wizard, you get level 8...but you need 17 to get level 9...). I however don't want to ditch Rogue/Fighter completely...one thing i really wanted was access to level 8 spells, and that power...reason i stopped my original idea of Rogue3/Fighter2/Guild Thief5/Wizard5/GuildWizard5....:S
I've considered possibly going Rogue1/Fighter1/Wizard8/GuildWizard10 (because it's better than Rogue2(1)/Fighter1(2)/Wizard8/GW10, same bab, better saves)...but i'm not to sure...we actually have another wizard in the party....a pure human all the way wizard....
Anymore advice?